RimWorld

RimWorld

No Forced Slowdown (Continued)
53 Comments
Doctor Sex 25 Feb, 2023 @ 4:24am 
AH FR?! THX
Syrus  [author] 24 Feb, 2023 @ 11:59am 
The original has been updated to 1.4, no need to update the "Continued" version:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1419593453
Doctor Sex 24 Feb, 2023 @ 11:10am 
No 1.4? sad
The last Eternal 1 Nov, 2022 @ 5:55am 
@Syrus thank you for your work!!! Used it all the time in 1.3. You are not forgotten my man <3
Syrus  [author] 23 Oct, 2022 @ 1:29am 
Yes, please use the original, it has been updated. Means I won't (have to) update this version. :)
Pissboy 21 Oct, 2022 @ 11:46pm 
@Velxra if you weren't an idiot, you'd realise that most of the mods that you spammed, are still working on 1.4.
VelxraTV 21 Oct, 2022 @ 4:57pm 
Please update to 1.4
Dingo 2 Aug, 2022 @ 11:40am 
Thanks @Syrus for keeping the mod alive! I've updated my version now. Feel free to keep this one active or hide it as you see fit.
zytukin 3 Jul, 2022 @ 11:32am 
Thank you for this mod. I will never understand just what the hell is going through the minds of some developers to think not letting players disable stupid crap like force locking speed is a good idea.
Bear 29 Jun, 2022 @ 10:23am 
I'll control my own speed, tyvm! Thanks for fixing/reuploading.
M 4 Apr, 2022 @ 3:16pm 
What are people mad about the slowdown about there are mods to address this XD and THANK for this!
mjdecker123 19 Mar, 2022 @ 7:35pm 
Does this work for anyone else. For me I am still having forced slowdowns, even with Smart speed. Any suggestions?
thhhhhhhhhx soooooooo much
i hate the fking force slowdown for a long time, luckily i found this
Syrus  [author] 1 Mar, 2022 @ 11:58am 
Sorry, no idea, never tested it!
Tell me if it works, I guess. :p
Gas Can 1 Mar, 2022 @ 4:25am 
Does it work in multiplayer?
Volkov 26 Feb, 2022 @ 11:17pm 
by far the most godamn idiotic shit the devs have in this game by default, it's soo fucking dumb I have to wonder how the dev makes it to the bathroom.
John 25 Jan, 2022 @ 1:23am 
Good job Syrus.
John 25 Jan, 2022 @ 1:22am 
Geojak, in options you can set "Pause on: Any letter". Not exactly what you wanted but if you didn't know.
Syrus  [author] 10 Dec, 2021 @ 5:14pm 
Sorry for the late response, I read it and forgot about it. :(
Sadly the answer is "no" or rather "not easily, at least not without some rework".

Haven't worked on this in quite a while, but as far as I remember, the speed buttons being crossed out is quite tightly coupled with the forced slowdown.

A threat notifier mod might be a good idea though, at least in conjuction with No Forced Slowdown. Hm...maybe something that, for example, puts a red border around the screen...
Geojak 9 Nov, 2021 @ 1:08pm 
would it be possible to still display the crossed out buttons as if they were locked but still be able to change speed regardless. why you ask? those buttons are actually a great indicator of if a threat is over. when they arent crossed out and you mistakelny speed up because you thought everyting is cleared, things can go bad real quick. but if the buttons would still indicate the trheat not being over by being crossed out, that would help
The_Munkeh 4 Oct, 2021 @ 4:03pm 
I re-downloaded the mod and it seemed to fix. Thanks
Syrus  [author] 4 Oct, 2021 @ 9:51am 
Yes, that was an issue I fixed in this Continued version.
I tested it just now again to make sure I didn't forget to upload the changes, it works fine on my end.

If it doesn't work for you, please post a HugsLib Log (CTRL+F12) so I can look into it. :)
The_Munkeh 3 Oct, 2021 @ 6:26pm 
No forced cooldown has a higher priority. It over takes smart speed, smart speed controls do not exist while active with it
Syrus  [author] 3 Oct, 2021 @ 8:45am 
Already fixed the compatibility with Smart Speed if I remember correctly
The_Munkeh 3 Oct, 2021 @ 8:37am 
Would it be possible to include x4 speed or compatible with smart speed.
Syrus  [author] 4 Sep, 2021 @ 12:44pm 
Other mods should not override this mod's patches anymore, as I increased their priority, thereby making it work while using Time Control.

Can't say whether it is fully compatible, as I only did a quick test, but it did stop the game from slowing down.



...it's rather funny that you can actually disable forced slowdowns using the debug console btw. Really didn't know that until now pretty much. If there's more incompatibilities I'll just rewrite the mod to use that debug function instead. Though it would probably not offer the same options as previously available. Hm...
Takei - The Sicario 🌏 4 Sep, 2021 @ 11:51am 
Please make it compatible with Time Control :)
DeadBeard 11 Aug, 2021 @ 8:23am 
@syrus, i had to do a clean up, but it works now along with my other mods. Thank you for the help!
Jellypowered 8 Aug, 2021 @ 11:34am 
I had just been putting this mod dead last right before Rocketman and it was working fine, but thank you!
Syrus  [author] 8 Aug, 2021 @ 8:00am 
Updated. Reworked how the forced slowdown is prevented, it should now be compatible with Smart Speed (and other such mods, I guess).


As the new way targets two rather specific methods, it should not cause new incompatibilities, unless those two are modified in the other mod.
BluntMan 5 Aug, 2021 @ 6:44am 
hey Syrus! The mod i use is called "smart speed" and yeah when i have both downloaded it seems that the 4x speed function gets disabled
KingDomRock 4 Aug, 2021 @ 8:51am 
OK, I have finished the Chinese patch, thank you
Syrus  [author] 4 Aug, 2021 @ 8:46am 
@Coro
You could try running only No Forced Slowdown (and Harmony, it required) and see if the game launches with just those two.

If that WORKS, try adding on half the mods you had active before and see if it launches.
If it does, remove all but No Forced Slowdown (and Harmony) and add the other half of your mods (keep in mind dependencies of course).
If you encounter the issue using one half of the mods, break it down further, take half of those and so on.
It's a lot of work, but you can narrow down which mod might cause issues that way.

I'd assume that mods which add functionality, especially if they change how game speed is handled, are the "most likely" to be an issue.

If it doesn't work when you ONLY have No Forced Slowdown, then ... we'll have to see further.

Which version do you run? 1.3?
DLCs? Only Vanilla? Royalty? Ideology?
Syrus  [author] 4 Aug, 2021 @ 8:30am 
@KingDomRock
I mainly just applied a small fix for 1.3 to the mod and reuploaded because it is one of the mods I can't play without and as I wasn't sure when the original author could get around to doing so.
Overall I'm happy to see people contribute translations and will add them (after doing a quick google translate check, just to be sure; don't want to add anything "unfitting" to a mod that's not mine).
But as I will discontinue this mod when original mod gets updated - as in, I will put a note on it and hide it, but not delete it - I can't promise that the translations will make it into that as well.

Long story short:
No-one asked yet, but feel free to make a translation!
Can't promise that they will make it into the original mod if that gets updated though.
KingDomRock 4 Aug, 2021 @ 8:16am 
Hello, dear modder

Has anyone asked you about the Chinese patch before? If not, I will translate your mod into Chinese as soon as possible
DeadBeard 4 Aug, 2021 @ 3:43am 
No when I try to initiate rimworld it loads eternally, I can either shut down the game or let it try and load, after 30 min of waiting I shut the game down. However when I uninstalled your mod it doesn’t do that. I’m guessing it’s a conflict with another mod. I’m not sure ctrl+f12 works when the game can’t start, I’ll take any other suggestions though. I’m really interested in this mod.
8faiNt ı♣ı 4 Aug, 2021 @ 2:23am 
this mod works with smart speed mod

for some reason smart speed is allowing forced slowdowns even though Im disabling it so Im using it with this mod to fix it

Syrus  [author] 4 Aug, 2021 @ 1:15am 
@BluntMan Which mod is that?
There appear to be multiple mods that offer higher speed.
Will have to see what the incompatibility is to be sure if it can be solved.
Currently I don't see any immediate problem that should prevent it, but it all depends on their implementation for the higher speed.
BluntMan 3 Aug, 2021 @ 7:34pm 
any chance to make this compatible with the 4x speed mod
Syrus  [author] 3 Aug, 2021 @ 3:44pm 
@Vanessa Yes, it should disable all forced slowdowns, which includes the forced slowdown experienced during combat. (The mod settings allow modifying the behaviour.)
Syrus  [author] 3 Aug, 2021 @ 3:42pm 
I assume you mean when loading a save game?
Please provide a HugsLib-log (CTRL+F12).
DeadBeard 3 Aug, 2021 @ 2:57pm 
crashes my game upon load
Vanessa 2 Aug, 2021 @ 7:35am 
Does this work during combat?
Syrus  [author] 1 Aug, 2021 @ 2:57pm 
Don't speak French myself. Seems fine though, so I'll add it.
Of course, can't make any promises on whether it will be added to the original mod if that gets updated.
qux 1 Aug, 2021 @ 10:43am 
Martin Luther Ping 31 Jul, 2021 @ 4:57am 
Thank you so much, holy shit.
Mercer 29 Jul, 2021 @ 2:05pm 
Love you very much!
Minnowmize 29 Jul, 2021 @ 8:45am 
Thank you for doing this!
Syrus  [author] 29 Jul, 2021 @ 5:34am 
In 1.2 I used the original version and RocketMan and never experienced any problems.


From some short testing I saw no problems between RocketMan and this mod in 1.3.
If you experience any, please let me know.