Total War: WARHAMMER II

Total War: WARHAMMER II

Regeneration Buff - BIG
12 Comments
threepwood 3 Apr, 2023 @ 11:17am 
Good excuse to finally ditch SFO and rethink my modlist. I think Dwarf Hero/Lord spam is going to be a lot of fun on Ultra unit size with this.
threepwood 3 Apr, 2023 @ 11:10am 
Yeah unfortunately does not work with SFO as Dwarfs anyway.
Fengxian0830 2 Jan, 2022 @ 11:36am 
Pretty sure it messes with "The Hunger" but I think that's it
piercebuster  [author] 1 Jan, 2022 @ 4:03pm 
Unless SFO overwrites the same attributes, it's compatible.
Fengxian0830 1 Jan, 2022 @ 3:57pm 
Would love a sfo version of this
rgilsoul 1 Aug, 2021 @ 11:18am 
Oh my! I thought regeneration was based on entity. So 4hp per sec per creatures in the unit. So 10 orcs regenerate 40 per second! It is not like that??? Wow.
McNuggle 30 Jul, 2021 @ 2:27pm 
PB, you are awesome! Thanks for making the tweak I cant wait to put this to use!
steelmidnight 29 Jul, 2021 @ 10:09pm 
I couldnt agree more. Vanilla regen is a joke really. This makes more sense to TT regen. I dont think it should have a cap either, as CA should have (and prolly could have) also kept it true to TT by having it work unless the unit is hit with Acid or fire.
piercebuster  [author] 29 Jul, 2021 @ 8:53am 
Horrible regeneration is by default 4hp/s, but I incorrectly had it display 8hp/s with this mod without actually getting the effect. So I'm glad you asked. It's fixed now. (Will both show 8hp/s & receive 8hp/s.)

For compatibility with other mods that touch regen capacity, inside the mod whichever table is higher named alphabetically will take priority. So one of the two mods will apply its number to that stat.
Just for you I changed mine to start alphabetically with "z". So whatever other mod you're using will still take effect.
McNuggle 29 Jul, 2021 @ 6:49am 
Wish I could edit my comments -_-

Does this mod also buff the "horrible regeneration" that has been introduced with the newer updates, that by default is 8hp/s so it would need some help to keep up.
McNuggle 29 Jul, 2021 @ 6:46am 
Would this conflict with mods that remove regen cap since both would touch regen capacity? Is it possible to make a variant of the mod with no regen cap tweaks if thats the case? Either way Its nice to have a mod that helps regen for those who play on larger settings.
Dreamwave_Arcades 28 Jul, 2021 @ 5:03pm 
Every health reg always helps.