Garry's Mod

Garry's Mod

TTT MC Nuketown [GFLClan]
11 Comments
AlphaOwl  [author] 25 Dec, 2021 @ 12:38pm 
Honestly, thank you for the reminder. Been a while since I wanted to fix up a few things on this map, so it's nice to see someone comment about this version!
The Stig 25 Dec, 2021 @ 6:01am 
Woooooo. Finally! Thank you for that.
AlphaOwl  [author] 25 Dec, 2021 @ 1:46am 
Ok, I figured out the issue. Seems VIDE did not automatically detect the skybox vtf files (likely because of how small they were) and so I missed them in my compiles. I have since manually compiled them and hopefully it should work.
AlphaOwl  [author] 25 Dec, 2021 @ 12:53am 
Ah seriously? man wtf
The Stig 25 Dec, 2021 @ 12:23am 
The skybox is still untextured for me...
AlphaOwl  [author] 24 Dec, 2021 @ 5:47pm 
Alright, I've updated the version since and realized that the default skybox texture was located in /skybox, hence I might've skipped it last time. Hopefully it should be there!
AlphaOwl  [author] 22 Dec, 2021 @ 5:23pm 
The skybox should be compiled unless I didn't upload that version yet. Will try to get it done though if not.
The Stig 22 Dec, 2021 @ 2:15am 
What do I need for the texture of the skybox? Without any other mods installed, the skybox is still untextured for me.
AlphaOwl  [author] 17 Oct, 2021 @ 8:04pm 
Good point, probably will do that and yeah it's a continuous issue on Rot for sure.
Cpt.Haxray 17 Oct, 2021 @ 1:23pm 
Could i toss in a quick request? In the original version of this map the T rooms automatically open the second someone on the T team walks near them. This means the T-rooms can be turned into incredibly efficient Traitor Testers which is a major issue. An improvement woudl be to only let them open if a T pressed E on them or via Traitor Trap.
Farah 7 Aug, 2021 @ 10:30pm 
the skybox is a missing texture