XCOM 2
Allies Unknown Redux Species: Vipers
525 kommentarer
Joker_Newbee 13. juli kl. 9:41 
For my own local character mod i allowed this character to use the MAW Slot in the XComViperMAWConfig.ini with an appropiate line +AllowedViperCharacterTemplates="mychar".
In Game this character has the MAW Slot, but all Weapons with the weapon category "maw" shows the hint (only for vipers) and can not be equipped.
Other Weapon categories (allowed by the entry +AllowedMAWWeaponCategories="utility") can be equipped to this slot.
Is there any other restriction to vipers in the code? For example for the weapon category?
EvilBob22 11. juli kl. 20:06 
You don't NEED that stuff to get Vipers, but it will work. Without it, you can still get them the way Pico said in the previous comment.
Eyesight 10. juli kl. 16:35 
You suppose to have fulton reward and extract corps mods, also having non lethal mod would be nice here so you can basically stun viper or weakened them enought (3hp or less i think), subdue themn extract them with fulton or hold them unconcious then recruit them trought the interrogation facility.
Forgot to say than to pull that one, you need interogation and recruitment mod, there is also a mod to get the viper king this way, the viper king is a bit buggy with mod but he is still very strong.
Pico 3. juli kl. 7:01 
Vipers can be recruited in their own section of the Avenger menus, or you can find them in the Grey Market.
Daddy Takeda 3. juli kl. 6:56 
How are you supposed to recruit them?
D1rtyLewis 2. juli kl. 21:25 
Why does this mod and other allies unknown mods require alien hunters? And is it possible to use these mods without alien hunters?
MiniM 20. juni kl. 4:33 
Well... now the 'bind' ability sometimes just doesn't have extra options for more attacks (after binding the enemy).

Tongue Pull -> Bind -> No options for Choke/Crush/Subdue. No idea what causes it
Eyesight 19. juni kl. 21:20 
Maybe it's related to viper animation depository, mod doesn't work properly.
Pico 19. juni kl. 15:15 
Do you have the viper implants equipped? Even without upgrades, they still need a basic implant for the abilities to work properly.
3D Master 19. juni kl. 15:14 
So I have an issue; maybe anyone here has had it and know how to fix it: none of the viper have their spit and tongue pull abilties (neither for enemy or allies). Torque, a viper squadmate modded in the game from Chimera squad that uses allies unknown starts with the tongue pull and spit abilities in the very first mission of the game where she shows up; but after promoting her (and mostly likely even without promoting her) the tongue pull and spit abilities are just gone. Other Vipers never have the abilities in the first place.

Anyone any idea due to what this is? I'm using the Alternative Mod Launcher and it makes not warning about conflicts with the mod.
MiniM 17. juni kl. 16:40 
Super weird bug that I'm getting: When I use Bound on an enemy and then have the subsequent attack menu come up (Crush, Choke, etc), none of these abilities do anything. No damage, no nothing. It just uses an action point and that's it.

Spit / Tongue Pull / etc all work fine. Any ideas?
The Boyses 5. juni kl. 15:43 
will we see more viper skin customizations?
Kathra 1. juni kl. 21:46 
@Evilbob22

Thanks so much! I will look into getting this mod!
EvilBob22 31. maj kl. 16:21 
It sounds like you are missing the mod Custom Soldiers Evac Zone Fix. That allows non-standard soldier types to use evacs, including the stage transitions in chosen strongholds.
MrSimm9 31. maj kl. 15:27 
Hi,

First of: great mod, i love it. :steamthumbsup:

Secondly: i´ve got a problem:

Right now i´m in a Chosen-Base and have cleared the first floor. So far, so good.

But now i am standing on the plattform to move to the second floor but the two Viper´s i´ve brought can´t move to the second floor (the main chaimber with the sarcophagus).
They just move back to the Avenger (like not standing on the plattform) and only my "regular" (human and spark) soldier´s are getting through.
I already had a similar warning at the Avenger-Defend-Mission but after taking off i did not lose the snake (i think - no such info).
Can someone tell me, how to solve that issue?
I really hope thad it is something i can change mid run

Sincirely

Mr.Simm9
Kathra 27. maj kl. 22:47 
can't extract viper units to escape? This is in the mission with the Lost. Anyone else run into this?
15 Jorts 7. maj kl. 5:28 
I can't customize weapons for the vipers, is there any way to fix this?
EvilBob22 16. apr. kl. 8:47 
There already is one, search the workshop for "torque", it's the first one that comes up.
b9thirty99 16. apr. kl. 3:09 
Could you please make the voice pack for torque as standalone
EvilBob22 15. apr. kl. 10:10 
Allies Unknown is definitely required, it has all the framework to allow for non-human soldiers.
Puggly the Grey 15. apr. kl. 6:38 
Can dis mod be used without AU? :Dogeface:

I like le silly sneks, but I really don’t like AU. :nkGhost:
EvilChaosKnight 7. apr. kl. 9:03 
Great mod overall!
One small note. Hilariously enough, your viper soldiers are not immune to gaining the ophidiophobia trait aka fear of snakes. Well, better not look in the mirror I guess. Or at your squadmates
Jaycee 4. apr. kl. 20:11 
Why is my game crashing when I'm trying to customize a viper?
DuneSiege 18. mar. kl. 20:18 
Figured it out, the problem mod was Playable XCOM 2 Aliens for LWOTC
DuneSiege 17. mar. kl. 20:23 
Unsure if this is a conflict between this mod, other recruitable alien mods, and lwotc but anytime a viper attempts to bind (friendly or hostile) the game ctd's

Removing the XcomViperAbilities.ini in config seems to allow vipers to bind again without ctd but the bind itself becomes broken
Kaldin 27. feb. kl. 20:38 
@ShadowDragon8685: Did you try tabbing through your units to find them? Or selecting from the symbols of the squadmates. I remember I had a random bug of a normal unit visually disappearing, but still being there before when carrying a corpse. But they could still be normally used like that and reappeared from the sky when the corpse was put down.
ShadowDragon8685 27. feb. kl. 18:35 
Upon further testing, it still goes wonky as heck if your Viper is NOT the last to move, it's like they teleported into the sky. I couldn't find them afterwards.
ShadowDragon8685 27. feb. kl. 18:33 
Discovered a softlocking bug: it does NOT like it when a Viper tries to climb a ladder carrying a corpse. The camera starts zooming off into the hinterlands and nothing happens, and nothing can cause it to stop - if the Viper was the last unit to move, anyway.
ShadowDragon8685 25. feb. kl. 16:53 
@Theta: The problem was I wasn't seeing the 'do nothing, end turn' button! Or that there was a keyboard shortcut for that... My bad.
Theta 24. feb. kl. 19:35 
@ShadowDragon8685 I'm pretty sure that isn't a problem with the mod you just have to manually end your turn using the option in the top right of the screen since that's what i do when i bind an enemy with the vipers and it works just find.
ShadowDragon8685 24. feb. kl. 11:55 
I have a problem using these Vipers. I can Bind an enemy just fine, but I can't keep them bound. I have to choose for them to release the bind for the turn to end.
That1Gamer 20. feb. kl. 20:05 
does anyone know how to make this work with rpgo?
RAAMPEAK 19. feb. kl. 15:49 
i have yet to get more than two vipers
Nero 8. feb. kl. 8:37 
@TheGames do you mean the Expanded Species Overhaul mod for the lwotc playable aliens?
Xervo 29. jan. kl. 3:49 
Hey I was wondering is there a fix for Vipers during the main menu? Since mine is bugged.
Pico 18. jan. kl. 19:09 
Vipers can definitely spawn as Templars, I've gotten some from scanning events before. I don't know how to reliably recreate that, though.
I have yet to see a Reaper viper, but I would assume it is possible.
MiiBot 18. jan. kl. 16:07 
I'm curious, are vipers able to be REAPERS/Templars?
Coqui Argento 12. jan. kl. 5:13 
The other AU version could be used with LWOTC without crashes. Source: I did for the longest time. i've switched to the LWOTC one and LWOTC's changes seem to be applied to aliens now so it seems to pair better with it.
ElegantMud 9. jan. kl. 8:44 
With the new LWOTC mod for Allies Unkown, does anyone know if this mod can work w/ LWOTC now? I know it crashed with ability use before.
Axe guy 3. jan. kl. 10:08 
love the mod! only problem i have with it is just that they seem way too strong compared to the other human soldiers. didnt we like, kill hundred of those?
Coqui Argento 30. dec. 2024 kl. 23:35 
I had a viper soldier come by default with a Hippie Glasses upper prop. But when I customized it and changed it all props are broken, they just float in front of her, even the one she came with.
By the way, I'm using Project Dollhouse and the mod doesn't seem get along too nice with it, to the point I don't know if the current customizations I have would be available with or without the mod in the first place. Also, changing the unrestrictedcustomization to true in the ini doesn't seem to do anything
Spyro91RepDragoCrosshair 24. dec. 2024 kl. 9:17 
Your mods is amazing can you also add painting viper skins it be very cool to costimize them
Hollow seer 10. dec. 2024 kl. 8:48 
I use project dollhouse. How can i make it so i can get unrestricted custmisation.
Theta 10. dec. 2024 kl. 2:44 
i'm having some animation issues with only the Viper Templars, is there any way to fix it?
EvilBob22 3. dec. 2024 kl. 21:05 
I forget what it's called, but does your Templar have the ability to deflect shots, with chance based on current focus?
Haydern 3. dec. 2024 kl. 19:11 
Bug: The Templar deflects viper ally pull, even when parry is not active yet
Haydern 2. dec. 2024 kl. 16:26 
I cant use the import customization, any thing i can edit to make it possible? And i keep getting random vipers, instead Vipers from the pool, any config i can make to remove random chance?
NatSCP 28. nov. 2024 kl. 20:03 
Is there any way to remove the back/waist armor on the tail? No matter what clothing option I pick, it seems to just stay there
EvilBob22 20. nov. 2024 kl. 17:23 
Hmm, that's weird. Make sure you have all the requirements (and their requirements) enabled. If you have any mods that effect (human) recruits, maybe disable them to see if it changes things. Also, check out this page for other things you can try: https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
Nyxondra 20. nov. 2024 kl. 16:55 
Nope, I only have the bare minimum to get snake girls.