XCOM 2
Allies Unknown Redux Species: Vipers
525 Comments
Joker_Newbee 13 Jul @ 9:41am 
For my own local character mod i allowed this character to use the MAW Slot in the XComViperMAWConfig.ini with an appropiate line +AllowedViperCharacterTemplates="mychar".
In Game this character has the MAW Slot, but all Weapons with the weapon category "maw" shows the hint (only for vipers) and can not be equipped.
Other Weapon categories (allowed by the entry +AllowedMAWWeaponCategories="utility") can be equipped to this slot.
Is there any other restriction to vipers in the code? For example for the weapon category?
EvilBob22 11 Jul @ 8:06pm 
You don't NEED that stuff to get Vipers, but it will work. Without it, you can still get them the way Pico said in the previous comment.
Eyesight 10 Jul @ 4:35pm 
You suppose to have fulton reward and extract corps mods, also having non lethal mod would be nice here so you can basically stun viper or weakened them enought (3hp or less i think), subdue themn extract them with fulton or hold them unconcious then recruit them trought the interrogation facility.
Forgot to say than to pull that one, you need interogation and recruitment mod, there is also a mod to get the viper king this way, the viper king is a bit buggy with mod but he is still very strong.
Pico 3 Jul @ 7:01am 
Vipers can be recruited in their own section of the Avenger menus, or you can find them in the Grey Market.
Daddy Takeda 3 Jul @ 6:56am 
How are you supposed to recruit them?
D1rtyLewis 2 Jul @ 9:25pm 
Why does this mod and other allies unknown mods require alien hunters? And is it possible to use these mods without alien hunters?
MiniM 20 Jun @ 4:33am 
Well... now the 'bind' ability sometimes just doesn't have extra options for more attacks (after binding the enemy).

Tongue Pull -> Bind -> No options for Choke/Crush/Subdue. No idea what causes it
Eyesight 19 Jun @ 9:20pm 
Maybe it's related to viper animation depository, mod doesn't work properly.
Pico 19 Jun @ 3:15pm 
Do you have the viper implants equipped? Even without upgrades, they still need a basic implant for the abilities to work properly.
3D Master 19 Jun @ 3:14pm 
So I have an issue; maybe anyone here has had it and know how to fix it: none of the viper have their spit and tongue pull abilties (neither for enemy or allies). Torque, a viper squadmate modded in the game from Chimera squad that uses allies unknown starts with the tongue pull and spit abilities in the very first mission of the game where she shows up; but after promoting her (and mostly likely even without promoting her) the tongue pull and spit abilities are just gone. Other Vipers never have the abilities in the first place.

Anyone any idea due to what this is? I'm using the Alternative Mod Launcher and it makes not warning about conflicts with the mod.
MiniM 17 Jun @ 4:40pm 
Super weird bug that I'm getting: When I use Bound on an enemy and then have the subsequent attack menu come up (Crush, Choke, etc), none of these abilities do anything. No damage, no nothing. It just uses an action point and that's it.

Spit / Tongue Pull / etc all work fine. Any ideas?
The Boyses 5 Jun @ 3:43pm 
will we see more viper skin customizations?
Kathra 1 Jun @ 9:46pm 
@Evilbob22

Thanks so much! I will look into getting this mod!
EvilBob22 31 May @ 4:21pm 
It sounds like you are missing the mod Custom Soldiers Evac Zone Fix. That allows non-standard soldier types to use evacs, including the stage transitions in chosen strongholds.
MrSimm9 31 May @ 3:27pm 
Hi,

First of: great mod, i love it. :steamthumbsup:

Secondly: i´ve got a problem:

Right now i´m in a Chosen-Base and have cleared the first floor. So far, so good.

But now i am standing on the plattform to move to the second floor but the two Viper´s i´ve brought can´t move to the second floor (the main chaimber with the sarcophagus).
They just move back to the Avenger (like not standing on the plattform) and only my "regular" (human and spark) soldier´s are getting through.
I already had a similar warning at the Avenger-Defend-Mission but after taking off i did not lose the snake (i think - no such info).
Can someone tell me, how to solve that issue?
I really hope thad it is something i can change mid run

Sincirely

Mr.Simm9
Kathra 27 May @ 10:47pm 
can't extract viper units to escape? This is in the mission with the Lost. Anyone else run into this?
15 Jorts 7 May @ 5:28am 
I can't customize weapons for the vipers, is there any way to fix this?
EvilBob22 16 Apr @ 8:47am 
There already is one, search the workshop for "torque", it's the first one that comes up.
b9thirty99 16 Apr @ 3:09am 
Could you please make the voice pack for torque as standalone
EvilBob22 15 Apr @ 10:10am 
Allies Unknown is definitely required, it has all the framework to allow for non-human soldiers.
Puggly the Grey 15 Apr @ 6:38am 
Can dis mod be used without AU? :Dogeface:

I like le silly sneks, but I really don’t like AU. :nkGhost:
EvilChaosKnight 7 Apr @ 9:03am 
Great mod overall!
One small note. Hilariously enough, your viper soldiers are not immune to gaining the ophidiophobia trait aka fear of snakes. Well, better not look in the mirror I guess. Or at your squadmates
Jaycee 4 Apr @ 8:11pm 
Why is my game crashing when I'm trying to customize a viper?
DuneSiege 18 Mar @ 8:18pm 
Figured it out, the problem mod was Playable XCOM 2 Aliens for LWOTC
DuneSiege 17 Mar @ 8:23pm 
Unsure if this is a conflict between this mod, other recruitable alien mods, and lwotc but anytime a viper attempts to bind (friendly or hostile) the game ctd's

Removing the XcomViperAbilities.ini in config seems to allow vipers to bind again without ctd but the bind itself becomes broken
Kaldin 27 Feb @ 8:38pm 
@ShadowDragon8685: Did you try tabbing through your units to find them? Or selecting from the symbols of the squadmates. I remember I had a random bug of a normal unit visually disappearing, but still being there before when carrying a corpse. But they could still be normally used like that and reappeared from the sky when the corpse was put down.
ShadowDragon8685 27 Feb @ 6:35pm 
Upon further testing, it still goes wonky as heck if your Viper is NOT the last to move, it's like they teleported into the sky. I couldn't find them afterwards.
ShadowDragon8685 27 Feb @ 6:33pm 
Discovered a softlocking bug: it does NOT like it when a Viper tries to climb a ladder carrying a corpse. The camera starts zooming off into the hinterlands and nothing happens, and nothing can cause it to stop - if the Viper was the last unit to move, anyway.
ShadowDragon8685 25 Feb @ 4:53pm 
@Theta: The problem was I wasn't seeing the 'do nothing, end turn' button! Or that there was a keyboard shortcut for that... My bad.
Theta 24 Feb @ 7:35pm 
@ShadowDragon8685 I'm pretty sure that isn't a problem with the mod you just have to manually end your turn using the option in the top right of the screen since that's what i do when i bind an enemy with the vipers and it works just find.
ShadowDragon8685 24 Feb @ 11:55am 
I have a problem using these Vipers. I can Bind an enemy just fine, but I can't keep them bound. I have to choose for them to release the bind for the turn to end.
That1Gamer 20 Feb @ 8:05pm 
does anyone know how to make this work with rpgo?
RAAMPEAK 19 Feb @ 3:49pm 
i have yet to get more than two vipers
Nero 8 Feb @ 8:37am 
@TheGames do you mean the Expanded Species Overhaul mod for the lwotc playable aliens?
Xervo 29 Jan @ 3:49am 
Hey I was wondering is there a fix for Vipers during the main menu? Since mine is bugged.
Pico 18 Jan @ 7:09pm 
Vipers can definitely spawn as Templars, I've gotten some from scanning events before. I don't know how to reliably recreate that, though.
I have yet to see a Reaper viper, but I would assume it is possible.
MiiBot 18 Jan @ 4:07pm 
I'm curious, are vipers able to be REAPERS/Templars?
Coqui Argento 12 Jan @ 5:13am 
The other AU version could be used with LWOTC without crashes. Source: I did for the longest time. i've switched to the LWOTC one and LWOTC's changes seem to be applied to aliens now so it seems to pair better with it.
ElegantMud 9 Jan @ 8:44am 
With the new LWOTC mod for Allies Unkown, does anyone know if this mod can work w/ LWOTC now? I know it crashed with ability use before.
Axe guy 3 Jan @ 10:08am 
love the mod! only problem i have with it is just that they seem way too strong compared to the other human soldiers. didnt we like, kill hundred of those?
Coqui Argento 30 Dec, 2024 @ 11:35pm 
I had a viper soldier come by default with a Hippie Glasses upper prop. But when I customized it and changed it all props are broken, they just float in front of her, even the one she came with.
By the way, I'm using Project Dollhouse and the mod doesn't seem get along too nice with it, to the point I don't know if the current customizations I have would be available with or without the mod in the first place. Also, changing the unrestrictedcustomization to true in the ini doesn't seem to do anything
Spyro91RepDragoCrosshair 24 Dec, 2024 @ 9:17am 
Your mods is amazing can you also add painting viper skins it be very cool to costimize them
Hollow seer 10 Dec, 2024 @ 8:48am 
I use project dollhouse. How can i make it so i can get unrestricted custmisation.
Theta 10 Dec, 2024 @ 2:44am 
i'm having some animation issues with only the Viper Templars, is there any way to fix it?
EvilBob22 3 Dec, 2024 @ 9:05pm 
I forget what it's called, but does your Templar have the ability to deflect shots, with chance based on current focus?
Haydern 3 Dec, 2024 @ 7:11pm 
Bug: The Templar deflects viper ally pull, even when parry is not active yet
Haydern 2 Dec, 2024 @ 4:26pm 
I cant use the import customization, any thing i can edit to make it possible? And i keep getting random vipers, instead Vipers from the pool, any config i can make to remove random chance?
NatSCP 28 Nov, 2024 @ 8:03pm 
Is there any way to remove the back/waist armor on the tail? No matter what clothing option I pick, it seems to just stay there
EvilBob22 20 Nov, 2024 @ 5:23pm 
Hmm, that's weird. Make sure you have all the requirements (and their requirements) enabled. If you have any mods that effect (human) recruits, maybe disable them to see if it changes things. Also, check out this page for other things you can try: https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
Nyxondra 20 Nov, 2024 @ 4:55pm 
Nope, I only have the bare minimum to get snake girls.