Left 4 Dead 2

Left 4 Dead 2

Pistols Only Edition - The Dark Tower 1: The Gunslinger
16 Comments
Murmkuma  [author] 2 Jan, 2022 @ 11:26am 
v1.2 uploaded:
- minor cosmetic/lighting fixes, swept maps for errors/missing models
- swept maps for non-pistol weapons (kept melee/ throwables/ items)
- Updated addon and mission text file titles (may eliminate conflicts with original version)
Knight0wl 28 Oct, 2021 @ 3:39pm 
S'all good - I completed the "Church Run" on normal mode on the third try regardless... It is doable!
Murmkuma  [author] 28 Oct, 2021 @ 4:53am 
@KnightOwl, I don't think I set the tank specifically, I may have added "Threat" to some of the Nav Mesh, but I think the director throws the Tank at you :P
I took a bit of a break from Dev'ing for the end of summer, I'll be doing some updates soon.
Knight0wl 27 Oct, 2021 @ 9:09pm 
Church run kicked mine and three bot's arses last night on normal mode. Putting the tank at the next safehouse was an evil move. Especially when I already had another tank hot on our trail. I'm not complaining - just making an observation... Don't change the tank spawn at the saferoom :steamthumbsup:
Knight0wl 10 Sep, 2021 @ 7:36am 
I can't wait to make the "Church Run" solo this time :steamthumbsup:
Murmkuma  [author] 4 Sep, 2021 @ 5:34am 
@KnightOwl
Thanks for the feedback, I'll give it a run through soon and upload an update
Knight0wl 21 Aug, 2021 @ 2:09pm 
Oh, and did I mention that the "Pistols Only" conflicts with the regular campaign "Dark Tower 1: Gunslinger" ? No worries - I just disabled and played through in the "Addons" submenu :steamthumbsup:
Knight0wl 21 Aug, 2021 @ 2:06pm 
Started the game today in "The Mines"... I wasn't but a few feet out of the saferoom, when I noticed two bots had hunting rifles, and Coach had a shotgun <FYI>.

On the "Mountain Finale", I usually head left, and defend by the campfire. There was a submachine gun there, which the bots took great care in noticing.

Upon completion, we ran straight past (right of) the saferoom to the normal debarkation location. Nice change having a staircase leading to the overlook, where you can see the Dark Tower off in the cloudy distance... NICE TOUCH! Still using the story book as a "magic carpet" to ride off into the sunset - this works!
Murmkuma  [author] 21 Aug, 2021 @ 12:28pm 
word
fcmarker 21 Aug, 2021 @ 11:28am 
Yea, you're right. I can't even design a map. I apologize.
Knight0wl 20 Aug, 2021 @ 8:09am 
True software development usually is "tedious"... Especially to the thankless, unappreciative masses...
...your welcome...
fcmarker 16 Aug, 2021 @ 3:50pm 
Tedious
Knight0wl 16 Aug, 2021 @ 9:33am 
Will proof the entire campaign, and let you know as I go through it
Knight0wl 16 Aug, 2021 @ 9:32am 
Interestingly, I ran this on normal with two other "rabbits" and a bot. I was the only one to make the "Church Run" on the second map - took us two attempts though. Difficulty felt about right on normal mode, so I wouldn't mess with this :steamthumbsup:
Knight0wl 16 Aug, 2021 @ 9:29am 
Checking this new version out, and will let you know what I see...
Murmkuma  [author] 29 Jul, 2021 @ 5:53pm 
First version released
There could be issues, no testing done, this is essentially the original version with all secondary weapons (except for 1 shotgun hidden) removed. Enough people requested this campaign be uploaded to steam workshop...well here it is you crazy bastards. Bragging rights to anyone who can finish this campaign on expert - youtube or it didnt happen :steammocking: