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edit this file:
def/vehicle/trailer_owned/scs.box/paint_job/accessory/???.sii
inside, add another "simple_paint_job_data" block that looks like this:
simple_paint_job_data : .ovr1 ← pick a unique number!
{
paint_job_mask: "/vehicle/???.tobj" ← path to the texture that you will create
acc_list[]: "f_body.of_king" ← this reefer unit.
}
Then, create a texture along with it's associated tobj file, in a path that's pointed to in the new data block.
The texture can either be a 4x4 image with a single color, or something more complex using the template that i've just added. ↑
@bullfrog285 - i'm very unenthusiastic towards creating stuff that already exists. It's better to poke Smarty about his trailer. If he sees that no one cares for the 2000r, obviously it will be his lowest priority.
MrOverfloater Thank You
"Have A Great Day"