RimWorld

RimWorld

Fortifications - Industrial
929 Comments
The fucking concrete is amazing
Replaction 3 hours ago 
Same error

Configuration error in VFEArch_BridgeConcrete: description has spaces at the beginning

Please, developer, please fix it, I will be very grateful, the mod is very cool
你好防御工事的混凝土能够做到奥德赛DLC的飞船上吗?
Soft Head 10 Jul @ 12:27pm 
anyone ever have reinforced barrels just blow up in slag chunks instead being made over and over like 4 in a row could this be a werid CE thing? my crafter is skill 16 or some other mod
Orangnus 4 Jul @ 4:35pm 
I can't access any of the emplacements. Is this intended?
jonni_d_t 3 Jul @ 5:39am 
Errors from launching Rimworld:

"Config error in VFEArch_BridgeConcrete: description has leading whitespace"
"Config error in VFEArch_BridgeConcrete: description has trailing whitespace"
jonni_d_t 3 Jul @ 5:35am 
Sorry had to split the comment, max char limit of 1,000.
jonni_d_t 3 Jul @ 5:35am 
E.g.,

<description>
Stone Bridges are structures that can be built on water. Bridges allow more rapid movement across water. Once built, they can support many structures, including heavy structures and any type of wall. Bridges allow for easier building in swampy biomes.
Can be made out of any stone blocks.
</description>

Should be:

<description>
<![CDATA[Stone Bridges are structures that can be built on water. Bridges allow more rapid movement across water. Once built, they can support many structures, including heavy structures and any type of wall. Bridges allow for easier building in swampy biomes. <br />
Can be made out of any stone blocks.]]>
</description>

I'm making a big assumption that carriage returns and new lines are ok in RimWorld here. Might be best to collapse the description into a single line IMO.
jonni_d_t 3 Jul @ 5:35am 
Hey AOBA

In file FT_CrossModContents.xml, relative path: ./1.6/Defs/FT_CrossModContents

You've got the description for VFEArch_BridgeConcrete split across multiple lines. You might need to add a carriage return line feed to split the description in an XML element across multiple lines.
Wintermist 2 Jul @ 11:42pm 
Also, does anyone know how to delete the decals? I can't figure it out
Breadverified 2 Jul @ 9:20pm 
my trenches reduce my range on my guns to 1 tile in front of them and im not sure how to fix or whats causing this guns are from Kaiser armory but im also using combat extended
Wintermist 1 Jul @ 4:01pm 
The concrete floors can't be painted, which I assume is not by design?
Late 28 Jun @ 1:05pm 
Since the update the red light on the tower is now at the base
Kni7es 28 Jun @ 9:41am 
There's an issue with 1.6 where enemy factions trying to siege you will put down blueprints for the Field Canon but never deliver materials to build them. The siege eventually breaks and they attack the colony.
Cokonov 28 Jun @ 4:05am 
自动机炮整备好像消耗的是铀啊?
Aranador 28 Jun @ 3:03am 
I had no doubt it would be a simple thing - but I am grateful for the swift action.
AOBA  [author] 28 Jun @ 1:27am 
issue solved. i forgot that it being renamed after 1.6 x
Aranador 27 Jun @ 11:51pm 
Latest update may have added the following red error in 1.5:
XML error: <offset>(0.5,1,6)</offset> doesn't correspond to any field in type CompProperties_Effector. Context: <li Class="AOBAUtilities.CompProperties_Effector"><Effecter>FT_SignalPluse</Effecter><offset>(0.5,1,6)</offset></li>
NNIR 27 Jun @ 11:38pm 
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AOBA  [author] 27 Jun @ 10:07pm 
@donut fixed
donut 23 Jun @ 12:47am 
1.6 has a small issue with ENIAC sprite. Sprite coordinates are off and it pulls in garbage to left and top borders.
gh0stashes 22 Jun @ 4:00am 
There is a bug in 1.6+ where you cannot drag to build a line of sandbags... You have to click them one by one.
Holarula 19 Jun @ 6:48am 
heavy anti-tank gun和heavy flak gun,reinforced concrete bridge汉化需要补全
Kurayami Ankoku 18 Jun @ 9:55pm 
@RED I asked the same question more than a year ago without any responses. In the end, I used Rimsqol to change it from uranium to steel. Seeing it never gotten changed after more than a year and still no response from an active dev is really disappointing
RAD EMERALD 17 Jun @ 2:51am 
thankie update 1.6! dude!:steamthumbsup:
RED 15 Jun @ 4:54pm 
Why does the autocannon suddenly require uranium to rearm
Redeye 15 Jun @ 10:09am 
ty 4 the update sir
.Avi 15 Jun @ 9:42am 
Sorry if I wasn't clear enough in saying that what I said was just an assumption.

I mostly still put it there since despite the fact the fix came out before I even turned on my PC yesterday, steam still downloaded the wrong version and rimsort got mad about the missing dependency
Voltaire 15 Jun @ 8:46am 
Not crazy about how this impacts the tech tree, needing to make a lathe and ENIAC adds huge barriers before a player can get gunsmitthing and microelectronics
ForyRay 15 Jun @ 1:36am 
For some reason, it takes uranium, not steel, to repair an autocannon.
what job type does the lathe use?
storminfinte 14 Jun @ 11:33am 
How do I download the 1.5 version of this mod?
AOBA  [author] 14 Jun @ 10:02am 
@.Avi this issue has solved in latest version.
Spudro 14 Jun @ 9:18am 
If you're playing on 1.5, just move the mods from workshop to the local mods folder.

Why do you think you're more important?
.Avi 14 Jun @ 8:39am 
I assume the 1.5 version in the files doesn't require the Fortified Features Framework, however since it was marked as required in the about.xml file it will still throw errors while using 1.5
Dust 14 Jun @ 5:25am 
I agree with Guineatown20806. This rush to update all mods to 1.6 is ruining the games for those who are currently playing on 1.5. I'm already having problems loading saves. There's still about a month until the update, but everyone is already rushing to update their mods. Shouldn't you make your mods playable now so that people can use them, and not sometime in the foreseeable and unknown future?
Guineatown20806 14 Jun @ 4:27am 
I litterally had to quit my game a few minutes ago because of some strange bugs with UI, the logs spamming errors and the game becoming extremly laggy.
Guineatown20806 14 Jun @ 4:25am 
Can yall workshop creators please relax a bit with the Updates of mods from 1.5 to 1.6. I respect the determination to Update, but 1.6 isn't even out yet. It is still in public testing, what if something breaks a day after on in the final version. Also I haven't even gotten around to finish my 1.5 colony or even test 1.6, I don't want to lose my 1.5 colony yet, by some bugs caused by the 1.6 Updates when the Update isn't even out yet.
Durchlaucht 14 Jun @ 4:18am 
Is 1.5. still playable?
murxianico 14 Jun @ 3:58am 
Hi everyone! We cannot use this mod with version 1.5 because it needs Fortified features framework in version 1.6.

Any ideas or sugestion to used until 1.6 will be released? Thank!
gh0stashes 13 Jun @ 10:12pm 
@Rowan Skye 1.6 is already available on the unstable branch if you change your rimworld version in steam.
Rowan Skye 13 Jun @ 9:15pm 
Why does this already need a 1.6 mod? Hmm...
cody 13 Jun @ 2:05pm 
But if something is blocking its way it cannot hit it
cody 13 Jun @ 2:05pm 
It can move
cody 13 Jun @ 2:04pm 
@Lethaltags it’s a field cannon so it has to shoot straight in front of it
FlyingAlienCowz 7 Jun @ 9:11am 
yeah that happens
bored diver 6 Jun @ 4:45am 
my field cannon is disappearing after i uninstall it.
我覺得我不知道 1 May @ 9:49am 
啥补丁?
@我覺得我不知道 佬可以发个补丁吗?想逐一发送巨大核弹了,一天不打核弹身上像是有浓缩铀在爬
我覺得我不知道 29 Apr @ 2:32pm 
@盲目痴愚☆天灾小姐 其实这台设定上是野战炮(高初速、低射击角度),后来我闲着没事干给弄上了切换高低角切换,这才变成了普通榴弹炮,切换模式需要Bill Doors' Framework作为前置