Space Engineers

Space Engineers

MArmOS 3.1: WeldingArm
24 comentarios
Soul Shard [SwTc] 4 ABR a las 11:05 
Wonderful mechanism, it's much more convenient to build with it
ferreirajc87 2 ENE a las 13:53 
@skillnick456 bro shut up you everywhere with this nonsense
Raging Whoremoans 26 NOV 2024 a las 6:49 
@skillnick456 If this 'bitor bit' person has ownership of the "works" he/she can make use of notice-and-takedown under the DMCA. You'd be wise to stop slandering and making false claims of ownership on behalf of another individual you do not represent in any official capacity, or you might find yourself facing consequences that are quite severe, read Steam's TOC/TOS and 17 U.S.C. §§ 512(F).
AustinIsLost 16 NOV 2024 a las 19:29 
If I wanted to attach this to a ship and make the piece and grinding head how would I do that?
MrFox 14 JUL 2024 a las 19:45 
@skillnick456 What art? This guy is the Original mod creator. mand thats in-game screen shots he took
skillnick456 20 MAR 2024 a las 3:40 
this art belonged to bitor bit...
15 SEP 2023 a las 6:30 
Hi, I did the same thing, everything works fine, but there is a problem, the key assignments are completely different, for example, it folds on the space bar, it unfolds on c, all the movements are wrong
ChickenNuggets 26 FEB 2023 a las 4:49 
@Thayer You need to convert the first moving section from station to ship. It gets stuck when you paste it in.
Thayer (Bananhylsa) 12 FEB 2022 a las 11:40 
It dosn't work as expected, the first Hinge group will not lift the rest of the crane.
Biggy^G 23 NOV 2021 a las 22:46 
Won't let me weld the bottom light armor panels underneath in survival?
FallOut(eX) 15 NOV 2021 a las 21:05 
@SebsenseGreen S6 is the length from R6 to the welder tip (It's set slightly shorter than the tip. Maybe Timotei~'s preference?). In a neutral position this should be in the -Z axis, but R6 has "Offset: -90" moving it up to the X axis.

Rotors/Pistons that are in line with an axis (P4, R5 and R7) can be; before, during or after their respective solid (the math doesn't change). Note that S3 is written as "Solid_LG_" for Large Grid (from R3 to R5). S5 is written as "Solid_SG_" for Small Grid (from R5 to R6).

I hope that this helps and hope that I'm not completely wrong.
SebSenseGreen 28 SEP 2021 a las 13:38 
Hi @Timotei~
I've been trying to study your configuration for this welding arm and I'm having a hard time understanding the reason for the solid after the Hinge6 part since there is nothing past the hinge in X.

var R6 = new Rotor( Name: Prefix+"Hinge6", Axis: "-Y", Offset: -90, OriMode: 1, Home: -15 );
var S6 = new SolidSG( 5, 0, 0 );


The bit from "Hinge3" to "Rotor5" Including their solids is also a bit confusing to me. It's as if you consider this whole part a solid and then start from the tip of the piston and create another solid...?
Lucid 16 AGO 2021 a las 21:57 
Any tips on building this in survival?
Shad 13 AGO 2021 a las 7:26 
Is there a script for this specific arm or do we have to make it in the programmable block ourselves?
:3 10 AGO 2021 a las 17:04 
@Pyro
Just set the base of it to a station
Pyro 9 AGO 2021 a las 15:51 
cant be used in space. Big sad
Mateus 8 AGO 2021 a las 8:58 
Man wtf, this is so incredible. The way that it moves is so satisfying. Amazing work !
SlowpokeFarm 8 AGO 2021 a las 6:59 
Ah, so that's why you made the tip parts of small grid block! I get it now
Timotei~  [autor] 8 AGO 2021 a las 6:21 
Two words: mass balance. Each subgrids should be lighter than the grid supporting it. Seasoning with some inertia tensor sharing can help too in some cases.
SlowpokeFarm 7 AGO 2021 a las 7:29 
OK tell me the secret ingredient, please. I tested this arm and works so precisely and smoothly, and then I have built exactly the same setup (with the exception that I have a single hinge an the bottom because I have no idea how can you connect two of them at once), copied your code aaand my arm wobbled the shit out of my my server. I even check each rotor and hinge setting but still shaking
SlowpokeFarm 6 AGO 2021 a las 1:11 
Now that's a good thing to reverse engineer. Btw I have noticed my MarmOS arms got wobbly and slow after the Heavy Industry update, does this blueprint takes those changes into account?
:3 5 AGO 2021 a las 16:40 
Don't mind me i'll just be weaponizing it
Explorer 4 AGO 2021 a las 2:36 
Awesome contraption!
Reverse engineering this helped me finally get my head around making arms with hinges; so thanks for that :steamthumbsup:
FallOut(eX) 31 JUL 2021 a las 0:03 
MArmOS is amaze.