Space Engineers

Space Engineers

MArmOS 3.1: WeldingArm
24 Comments
Soul Shard [SwTc] 4 Apr @ 11:05am 
Wonderful mechanism, it's much more convenient to build with it
ferreirajc87 2 Jan @ 1:53pm 
@skillnick456 bro shut up you everywhere with this nonsense
Raging Whoremoans 26 Nov, 2024 @ 6:49am 
@skillnick456 If this 'bitor bit' person has ownership of the "works" he/she can make use of notice-and-takedown under the DMCA. You'd be wise to stop slandering and making false claims of ownership on behalf of another individual you do not represent in any official capacity, or you might find yourself facing consequences that are quite severe, read Steam's TOC/TOS and 17 U.S.C. §§ 512(F).
AustinIsLost 16 Nov, 2024 @ 7:29pm 
If I wanted to attach this to a ship and make the piece and grinding head how would I do that?
MrFox 14 Jul, 2024 @ 7:45pm 
@skillnick456 What art? This guy is the Original mod creator. mand thats in-game screen shots he took
skillnick456 20 Mar, 2024 @ 3:40am 
this art belonged to bitor bit...
15 Sep, 2023 @ 6:30am 
Hi, I did the same thing, everything works fine, but there is a problem, the key assignments are completely different, for example, it folds on the space bar, it unfolds on c, all the movements are wrong
ChickenNuggets 26 Feb, 2023 @ 4:49am 
@Thayer You need to convert the first moving section from station to ship. It gets stuck when you paste it in.
Thayer (Bananhylsa) 12 Feb, 2022 @ 11:40am 
It dosn't work as expected, the first Hinge group will not lift the rest of the crane.
Biggy^G 23 Nov, 2021 @ 10:46pm 
Won't let me weld the bottom light armor panels underneath in survival?
FallOut(eX) 15 Nov, 2021 @ 9:05pm 
@SebsenseGreen S6 is the length from R6 to the welder tip (It's set slightly shorter than the tip. Maybe Timotei~'s preference?). In a neutral position this should be in the -Z axis, but R6 has "Offset: -90" moving it up to the X axis.

Rotors/Pistons that are in line with an axis (P4, R5 and R7) can be; before, during or after their respective solid (the math doesn't change). Note that S3 is written as "Solid_LG_" for Large Grid (from R3 to R5). S5 is written as "Solid_SG_" for Small Grid (from R5 to R6).

I hope that this helps and hope that I'm not completely wrong.
SebSenseGreen 28 Sep, 2021 @ 1:38pm 
Hi @Timotei~
I've been trying to study your configuration for this welding arm and I'm having a hard time understanding the reason for the solid after the Hinge6 part since there is nothing past the hinge in X.

var R6 = new Rotor( Name: Prefix+"Hinge6", Axis: "-Y", Offset: -90, OriMode: 1, Home: -15 );
var S6 = new SolidSG( 5, 0, 0 );


The bit from "Hinge3" to "Rotor5" Including their solids is also a bit confusing to me. It's as if you consider this whole part a solid and then start from the tip of the piston and create another solid...?
Lucid 16 Aug, 2021 @ 9:57pm 
Any tips on building this in survival?
Shad 13 Aug, 2021 @ 7:26am 
Is there a script for this specific arm or do we have to make it in the programmable block ourselves?
:3 10 Aug, 2021 @ 5:04pm 
@Pyro
Just set the base of it to a station
Pyro 9 Aug, 2021 @ 3:51pm 
cant be used in space. Big sad
Mateus 8 Aug, 2021 @ 8:58am 
Man wtf, this is so incredible. The way that it moves is so satisfying. Amazing work !
SlowpokeFarm 8 Aug, 2021 @ 6:59am 
Ah, so that's why you made the tip parts of small grid block! I get it now
Timotei~  [author] 8 Aug, 2021 @ 6:21am 
Two words: mass balance. Each subgrids should be lighter than the grid supporting it. Seasoning with some inertia tensor sharing can help too in some cases.
SlowpokeFarm 7 Aug, 2021 @ 7:29am 
OK tell me the secret ingredient, please. I tested this arm and works so precisely and smoothly, and then I have built exactly the same setup (with the exception that I have a single hinge an the bottom because I have no idea how can you connect two of them at once), copied your code aaand my arm wobbled the shit out of my my server. I even check each rotor and hinge setting but still shaking
SlowpokeFarm 6 Aug, 2021 @ 1:11am 
Now that's a good thing to reverse engineer. Btw I have noticed my MarmOS arms got wobbly and slow after the Heavy Industry update, does this blueprint takes those changes into account?
:3 5 Aug, 2021 @ 4:40pm 
Don't mind me i'll just be weaponizing it
Explorer 4 Aug, 2021 @ 2:36am 
Awesome contraption!
Reverse engineering this helped me finally get my head around making arms with hinges; so thanks for that :steamthumbsup:
FallOut(eX) 31 Jul, 2021 @ 12:03am 
MArmOS is amaze.