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:)
I think that should work
the big issue seems to be fixed, it's landing properly now or at least a lot better than before, it's up to you if it's worth to keep changing it, sorry if the testing is not good enough,it might just be the animation itself that bugs on that jump, i don't really run these single entities normally
https://youtu.be/veAZhl9QcUY
hounds being the only mod on, no rush though, it works otherwise
Reduced the scale of the hound models and reduced the 'charge distance pick target ' from 45 to 35, let me know if that makes any difference. I'm too busy to run tests myself at the moment
i hope it's not just on my end, although it would be weird with everything else disable, maybe unit size?
ENHANCED CAMPAIGN EXPERIENCE COLLECTION:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1527477447
Someone else will likely do it though
However I'm very unlikely to create that for some time.
It would be a lot of work, I wouldn't be able to do it alone, and I want to play a campaign with the lord versions before i judge how to implement them as heroes (i havent had the time to use this mod yet beyond testing with console commands to make sure there's no bugs)