RimWorld

RimWorld

[NEW LINK IN DESC] Awesome Inventory (Unofficial)
109 Comments
Drgn! Netrve  [author] 30 Nov, 2021 @ 8:32am 
As Raug mentioned, Taranchuk released his version. With that this one is obsolete and should be replaced by their version. You should be able to switch mid-save, but you might loose your settings. But given the benefits the new one offers, I think it's a worthy trade off.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2669036490
Raug 30 Nov, 2021 @ 5:44am 
Hi guys.

Here it finally is - Awesome Inventory 1.3 Forked https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2669036490

Please see comment on top regarding RPG Inventory Revamped

It was tested a bit by Taranchuk and me, but there may be some bugs around, as it was quite large / old mod.
Raug 30 Nov, 2021 @ 1:26am 
@Gotcha! - currently it is in GitHub, later should be released on here Steam. I meant sometime soon)
Babaloo321 29 Nov, 2021 @ 10:42am 
@Raug

Good to hear! Can't wait!

Question though. Do you any idea where it would be uploaded to? Are we talking Steam Workshop, Nexus, or Github? I ask because you said somewhere soon, not sometime soon, so I was a little confused. Thanks!
Raug 29 Nov, 2021 @ 2:24am 
Hi guys. My apologies, the 2nd Unofficial update to AE was stuck for too long on my side (I involved Taranchuck to update it, but then I had little time to test due to IRL / not playing Rimworld lately). Now I've untied Taranchuck from my involvement and he should be able to finish / release the updated version somewhere soon.
Rohzdear 8 Nov, 2021 @ 12:27pm 
The description is a bit confusing regarding CE Compatibility, especially with the original saying it is. My guess is considering previous comments that it's not, so updating the description would be appreciated.
Drgn! Netrve  [author] 5 Nov, 2021 @ 10:02pm 
The update was made by Taranchuk, who did parts on ReGrowth, FCP RadWorld, Vanilla Idealogy Expanded, and many more mods. His version includes CE as well and overall seems to be in better shape than my one. As far as I'm told, it's currently in the final phase of testing.

As soon as that version is published, I will first try to refer to that version, and then retire this one.
Sunlight88 5 Nov, 2021 @ 12:02am 
Thank you for that information :-) Can you at least say, who is working on it?
But anyway, we all are looking forward to it. This mod is a must and can't be forgotten ;-)
Drgn! Netrve  [author] 4 Nov, 2021 @ 6:56am 
There is a remake in the works that also incorporates CE compatibility and other improvements, but given I'm not involved with that I sadly can't give any more information about it.
Should it be released, I will link it here.

Sadly I barely have any time or motivation to work on my mods after I get back from work. I don't know how long this will last, but should there be nothing on the other version I will look into investing some work into this one again.
Pronóxius de Macaé 3 Nov, 2021 @ 11:29am 
please re-add the compatibility with CE, or at least upload an older version, maybe someone will Fork it :skele:
ᛣ Munin ᛉ 27 Oct, 2021 @ 12:42pm 
I have the same issue as @罗德里特
Verse.Pawn_CarryTracker container tried to drop VAE_Apparel_cape831 which it didn't contain.
This error happens everytime I try drop a clothing item from the inventory.

I also get "(X pawn) tried to place hauled thing in container but is not hauling anything" When I try to install or reinstall furniture etc. This happened before this mod though
Masaka 20 Oct, 2021 @ 2:52am 
Wow. I'm sure this mode is the best mode for me to enjoy Limworld games. If I had one wish, it would be the best if I could put down one item (most of the drugs) in the inventory or as much as I want. Is there a possibility that this function will be added during the next update?
The last Eternal 18 Oct, 2021 @ 5:19am 
Hello ! I don't want to disturb you or anything, but after clicking on the stats tab on my gears tab, the game just broke. i can no longer open the gear tab on any colonists since it only opens the stats tab directly without giving me the button to put it pack to the gear tab. Anyone met this issue before?
Sunlight88 16 Oct, 2021 @ 7:48am 
Hey Drgn! Netrve, are you coming along?
I very much miss this mod, working with RPG is not the same, especially not having stocking methods available.
If you have no time, perhaps you can ask Mlie for help, he fixed hundreds of mods.
He has this mod already on his https://trello.com/c/fMbvnJha/2191-awesome-inventory , but as "fixed by other", which obviously is not the case,,,
Perhaps you are in contact with him already... :-}
EnoAbyssmirror 11 Oct, 2021 @ 5:42pm 
Can you add a setting so that I can select the orientation of the pawn on the awesome inventory interface? I only want it to display the front side of the pawn (south), regardless of where the pawn is actually facing. Just like the original version.
SetArk <Nyanverick 07> 6 Oct, 2021 @ 12:17pm 
A small question about the Costume.
Does it only work with Better PAwn Control?


And it may be too much, but would there be a possibility of a better tutorial, maybe video, of how to set it up?

<Lastly, reinterating, the ability to export between saves those kind of Loadouts and Costumes Would make the mod go from a 10/10 into a 20/10 e.e>
EgotisticalElf 6 Oct, 2021 @ 7:45am 
I know this mod and Outfitted conflict, but any chance of getting the "outfit based on work priority" and other types of features?
Azubah 5 Oct, 2021 @ 7:36am 
I seem to be having an issue with the window pop ups not generating as anything more than a shadow background.
Bearbaric 3 Oct, 2021 @ 1:24am 
I'll take a look and try to single it out then, thanks.
Babaloo321 30 Sep, 2021 @ 5:12am 
@Bear I have both of those mods, including While You're Up / PUAH+, and I've never had UI issues. You probably have different mod that's conflicting.
Bearbaric 30 Sep, 2021 @ 1:15am 
To clarify on below: Any time there's something in the inventory the loadout doesn't expect to be there, draft bar disappears.
Bearbaric 30 Sep, 2021 @ 12:55am 
I'm fairly confident the UI disappearing is due to interactions with Pick up and Haul.

Whenever the pawn picks up items from PUAH taking items into its inventory, the UI disappears only if a loadout is assigned.
SetArk <Nyanverick 07> 29 Sep, 2021 @ 6:37pm 
EHuesh no problem! Drgn! Netrve!

But yeah, people have beeing looking for some fixes, specially after the 1.3 and Ideology.
I myself, know it''s selfish, but was looking for a way to export Loadouts between saves.
Drgn! Netrve  [author] 29 Sep, 2021 @ 4:57pm 
oh wow, it's great how I got no notifications from this comment thread, seems like my sub to this has been undone. Sorry for the silence.

Overall I was under the impression that this mod was working fine, as I haven't come across issues in my own game, but this seemed to be wrong.

My time has been really cut short, by vacation, work, and other real life things. I originally planned on re-integrating CE as well. I sadly can't tell what the future holds, I'm trying to reach out to some to work something out. I will keep you updated.
罗德里特 26 Sep, 2021 @ 5:03am 
Verse.Pawn_CarryTracker container tried to drop WoodLog11529 which it didn't contain.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.ThingOwner:TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>,bool)
Verse.ThingOwner`1<Verse.Thing>:TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>)
SetArk <Nyanverick 07> 22 Sep, 2021 @ 6:46pm 
So. Anyone knows if the mod maker is still active?!
Lot's of fixes needed, no one to take over ç_ç
Should we call the Modnecromancer to keep this project going?
然而并没有这个人 18 Sep, 2021 @ 10:21pm 
It seems that there is some compatibility issue when this mod work with [1.3] Advanced Animal Frameworks 3.95.
Is there some way to save it?
Hate me 18 Sep, 2021 @ 1:39pm 
Bring back CE compatibility please
[RTB] Sarianos 12 Sep, 2021 @ 12:33am 
@Drgn! Netrve Not sure if this is even remotely inside your scope for this update, but how feasible would it be from a coding perspective to spin off just the 'loadout' system as an independent mod?
Felios 10 Sep, 2021 @ 11:28am 
Is there any way to have the wishlist/loadout feature be compatible with Outfitted? Both seem to create their own outfit types which are exclusive - if I tell a pawn to hang onto medicine or a bedroll, they "forget" that I've told them to prioritize clothing with high Move Speed. If I set their stat priorities again, Outfitted overwrites the outfit and the pawn "forgets" to hold onto the medicine.
4g0tt3nSou1 7 Sep, 2021 @ 10:34pm 
Babaloo321 5 Sep, 2021 @ 2:35am 
@Tearous
I was getting an error very similar to that. How it gives an error like "at AwesomeInventory.SimpleSidearmUtility" and "at AwesomeInventory.HarmonyPatches.JobGiver_OptimizeApparel" is the one I had, almost word for word. Even with only Simple Sidearms and Awesome Inventory enabled I get the first one. I didn't play long enough in my test for the second one though. I assume it happens when a pawn recognizes that they can get a better quality apparel, but it fails for some reason while attempting to give them the job to do it.
Tearous 4 Sep, 2021 @ 10:17pm 
can you help me to solve this problem?The error occurs every few seconds:

https://gist.github.com/93d78c988ce3109a832fada1889101c7
Boboverlord 4 Sep, 2021 @ 12:26am 
Is this mod compatible with Simple Sidearms? Or that Simple Sidearms isn't required for this mod at all?
daxx 3 Sep, 2021 @ 10:45am 
I have a loadout set to pickup 12 bullets (using CE with ammo enabled). When I shoot my gun till out of ammo, he will reload and pickup every bullet we have in the stockpile. I can tell him to drop that from inventory and he will then pickup the right quantity (12 exactly).
SetArk <Nyanverick 07> 2 Sep, 2021 @ 12:49pm 
Question.
There's any way to export an loadout between saves?
DIETRICH 2077 1 Sep, 2021 @ 12:48pm 
Please exclude slaves from automatic equip weapons
Inglix 31 Aug, 2021 @ 7:11am 
Hate to pile on to the list of reported issues, but this one crops up even with no other mods active.

When clicking the Unload Now icon on any equipped gear an error is thrown. The HugsLib log doesn't appear to contain the full stack trace for the error for some reason so I'll include a link to that as well.

https://gist.github.com/HugsLibRecordKeeper/8f3fde061800e815ffcab93070e9fa6d
https://pastebin.com/rsawwKrB
jylim8808 29 Aug, 2021 @ 11:43am 
@Gotcha!
Thanks for sharing. I guess will give the supplementary mod a go.

@⨀ヮ⁠⨀
The main issue here is that once the loadout is set with gloves / boots but the colonist have 2x bionic arms / legs, the item will disappear permanently when a colonist tried to put it on. I think this should be categorized as bug to flag out to others who might not be aware about it.
Babaloo321 29 Aug, 2021 @ 6:49am 
@trig Pretty well, actually. Have an ssd, i9, and an RTX 2070 Super.

@TenCziken I am subscribed to Pharmacy, but I've never had it active in my saved game. I'll unsub and check, if not I'll try No Lazy Doctors, and then Drug Response. Thanks for the help!
deDUCKtion 29 Aug, 2021 @ 5:03am 
Gotcha! it seems you have a problem with Pharmacie, check the comments there for a solution
Trigger 28 Aug, 2021 @ 8:06pm 
@Gotcha 400 mods jesus how does your game run?
Nirty 28 Aug, 2021 @ 2:52pm 
Some weird bug happening with loadouts {LINK REMOVED}
Babaloo321 28 Aug, 2021 @ 9:10am 
2/2
I say this because this seems like the only constant throughout my game, and the errors in the log I'm getting also seem to point to this mod, Simple Sidearms, and this refugee now turned colonist.

Here is my Hugslib log for this mod and Simple Sidearms: https://gist.github.com/HugsLibRecordKeeper/da1c5643e61cac7d4a247bed3c895811

Just in case you feel like looking at it, here is my other Hugslib log for my 400 mod load order:
https://gist.github.com/HugsLibRecordKeeper/ba88a70b2bad8224537dc58a3f1cdee7

I really appreciate that you've updated this mod for 1.3. It's a gem, and I really think it's great that you've taken the initiative to update this for the rest of us.
Babaloo321 28 Aug, 2021 @ 9:10am 
1/2
@Drgn! Netrve
I'm getting an error in devmode after making a loadout and 2 costumes, setting one of them as a hot swap, and then right clicking on a weapon.

I only have this mod, Simple Sidearms, Hugslib, and all DLCs. I have tried putting Simple Sidearms before, and after this mod. I know the description says that this is compatible with Simple Sidearms, but I'm not sure, unless this error is harmless?

I have a load order of 400 mods and Achtung! is reporting a GUI error after rescuing an Incapacitated Refugee. Achtung! says that the first two most likely mods to cause this error are this one first, and then Simple Sidearms. I have tried removing all of the other mods that it tells me about, except for Giddy Up! Ride and Roll, because I don't really think that there would be any connection, but the error remains. I'm unable to right click on anything without the GUI error, and disabling Achtung! just causes right clicking to do nothing.
Hans 26 Aug, 2021 @ 10:29pm 
What means the red white symbol in the left bottom corner?
Moonshrooms 24 Aug, 2021 @ 3:35pm 
Hey there, I was wondering if there was a way you could add for us to choose the quality colors for items and such, or if instead there was a way I could go into the files to edit them myself at all? Thanks for making this update, this is a must-have mod :)
Babaloo321 24 Aug, 2021 @ 1:32pm 
@⨀ヮ⁠⨀, jylim8808
Here's another mod to fix that issue. Still 1.1 sadly, but someone in the comments said that it works with 1.3. Apparently it's also on the to-do list for Mile to update, via Discord. Should come out eventually.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2103563425
Hcup 24 Aug, 2021 @ 7:43am 
@jylim8808 That shit is vanilla issue. When you have bionic arm or leg your hands and feet get "missing" and thus can't wear those.
AlexJones1776 23 Aug, 2021 @ 1:24am 
Just dropping by to say i pressed the 'restart rimworld :)' button next to dev log.
It couldn't possibly be disabled by default instead of having people come across it by accident?