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Do you have the encumbering stone equipped?
Does it happen when no other mods are enabled?
Compatibility patch would be nice.
Also, the actual issue is the invisiblity thing which I would like to resolve, but I can't replicate it hence why I asked
https://github.com/tModLoader/tModLoader/wiki/Basic-tModLoader-Usage-FAQ#reading-clientlog
I see in Config.cs you have "if (Main.netMode == NetmodeID.Server) Buff = true; // Enforce buff in multiplayer" and was hoping this could either be removed or made optional?
so give iron or lead to the guide to see the recipe
Permanent installed on any of my playtrought
Amazing job!
Hopefully this gets sorted out one day
"Item Pickup Range" is set to 0, so idk. Maybe another mod?
LuiAFK also has a "loot magnet", though it only works when you hold the item. Should be inoffensive, right?
I'll look into it.
I'm using many mods, though that was never a problem back in 1.3.
-Accessory variant
(if you don't want an item in your bag/hotbar)
-Potion variant
(has strength equal to if already killed all bosses up to all 3 hard mode mechs)
-Summon variant
(grabs loot instead of fighting)
-Pet variant
(just vanity but auto show/hide based on if magnet is toggled on/off)