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It still works like 80% of the time just fine, but it seems like theres some bugs
@Lurmey - Hello mate thank you for the suggestion, maybe a new feature in the future. Unfortunately, Taran who does the code for this mod is doing several other mods so it's been difficult to get new features from him. Would personally like it implemented if it weren't for the red tape.
@gamer12 - Hello mate, apologies since I'm not only a year late but I'm gonna give you a news that you probably didn't want to hear. 1.3 is no longer supported by us, I'm having a hard time as it is dealing with the 1.4 issues across all my 1.4 mods. For all I know it could be another 1.3 mod or some other old mod causing the issue, but we're too out of time to deal with old versions.
@Stellar Harbour - No, has to be commanded.
Could you had over to Mechanical Humanlikes Core mod and read about the last issue with it: It has a conflict with your mod: pawns are using wrong type of medicine treating biological entities when ordered to perform first aid. They are going for repair kits instead of using only medicines. Smart Medicine had the very same issue with previous iteration of this android-related mod ( Android Tiers Reforged ) and managed to patch its method of picking the medicine for the job with the type of pawn in mind: standard medicines for biological entities and repair kits for mechanical entities. Could you please investigate the solution and implement it for your First Aid Mod?
You can use mod "Down for me" or something similar
Thanks :)
at FirstAid.FloatMenuMakerCarryAdder+<>c__DisplayClass2_0.<FindBestMedicine>b__0 (Verse.Thing m) [0x00029] in <6fe9d9a03731436791ffc5790000bd31>:0
at Verse.GenClosest.<ClosestThing_Global_Reachable>g__Process|6_0 (Verse.Thing t, Verse.GenClosest+<>c__DisplayClass6_0& ) [0x00085] in <360933dd75ad47e8a6d2a631ae77b5d8>:0 how do i fix?
I could take the suggestion and implement it, however it will be incredibly risky to commission the coder to do because it can result in several bugs or conflicts that will inflate the cost of hiring the coder, so I'd rather keep the mod simple my friend. Highly appreciate the suggestion though, thank you!
@Miltera
@Inglix - Hello. Pardon me for the late reply, I've been working to no end. Now I'm back to updating, let me address some of the things you've written.
0.25 is equals to 25%. Its not 400%. 400 would be 4.0 in the code. I've gone to Discord and asked a few people who know C# and they've confirmed me to be right in that regard, because I wanted to know if I've been reading it wrong based on your comment.
So no, it doesn't make tending 400% faster, it makes it 125% faster. Where it can go up to 200% is if the pawn's ability is high enough (i.e. 20 medicine) to allow that.
With that said, you can still argue you find it unbalanced, fair enough. It's a mod, it's never going to reach vanilla standard of balance unless it's added in vanilla already. I'm satisfied with how the mod works as is. In summary, it doesn't let you tend 4 times the normal tend speed. 0.25 is 25%, not 400%. That number is way off.
In its current state this feels quite overpowered. Being able to tend at 4 times the normal speed while the tend quality remains at 75% of its normal level is incredibly good. In my opinion it would make more sense if both values were multiplied by the same factor, so that tending at 4 times the normal speed would only give you one quarter of the normal tend quality.
https://gist.github.com/HugsLibRecordKeeper/84929c1ae51d6116fb1d211c9435d904
https://imgur.com/a/LwZXNEJ
I can't replicate what's been reported in a test, so I'm assuming it's a mod conflict. The issue with that is, the mod seems to be working as it should be, and when another mod gives it problems, I have to know what it is. If I find out what mod it is, I'll list it in the incompatibilities
I don't see the need of making a separate mod, I've got a lot on the plate already.
@ansonh92 - He has fixed it the same month of your report, cheers.
@ultimo.86 - I've just ran a test, the mod is allowing me to tend to both downed animals and downed enemies.
https://imgur.com/a/LwZXNEJ
Your problems are likely caused by another mod clashing with this one
I really like the execution of the tending being much faster, but with worse quality. Perfect for those pesky raiders with amazing traits that like to go down when they're 1 hour from bleeding to death. Hopefully the bugs get solved soon!