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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3520233923
... Or perhaps do I need a tech level other than Animal?
I think garbage truck is funnier
@Nepenthe - Just like real life! No worries
@Exodus - Only if you're rich, in this current recession a lot of us can barely afford to bribe the Military Police with Snickers from the vending machine
@[JsG] Pejman - No, even vanilla doesn't have that mechanic, so we don't either. It'd be a nice thing to implement but I'm limited by budget with hiring my coders, so I'm keeping it simple unless something like that becomes a future vanilla feature, cause then it'd be an easier thing to implement here. If I ask for that now, who knows how much it could cost me + the support if it turns out to be buggy (which it usually is).
It was not a joke, do indeed bribe military police if you commit war crimes
Sorry, my internet is slow :)
@Carthage_JYB - Just because it wasn't updated as soon as 1.5 was announced, doesn't mean it won't
@bombaclaat - Maybe we can add something like this in the future, especially with anomaly now, we'll see mate. I like the suggestion.
@Gylan - Hi buddy, have tested this and I cannot replicate. The prisoners are releasable just fine even without a cell, do you have steps to replicate this? Pardon me for the late response.
@BIG SOUP - Hello, apologies for the very very late reply. Yes, the pawns turn into prisoners as soon as they are arrested but without a bedspace or prison for them, they may scurry off and escape
@事不过三兄ToumanLin - Cheers mate
No errors will occur with normal hostile factions.
Love RH2 btw <3
None of them are escaping or turning hostile upon entering the map. I'm not saying this to have a go at you mate, this is to express that I am genuinely trying to find a way to replicate your problem but I can't seem to get it to happen. At this point if you don't find a way to give me a step by step way to get it to happen yourself, I am going to label it as a mod conflict.
I do believe what you're saying but I need help to point it out, otherwise I'm gonna have to assume that it's only an issue that happens as a result of several other mods you have conflicting with this one, which makes judging the cause of the problem very difficult and not precise
I've tried to replicate it multiple times, I also got a new coder to make fixes happen faster and he searched through the .dll, he sees in the code that this is already prevented to happen. I tried to confirm and replicate your issue after downing pawns in a raid and taking them back to my colony but they aren't turning hostile even without a prison.
If you can give me a step by step guide so I can demonstrate this and pass it on to the coder to confirm, it would help loads. Otherwise it's likely gonna be stuck in limbo and be labelled as potentially a mod conflict.
Many thanks for your patience mate.
Anyway mate, take care.Lots of love.
I have a career which I need to dedicate my time in and prioritise. My coder who updates the C# has his own commitments. RimWorld is a hobby. If things don't come weeks, months or even a year or more, it's because its bottom of the barrel priority for us. We have more important things that pay the bills. If I were to dedicate more efforts to modding, it would become a second job that doesn't pay.
Please have some patience. I'm waiting as well for my coder, it'll come when it comes.
@Zaezel - Cheers mate.
I would recommend checking out your error log if you can't find ways to replicate the problem easily
In all seriousness, as I've said, it's not gonna be updated immediately. The coder who deals with these has been given a list of stuff he will address but development isn't instant because we're all busy with other things besides modding.
I'm all for arresting babies when they won't stop crying but this is getting outta hand
@Nep - Cheers, thank you
I'm concerned that if I take the function of that mod you've linked into this, I'd then have to implement it for the medical mods too. What possible issues and bug fixes will arise with this new AI behaviour? How much will it cost me in commission?
It's not worth the trouble for me since I'm broke. People already complain to me that the mods I add make the game too easy, so if I were to leave it as it is without automation, its not only more convenient for me not to deal with more bugs and paying my boy Taran to code and fix a million more bugs but any failures will be down to the player.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2582758172