Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There's currently some issues with the filters that have been looked into, although I'm not confident that what I've currently implemented will fix things. I'll just have to see if it works when I release the next hotfix.
Huh, that's bizarre. Please follow the instructions in the [REPORT A BUG] section in the document in the pinned Bugs/FAQ discussion so that I can try to figure out what happening from your client log.
I don't understand what you're trying to tell me.
Some multiplayer issues have been reported previously, and hopefully should be fixed when the next hotfix update releases.
That unfortunately doesn't tell me anything. The version text doesn't indicate the actual cause of the problem.
Please follow the instructions for reporting bugs in the document in the pinned Bugs/FAQ discussion so that I can see your client log.
English was entered, but no other languages were entered.
(For reference, I mainly speak Korean)
Well solved! It turns out that it's because I disabled one of the mods. And some of the mod items are wrongly loaded. I deleted them and it worked in multi-player mode. Thank you for your answer!
Some odd behavior with the filters has been reported, but whatever I've done has somehow caused it to stop happening for me. The next hotfix should hopefully fix it for you as well.
Since my recent notice, it was also discovered that Unloaded Items also caused the issue to happen, since tModLoader defines them to have a very large maximum stack. Check if your storage has any Unloaded Items (either the one defined by tModLoader or anything similar) and delete them. The Controls tab has a button for quickly deleting Unloaded Items.
Update to v0.7.0.8; this should've been fixed already
This also affects the Storage Module — when placed by any player, it doesn't show up for anyone, including the host. The only way to make it visible again is to load the world in single-player.
Each tier uses a set of vanilla stations, plus whatever the previous tier had. Even the list of stations for Tier 1 (not furniture) is 9 entries long, and each tier's list gets longer. I found it more practical to just see what stations are used in its recipe rather than listing them out.
Suggestion to update the tool-tip of Combined (Furniture too) Stations to show the included items instead of "several" on all tiers?
That is unless it uses all vanilla stations which I don't know as a returning player.
Please replicate the issue, then follow the instructions for reporting bugs in the document in the pinned Bugs/FAQ discussion so that I can try to figure out what's happening from your client log.
Please read the NOTICE that I posted yesterday about the bug in the netcode.
That shouldn't be the case? The entire point of Storage Cores is that they can hold item data.
Please replicate the issue, then follow the instructions for reporting bugs in the document in the pinned Bugs/FAQ discussion so that I can try to figure out what's happening from your client log.
>>
=== NOTICE ===
A bug in the netcode for receiving items in v0.7.0.8 fails if the maximum stack for the item is greater than 65,535. If you're using a mod that changes the maximum stacks for items, make sure that it's set to less than 65,535.
Notably, Quality of Terraria defaults it to 99,999 so set it to less than that in its configs.