RimWorld

RimWorld

[RH2] Rimmu-Nation² - Clothing
559 Comments
williamb1995 29 Jun @ 10:38am 
1.6 ?
Valarie 26 Jun @ 11:19pm 
can't wait for some poor fuck to add modern kits as a patch for this. Also drop the tables m8, it spreads the shit to nearly every faction which is a pretty huge rp break
Caar 20 Jun @ 3:42pm 
I've been using this, Weapons, and Shoes and Socks with no problem on 1.6 in case anyone is wondering about compatibility.
cody 26 May @ 9:17pm 
@Thurgo Yeah I have combat extended and it appears to work perfectly fine, although I only use the MTV IOTV MOLLE and LWH + ACH
Lance Axiom 25 May @ 9:14am 
if you do add the child tag to any of the clothing let us know whitch please.
DaytonFox 25 May @ 8:36am 
can you move helmets from research "forging" 700 to "armor protection" for 1200? It looks weird now :// Or how can i do this myself?
DaytonFox 25 May @ 8:25am 
It is COMPATIBLE with CE. I didnt see any incompatible moments :/
Lance Axiom 20 May @ 10:54am 
even just the school backpacks would be nice.
Lance Axiom 20 May @ 10:53am 
could we get some childrens clothes values for at least some of the jumpsuits or something please.
Ostrich 18 Apr @ 11:42pm 
legacy version for 1.3 does not work, it causes gear menu to bug and disappear, causing my error log to fill with hundreds of errors in a couple seconds, even with no other mods loaded
__Isaii__ 18 Apr @ 2:38pm 
Cuando llegan raids a mi colonia, suelen terminar usando todos los enemigos con tecnologia avanzada las ropas y equipamientos de este mod, y son muy buenos, pero me gustaria que fuera mas variado con los de otros mods, y lo que yo suelo buscar son unicamente las mochilas, me encantaria que moderaran un poco mas las stats de los equipos de este mod o que separaran las mochilas en otro mod.
Thurgo 7 Apr @ 8:13pm 
The Github page for Combat Extended has this mod listed as officially CE compatible, but the description says it is not. Anyone tried it?
Doc Cams 31 Mar @ 6:44am 
any help is appreciated
Doc Cams 31 Mar @ 6:44am 
hey OP, is there any way so that any of the utilities attached to the pawn does not appear when wearing marine or other types of spacer level armor? i.e. the webbing appearing on top of the armor
Picholas Rage 13 Mar @ 3:38am 
Edit to my last question, other gas masks that do work with helmets (Grimworld 40k Hammer of the Imperium) uses the layer "Eyes" for gasmasks.
Picholas Rage 13 Mar @ 2:41am 
Is it intended for the gasmasks (MSA Gasmask, P-1944 Gasmask, etc) to be considered headgear? This prevents my pawns from equiping them and a helmet at the same time.
Rassmond 27 Feb @ 7:18am 
Failed to find any textures at Things/Apparel/Webbing/Maxpedition_Sabrecat/Maxpedition_Sabrecat while constructing Multi(initPath=Things/Apparel/Webbing/Maxpedition_Sabrecat/Maxpedition_Sabrecat, color=RGBA(0.635, 0.416, 0.224, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)...
Neko is Gaming (She/Her) 21 Feb @ 6:34pm 
is there a mod for just the uncolored clothing, like the jackets and hats and pants?
ZyrahRavenSteel 19 Feb @ 10:50am 
Upon further testing, its not directly CE related. its an issue with Body Types or something, this is part of the error: "Failed to find any textures at Things/Apparel/Backpack/LondonBridgeTrading/LBT_0101JJ_Thin while constructing Multi(initPath=Things/Apparel/Backpack/LondonBridgeTrading/LBT_0101JJ_Thin, color=RGBA(0.243, 0.145, 0.086, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))" i talked to someone in the CE discord and only using this and CE seems to work for them.
Democracy Enjoyer 10 Feb @ 6:41pm 
@Chicken Plucker - Gotcha, I didn't even think about that causing issues
Asriel García 8 Feb @ 6:50am 
How can I disable certain factions from using theese clothings? I prefer the Empire and other nations to keep their insignia clothing instead of using this clothing making them look like every other faction including mine.
Prince Krieg 3 Feb @ 1:20pm 
If I had a dime for everytime CE was mentioned when clearly stated there are issues with CE I'd be a very rich man xD Though I am sad it doesn't work rn, I can play without it in favor of my favorite Armor Mod. :)
Chicken Plucker  [author] 1 Feb @ 8:13am 
@ZyrahRavenSteel - This is a Combat Extended issue that causes this problem for this mod.

@Colezeveryepik - I don't know what mods you're playing with. The mod works fine on its own with my modlist and with vanilla, so without an error log from your issue, I won't figure out what's going on.

@Democracy Enjoyer - It's working as it's meant to be, because I don't want colours in camo to be colorable. Multicam will stay green with shades of red, and it looks like a mess.
ZyrahRavenSteel 31 Jan @ 11:46am 
i keep getting a missing texture when any pawn equips a backpack from Rimmunation, other clothing items work fine but backpacks dont have any textures.
Narmen 30 Jan @ 3:31pm 
Can confirm the deleting entirely and resubbing fixed the issue for me.
Narmen 30 Jan @ 2:20pm 
The cause apparntly is the update to alpha memes, something to do with the old version not deleting properly. The apparent fix is to unsub then make sure its been deleted then resub.
Narmen 30 Jan @ 2:06pm 
@colezeveryepik I have this issue aswell with it being a problem with some other mods that add clothes/armor so i suspect something else broke a lot of things after updating
Colezeveryepik 28 Jan @ 3:50pm 
Hey I dont know if this is only on my end. but a good majority of clothing coming from this mod has corrupted with the descriptions of the items disappearing and causing fps and tps to drop substantially. Fix?
Democracy Enjoyer 20 Jan @ 6:40pm 
Is there a way I can get the apparel to show their "true" colors on my pawns? I.E. if I dye a UCP jacket red, is there a way to have it display the red camo on the actual pawn instead of the default UCP coloration? Maybe I'm just blind and there's a really obvious option I'm missing.
Chicken Plucker  [author] 1 Jan @ 12:23pm 
@Snake Plissken - Yes, however the mod on it's own without CE has fully functional balaclavas. When CE is introduced, it goes wrong even if the other moving parts stay untouched. The fact is, they're causing the problem and the issue is theirs to fix because I didn't add new features to mess with layers.

I understand this is a frustrating reply, but direct patch requests to them because this isn't the only mod I have with balaclavas (Anything I'm allowing to work with other headgear) that Combat Extended affects. Why you don't see it often in other mods, is because other mods don't bother trying to make vanilla coded balaclavas work with helmets. CE did something to foul that up, and they have patch/fix requests open for you in their discord.

@CloakerM8 - Sure hope so bud
Snake Plissken 1 Jan @ 12:11pm 
It really is just the balaclavas, though. Head bandanas don't have the fat, hulk, etc textures and they work just fine. Helmets, and every other piece added by this mod also work fine with CE.
CloakerM8 31 Dec, 2024 @ 11:23pm 
The man is back
Snake Plissken 31 Dec, 2024 @ 11:09pm 
Yes, I am running CE. It's listed as patched on their git.
Chicken Plucker  [author] 31 Dec, 2024 @ 10:58pm 
@Snake Plissken - Pardon me as well for being hot headed and rude in my response mate. Yes this does sound like a mod conflict, it seems the game mistakenly labels the "headgear" for body types, this is 100% caused by another mod and my main suspect is CE because of it's strange headgear system that it now has.

I'll update the description in a second just to say its no longer compatible again. You do have that mod on, yes?
Snake Plissken 31 Dec, 2024 @ 10:34pm 
Sorry. The issue is that the balaclavas can't be equipped because they're missing the bodytype variation textures, such as fat, hulk, and so on. I can't recall the specific error message that pops up.
Chicken Plucker  [author] 31 Dec, 2024 @ 9:46pm 
@Frybread warrior - Clothes or body armour and helmets? I left them there because certain vanilla apparel like simple helmet appears there, when I'm bothered to add a table for this mod it'll sort it out.

@Tox - Hello mate. There are already helmets with no NVG attached. I understand the small detail of not having comtacs on the other ones, but it's gonna be just extra drama adding yet another variant for the niche audience who uses a separate NVG mod. I do hear the constant moans about bloat, so I'm refraining from extra items that add no real substance.
Chicken Plucker  [author] 31 Dec, 2024 @ 9:42pm 
@MoonGun7 - Yes it's normal because it is how RimWorld works, webbing and harnesses weren't a vanilla thing and shell layer items like jackets were always intended to render on top. Don't know if 1.5's new tools lets me sort this out, but having to rework all harnesses could lead to some strange graphical bugs like webbing not totally covering a parka's texture, due to it meant to cover only the less-bulky pawn bodies.

@ZX Zero - Me too but I'm reserving it for insurgents later

@RocketRaccoon - My jackets do not hide hair, you probably have a mod conflict. This mod adds vanilla style coded apparel, nothing more. When you have a ton of several mods and it messes with the layer system, I didn't cause that.

@Redneck Princess - Got an error log? Because that's not a normal effect of this mod, I'm banking on mod conflict because I can boot things fine and errors like what you described don't occur.
Chicken Plucker  [author] 31 Dec, 2024 @ 9:38pm 
@Azure - One day mate, mix of not being bothered and having too much irl stuff to do. It's not the most motivating to go back to the modding hobby, little incentive for me to pour time into it at the moment.

@Mikado Biden - Well let me explain, it's because it takes bloody effort to draw up a new bench. Textures and .xml are a pain in the butt for a RimWorld mod that I'm not too motivated to deal with compared to doing what I like in my own free time
Chicken Plucker  [author] 31 Dec, 2024 @ 9:36pm 
@Chocolate_Pie698 - No new US Military stuff planned because maybe it's due for their own mod. I don't want pirates having access to just non-surplussy stuff.

@Ganteliero - Can't wear them how? Not enough details here.

@Driver - Maybe in a future update, been holding back on similar clothing with slightly different camo because of constant moaning and complaints about "bloat" so I'm damned if I do and damned if I don't.

@Swaggy - Look, I get complaints when the armours offer nothing different whatsoever despite several variants, and I get complaints when they do have something different to offer. I've made the choice to just do what I like because I can't have contradicting complaints hinder me from making things happen

@Briefing Case - You can add mods like these mid-save safely with the only side effect being automatically disabled in stockpiles, removing them mid-save leads to errors.
Chicken Plucker  [author] 31 Dec, 2024 @ 9:32pm 
@Snake Plissken - Oh yes of course, I make sure my mods come out with features that don't work.

In all seriousness, you just sent me a sarcastic question, with no error log or explanation of what "is not working" knowing full well other mods like Combat Extended could cause mod conflicts and issues. Come on lad, it's 2025 help me out here yeah?
Moz 16 Dec, 2024 @ 1:29am 
This might be too much to ask but is there a way you can make a version of the FAST (SF) Ballistic Helmet but without the NVGs mounted to the top of the helmet? This is because I found a mod that has NVGs and I want to equip them on my pawn wearing this helmet without it looking goofy that I have two NVGs on one pawn technically.
Frybread warrior 12 Nov, 2024 @ 11:21am 
I never got notified that you replied so this is a VERY late reply but the issue but some of the clothes are behind "smiting" witch is in the neolithic/med-evil era
Redneck Princess 4 Nov, 2024 @ 10:22pm 
I have the rimmu-nations mods activated but for some reason all the people in the factions from these mods are naked.
ZX Zero 4 Nov, 2024 @ 5:19am 
I miss the keffiyeh and Kufiya of the first Rimmu-Nation
RocketRacoon 1 Oct, 2024 @ 11:08am 
There are items like the overcoat that's hiding the hair of a pawn. Is it possible to make it don't hide it?
MoonGun7 30 Sep, 2024 @ 12:05am 
Apologies if this is a dumb question, is it normal for the parka to cover the body armor? Rigs seem to be okay.
63Drone 28 Sep, 2024 @ 12:40pm 
I agree with @Mikado Biden. While the issue with too many weapons added into the Add Bill list of the Machining Table actually was solved with the Weapons version of the Rimmu-Nation2 mod with their separate unique workbenches, the same couldn't be said with this mod. The Tailor Benches and the Machining Table get over-bloated in their Add Bill lists with the new clothing and armor sets. They should have their own separate unique workbenches just like in the Weapon version mod of the same name. Please update.
tinfoil hat bird 22 Sep, 2024 @ 7:53pm 
use dubs mint menu
Friedrich von Luxemburg 20 Sep, 2024 @ 7:55pm 
Why not restrict weapons and clothing to a specific workbench? While the mod is nice, the current amount of items is way too much.