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Without requiring a wolf's head, would be nice to create vampire characters and stuff haha
The armour seen in the screenshot is part of a mod I made as a gift to my girlfriend, I haven't poked the game in quite a while so unfortunately I can't promise it'll be released, if I do come back to this game, I did start work on some armour skins that could synergize with other armour mods.
Thank you for your support and understanding and I apologise for such a late reply!
Hope you come back to modding, this is awesome work!
And the insights of several people in the comments rang true, en_GB is what I play on and it's not even supported so if I come back to Wildermyth modding, it will no longer be a problem because I'll be abiding by the English 'cross the sea.
Sorry for the wait.
If the issue persists, I think Steam is slow on updating mods and if updating the mod doesn't fix it then I've obviously failed again, in which case, let me know!
this is a really cool mod, I love the idea, implementation and artwork (though gameplaywise as an immortalish pet I do feel Lir is overpowered).
I had the same text/language issue on my event pack, and it is (probably) exactly as Parsley Magnet says. It is also (probably) an easy fix, you only need to change the "PROPERTIES Files" file names in assets > text > aspects/effects/story/etc to NOT have the "_en_GB" (or any other tag you have there). This should make the text files source language and visible to all (the game treats en_GB (and other languages) as a translated language but for some reason assigns it as system default to (probably) European systems.
You can change your language in the options, and in the future, the correct language in the Comic Editor should say editing: SOURCE in the top.
Hope this helps all the best,
Blob
I don't know if it's relevant, but I'm using the OSX version of the game. That may or may not have anything to do with it.