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at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00015] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at ChooseWildAnimalSpawns.Main.saveVanillaValues () [0x00034] in <aac276b0f052426989039f582f67c98c>:0
at ChooseWildAnimalSpawns.Main..cctor () [0x00014] in <aac276b0f052426989039f582f67c98c>:0
--- End of inner exception stack trace ---
[Ref CF6A66] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Parameter name: key
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at RimWorld.BiomeDef.CommonalityOfAnimal (Verse.PawnKindDef animalDef) [0x0003d] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at RimWorld.BiomeDef+<get_AllWildAnimals>d__55.MoveNext () [0x00049] in
[Ref B44E3045] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)" spam i can't click on anything
Oh, and this is not an updated mod. This is my own 🙂
Quick question, after changing the sliders by adding a few animals to a biome, those animals don't appear in the information tab of said biome in the world map. Is everything in game working even though that change doesn't appear?
Anyways the density keeps changing from 10-40 even rearranging my load order.
And the animal sliders are relative to each other, but they don't appear to be guaranteed spawns. A deer with 2 and a rat with 1 doesn't always produce a 2 to 1 ratio of deer to rats. So is it relative percentage chance to spawn? Like, a deer is twice as likely to spawn as a rat, but the RNG might still mean you end up with more rats than deer?
For reasons unknown to me, I am not able to generate a XML file in the Mod Options for this Mod. When I go into the Options, the game generates an error and it is impossible to exit out of it without terminating "Rimworld" entirely.