tModLoader

tModLoader

Ophioid - A Boss fight mod
35 Comments
Lindt Extra Creamy 27 Feb @ 3:58am 
@Rijam I've just seen the update today, and implemented the calls in Avalon successfully, thanks.

One bit of feedback I have is that the WorldEvilForDeathMessage calls were a little weird, since you need to call it again when unloading worlds to set the string back to string.Empty.
Should probably be done in ophioid itself, rather than the other mod.
Rijam  [author] 28 Dec, 2024 @ 12:17am 
Over 1 year since the last update!
@Lindt Extra Creamy I finally got around to adding some mod calls. You can see the calls in OphioidMod.cs in my fork [github.com]. Let me know if anything is messed up.
Lindt Extra Creamy 7 Oct, 2024 @ 3:19am 
Any chance this could receive some modcalls so that a weak reference isn't needed?
In particular, calls for the OphioidBoss, downedOphiopede, and downedOphiopede2 bools, as well as the death messages the bosses send to chat (so that modded alt evil biome equivalents can be provided)
QuarterballScratch 3 Oct, 2024 @ 10:14pm 
rooster/cocky desision
PLMMJ 16 Jul, 2024 @ 10:28pm 
Also what the kek are the two empty bestiary slots after you beat Ophiopede 1st, The Seeing Ophiopede 2nd, Ophiocoon, Ophiofly? I understand one to be the flies from Ophiofly's fight but what's the other one
PLMMJ 16 Jul, 2024 @ 10:25pm 
The gas clouds in the Ophiofly fight are called "Ophiofly" and also the mod will seriously break (e.g. The Seeing attached to other The Seeing) if you give it certain Fargo's Enemy Modifiers modifiers.
ErolTheDestroyer 3 Dec, 2023 @ 8:57am 
Nice! It's good to see relatively old Terraria mods be updated to this day! Of course there's the big ones such as Calamity, Thorium & Fargo's Souls Mod, but the smaller ones getting updated is even more impressive.
Rijam  [author] 1 Dec, 2023 @ 2:01pm 
Thanks to the changes to the tModLoader Workshop to allow Contributor to update mods, I was able to update this mod directly! The newest version includes several fixes for multiplayer!
PoshCoder 15 Aug, 2023 @ 5:15pm 
Could you please update this mod?
Rawr'kraine 🐉  [author] 24 Sep, 2022 @ 9:14am 
1: that's a good point, given that this was made during a time when it wasn't possible to get both evils in a world without mods, there really shouldn't a "no you cannot use it" on the items because of that.
2: Not planned, never was, mod is finished and won't be getting any major additions like that
3: same as the above, these are what Kranot wanted, this mod is finished and won't be getting any overhauls
riley_ 23 Sep, 2022 @ 2:36pm 
okay i just attempted the refight, why does the boss despawn in phase two? i really think that should be change, maybe have it fly back and forth instead of just going really fast in one direction. i wasn't even able to hit the little flies in phase 2 because of that. also i kinda think you should remove the oozed effect from the refight, it made phase 1 a lot harder to dodge than it really should be.
riley_ 23 Sep, 2022 @ 2:23pm 
also kinda wish ophiopede had more unique drops, like a weapon for each class.
riley_ 23 Sep, 2022 @ 2:20pm 
really wish you could use both the living carrion and dead fungusbug in a world even if it doesn't have both evils. one idea to change it could be that the living carrion only works in the crimson, and the dead fungusbug only works in the corruption, that way people can use both items to spawn the boss, they would just need to buy the opposite world evil seeds from the dryad in a graveyard.
Uncle Badass 3 Sep, 2022 @ 6:39am 
Good mod
76561198068070935 1 Jul, 2022 @ 3:58pm 
Any chance of updating to 2022.6? Would be very grateful if it did. Thanks
vizthex 12 Jun, 2022 @ 1:47pm 
could you updated this to support the new TML version?
diNkd 10 Jun, 2022 @ 12:54pm 
Please update
miku567 4 Jun, 2022 @ 3:29am 
Mod broke after latest tmodloader stable update.
gnosis 2 Mar, 2022 @ 3:27am 
error when i enable
Rawr'kraine 🐉  [author] 28 Feb, 2022 @ 6:36am 
Still not as bad as fargo debuffs lol
Also, that's ONLY the debuff, that gassy mist doesn't do direct damage
Marvelous Ball 25 Feb, 2022 @ 8:34pm 
why did you think it was a good idea for a boss to inflict venom for 20 seconds?
Rawr'kraine 🐉  [author] 31 Jan, 2022 @ 4:41pm 
Stopped beihg lazy and finally uploaded Rijam's fix; the mod is now (for the time being) no longer broken
Rawr'kraine 🐉  [author] 30 Jan, 2022 @ 9:26am 
me being lazy, I do apploguise
Until I do that, there's a working version for now
Rijam  [author] 30 Jan, 2022 @ 2:36am 
For anyone looking here on the Steam Workshop page, I have made a fixed version. It is available in the discussion thread I posted.
Rawr'kraine 🐉  [author] 30 Oct, 2021 @ 5:57pm 
Marked as broken until further notice, I'll ask a friend if they can port it, but unless someone can link me to some offical documention online for 1.4 I'm not actively supporting this, sorry.
EdgeFrame 30 Oct, 2021 @ 4:17pm 
ive downloaded the mod for 1.4 but when i go to load it (even if its the only mod im loading) im getting an error "saying no new save data with tagCompound, not loding mod to avoid wiping data "
Random45 4 Oct, 2021 @ 7:10pm 
new bosses planned
Random45 4 Oct, 2021 @ 7:10pm 
idea onphoid hive
Rawr'kraine 🐉  [author] 27 Aug, 2021 @ 10:15am 
It was the ideal mod to port to see what I would expect from 1.4 going forward, glad people still remember and like it :)
vizthex 26 Aug, 2021 @ 7:39pm 
I remember when this first came out and I'd just happened upon it on the forums. Cool to see it on the workshop now.
Rawr'kraine 🐉  [author] 11 Aug, 2021 @ 9:54am 
Ok realistically It "should" still work, it's just at the time of porting this all the netcode hooks were throwing errors for no reason, so I just commented them out and would address it later.
Rawr'kraine 🐉  [author] 11 Aug, 2021 @ 9:37am 
It means expect instability, TML is also in alpha and afaik netcode is... uh, doesn't work yet.

Early Access people! lol
Fireflexor 6 Aug, 2021 @ 8:30am 
does the no netcode mean this is not compatible with multiplayer
Rawr'kraine 🐉  [author] 3 Aug, 2021 @ 6:11am 
Nope, it wasn't originally planned to have any.
But that doesn't mean things won't change, just this mod is finished, and should only recieve 1.4-related updates and polish with time.
Goober 2 Aug, 2021 @ 11:43pm 
do both bosses have expert mode items?