RimWorld

RimWorld

More Furniture (Continued)
64 Comments
(^0v0^)OriginalOwl 27 Apr @ 3:04pm 
Hey just wondering - a trader that is visiting my colont as selling a standing lamp (lime) LEGACY. I presume this still works fine? Is it to be discontinued? Basically I'm wondering what the legacy part means
Mlie  [author] 12 Mar @ 10:52pm 
@Torres You would have to ask the original author about design decisions
Torres 12 Mar @ 8:36pm 
quick question, why is the modular sofa not having any quality? they just come in basic not even normal just no quality to them
Svela 18 Jun, 2024 @ 7:26pm 
It works. Thanks you! ^-^
Mlie  [author] 18 Jun, 2024 @ 11:12am 
@Svela Should be fixed now, thanks for reporting!
Svela 17 Jun, 2024 @ 9:03pm 
The ornate plant pot states that it has a fair bit of work to make in it's "View Information" panel. 140 for wood and 240 for jade. However, when the blueprint is actually placed it says it only needs 1 work to complete, and my pawns can construct them instantaneously. As wonderful as it is to be capable of mass and rapid production of valuable ornate jade pots, I think it would be better if this was not possible balance and immersion-wise. Would you be willing to fix this, please?
Mlie  [author] 10 Jun, 2024 @ 5:19am 
@pieuponieu The issue with the cabiet should be fixed now, since it was defined as 100% fillrate it counted as a wall and thus "outside". Lowered it to 80%
pieuponieu 9 Jun, 2024 @ 5:16pm 
@Mlie, love this mod, especially the counters. Thank you for keeping it alive. Incidentally, you are in my current game--a pawn named Mlie joined me recently. Anyway, just wanted to let you know that I'm experiencing one issue with filing cabinets. When it rains outside, it rains inside in front of them, even when there is a roof. I know nothing about modding, so I don't know if it can be fixed, but thought you should know, and I didn't see a similar comment.
AlmostNerdf 29 Nov, 2023 @ 8:03pm 
Thank you, may the Gods bless your heart
东方彩虹🌈 19 Aug, 2023 @ 8:17am 
thank you
Negative Ramos 21 Jun, 2023 @ 5:22pm 
:D ty!
Mlie  [author] 21 Jun, 2023 @ 1:20pm 
@Negative Ramos Found the issue, should be fixed now.
Negative Ramos 21 Jun, 2023 @ 12:52pm 
after testing, every floor works besides the bed color floors
Negative Ramos 21 Jun, 2023 @ 12:43pm 
Nah, just normal floors and its completely floored https://imgur.com/a/krRjLsF
Mlie  [author] 21 Jun, 2023 @ 12:24pm 
@Negative Ramos Perhaps they need fine floors?
Negative Ramos 21 Jun, 2023 @ 12:21pm 
For some reason, bed green carpet doesnt work with my knight's bedroom, all floored is unchecked.
19Peej 24 Nov, 2022 @ 4:12pm 
Thank you! Works awesome
AncestorsGift 26 Oct, 2022 @ 5:52pm 
@Mlie No errors with stripped down version, dont have the time to sift thru the offending mod(s)

Version: 0
Mods:
- Id: brrainz.harmony
Name: Harmony
SteamWorkshopId: 2009463077
- Id: ludeon.rimworld
Name: Core
SteamWorkshopId: 0
- Id: ludeon.rimworld.biotech
Name: Biotech
SteamWorkshopId: 0
- Id: ludeon.rimworld.royalty
Name: Royalty
SteamWorkshopId: 0
- Id: fluffy.modmanager
Name: Mod Manager
SteamWorkshopId: 1507748539
- Id: mlie.morefurniture
Name: More Furniture (Continued)
SteamWorkshopId: 2565302299
AncestorsGift 26 Oct, 2022 @ 5:34pm 
@Mlie Checking....
Mlie  [author] 25 Oct, 2022 @ 10:10pm 
@nealdjason Please verify with only this mod loaded
AncestorsGift 25 Oct, 2022 @ 5:45pm 
@Mlie part 1

[More Furniture (Continued)] Patch operation Verse.PatchOperationConditional(Defs/ThingDef[defName = "SimpleResearchBench"]/comps) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2565302299\Patches\Core_Patches.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
AncestorsGift 25 Oct, 2022 @ 5:45pm 
@Mlie part 2


Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Mlie  [author] 29 Aug, 2022 @ 10:29am 
@Cinereous Monk These furniture just uses the ”Woody” category, so that is probably better to report to that other mods author
Cinereous Monk 29 Aug, 2022 @ 10:15am 
Having an issue with expanded woodworking after a reinstall; used to accept the different processed wood/lumber types (pine, birch, ect) but now all use the basic mixed lumber when when building a piece of furniture with the specific wood type.
Mage 9 Aug, 2022 @ 10:07am 
COOl!!
Techpriest Emily 20 Jul, 2022 @ 4:11pm 
Mlie, you are a god amongst modders.
Balthazad 23 May, 2022 @ 7:18pm 
@Mlie
*scratching my chin*
i'll ask my artist buddy how to do that...got not much clue of RW modding and not the time to get really into it ^^'
Mlie  [author] 15 May, 2022 @ 10:04pm 
@Balthazad I dont do graphics so I dont think Ill be changing it. But you can easily modify the graphics of any mod yourself locally
Balthazad 15 May, 2022 @ 5:04pm 
the legs of the tiny table are wayyyy too long. tabletoptrovers' games & gastronomy decor items are half off the table, just as with every mod that adds tables, why is nobody seeing this when creating/maintaining the mods... >.>'
could you please change that? my tavern looks really creepy as of now, Settlers of Rim and Dwellers & Cellars floating in the air when my D&D creatures play it... v.v'
Mlie  [author] 28 Feb, 2022 @ 10:36am 
@Lurmey As this mod was built before any of the VE stuff there is no specific patches made for them. I suggest using cherry picker-mod for removing unwanted items.
Lurmey 28 Feb, 2022 @ 10:35am 
Are the duplicates in this mod disabled when VFE is enabled? I just want the modular couch.
RagingLoony 31 Jan, 2022 @ 12:04am 
I must apologise, The items that weren't working were "Modern End Table" and "Wooden Wardrobe", but it appears they are not from your mod, and i was mistaken
RagingLoony 30 Jan, 2022 @ 11:43pm 
Sure: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1543555518

It lists the original 1.0 and 1.1 as compatible, unless I am mistaken and something big changed along the way?
Mlie  [author] 30 Jan, 2022 @ 10:15pm 
@RagingLoony No patches has been removed, can you link to the mod it was depending on?
RagingLoony 30 Jan, 2022 @ 4:39pm 
Any chance of you re-adding the morebedscloth patch the old version had?
Mlie  [author] 27 Oct, 2021 @ 9:43pm 
@mister I think you can use other mods like the Quality Framework to achieve that
BIG 27 Oct, 2021 @ 5:17pm 
I agree, quality should be added. Maybe for compatibility's sake have quality turned off by default and just have us enable it in the mod options?
Felios 8 Oct, 2021 @ 11:36pm 
I agree that the furniture should have quality. I don't mind if it messes with ongoing saves, that's easy enough to fix!
I'm curious about the dresser, it doesn't seem to do anything new but it's twice the beauty and twice the comfort as the vanilla dresser, for the same materials and HALF the work? Why would the original author want to completely obsolete the vanilla furniture?
Schadenfreude 22 Sep, 2021 @ 11:50am 
@Mlie
I figured there would be problems. Wouldn't wanna inconvenience others personally, your call.

The couches having 0.8 comfort is good enough for most activities.
Mlie  [author] 22 Sep, 2021 @ 10:15am 
@Schadenfreude Trouble is that if I add the quality-comp now all things thats already built will get the lowest quality. This will lower the comfort level by 25% and half the value.
Not sure this will be appreciated of the current users of the mod?
Schadenfreude 21 Sep, 2021 @ 2:07pm 
Couch Left,- Right, -Center, -Corner.
Mlie  [author] 21 Sep, 2021 @ 12:55pm 
@Schadenfreude So what furniture specifically in the mod should have quality?
Schadenfreude 21 Sep, 2021 @ 10:37am 
It stands to reason that furniture pawns use to sit on should have some, since that's their vanilla purpose, since their use isn't just asthetics and beauty, but their comfort quality is of importance.
Mlie  [author] 21 Sep, 2021 @ 10:22am 
@Schadenfreude I see, so you want some furniture to have quality. I guess the original author didnt feel that they should have that property. What furniture should have quality you think?
Schadenfreude 21 Sep, 2021 @ 9:56am 
I just built my first modular couch from this mod, and quality builder is supposed to set options for quality targets.

But now I've noticed the modular couches don't have quality, that's why quality builder didn't let you set a target for it.
Mlie  [author] 21 Sep, 2021 @ 9:55am 
@Schadenfreude Not sure what compatibility you mean?
Schadenfreude 21 Sep, 2021 @ 9:41am 
Any chance we could get compatibility with Quality Builder mod?
Or is this something that has to be done on QB's end?
Mlie  [author] 18 Sep, 2021 @ 7:33am 
#TSwagg Can you verify by just loading this mod to rule out a mod conflict?
HashtagTSwagg 18 Sep, 2021 @ 7:25am 
Are pawns supposed to be able to eat at counters? If so, uh, that ain't workin for me.
Generic 12 Aug, 2021 @ 12:34am 
you had me on modular couch