The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Supernatural Overhaul
52 Comments
ElderGamer1 24 Feb, 2020 @ 10:16am 
Question Please...Are you still involved with this Mod?You Vampire Class list is just like Better Vampires, which I use. Author- Brehamin has updated a lot since your Mod came out. I would love to use this.
watto 25 Jan, 2015 @ 7:05pm 
*looks up in sky" A METEOR.Other guy>>> WAIT A SECOND THATS NO METEOR
Tx12001  [author] 23 Oct, 2014 @ 1:00pm 
yes
Draconic-Ch 23 Oct, 2014 @ 1:57am 
Is it compatible with moonlight tales?
Tx12001  [author] 11 Oct, 2014 @ 8:11pm 
can u raise a Level 75 enemy? if so you would have a powerful raised creature
DeathWeaver4 11 Oct, 2014 @ 5:51pm 
so what would happen if i raised a nightlord vampire.....
hyperparageom 26 May, 2014 @ 8:09pm 
Great exercise to improve my characters' reaction times! Thanks for keeping him on his toes!
Thumbs up!
Tx12001  [author] 12 May, 2014 @ 4:21am 
This mod overhauls Werewolves, Vampires, Dragon priests and witches every feature changed about the werewolves are under "About Lycanthopes" in the desription
Knaurken 12 May, 2014 @ 3:33am 
Nonon, i didnt wanna be a Dragon Priest, So, lemme see if i got this right, this mod is only for enemies am i right?
Im mostly interested in the Werewolf overhaul.. heheee...
Tx12001  [author] 12 May, 2014 @ 1:21am 
and my mds such as Dynamic Skyrim and Revolution are shall I say my earlier attempts at small scale changes infact revolution was a remake of Dynamic Skyrim
Tx12001  [author] 12 May, 2014 @ 1:20am 
actually yes I am having a go at working on a Player Vampire Overhaul and if it works properly I may upload it and maybe I will make a Werewolf overhaul after that now if that works out well I may even combined them and go all out and overhaul absolutley everything to my taste.

In my Vampire mod I have already done things such as reverse Vamprism stages
add immunity to sunlight at stage 1 and near instant death in sunlight at stage 4, add several new powers to teh vampire lord and add human form vampire spells including however its a WIP and may or may not be released depending on if I can do what I am trying to do or not.
Afro_Sama 12 May, 2014 @ 1:19am 
Ah nevermind I just looked at your mods page. I'll check those out. In particular, the child vampire. It would be cool to have him wear armour. I'm pretty sure there's a mod for that. I just hope it's not on LoverLab haha
Afro_Sama 12 May, 2014 @ 1:12am 
Hmm alright then I'll use this for next playthrough. Do you have / plan on doing any other overhauls?
Tx12001  [author] 12 May, 2014 @ 12:47am 
@Afro_Sama You should be right with it I have had more intense battles on my old labtop it only had 2.2 ghz and only 3.9 GigRam and a 1.8 graphics card and my somehow still played skyrim even with graphic mods and about 30 dragons on screen at once just dont ask how.

@Lt. Knaurken no you can't be a dragon priest with this mod but if you are thinking about being a Lich get the Mod Undeath its over on the skyrim nexus.
Afro_Sama 12 May, 2014 @ 12:13am 
"A Chain Reaction is a Feature where one Dragon Priest will summon a 2nd Dragon priest who will summon yet a 3rd Dragon Priest and this will continue until either one of you is Dead"

Ha there'll be soooo much magical effects / attacks going on that it'll probably destroy my computer (2nd gen i3 with intel hd 3000).
Knaurken 12 May, 2014 @ 12:08am 
What, can you be a Dragonpriest in this mod?
Tx12001  [author] 11 May, 2014 @ 12:18am 
yes it is I use BV
Tx12001  [author] 11 May, 2014 @ 12:17am 
well I noticed how witches were really no difrent then mages you have fire mages who do fire frost who do frost and storm mages use lightning spells so what do whichs do? i know I decided to have them summon demons an such
WightKing 11 May, 2014 @ 12:17am 
Is the Better Vampire mod you recomended compatable with this one?
Tx12001  [author] 11 May, 2014 @ 12:16am 
whats compatible you never said which mod
WightKing 11 May, 2014 @ 12:13am 
Is it compatable with your mod? Cus I like the idea that you're trying to do, it makes the vampires/werewolfs stand out out more, and makes me think that I'd actually need a silver sword, also I like that you made Hagravens summon dremora, I always thought they were'nt scary enough
Tx12001  [author] 11 May, 2014 @ 12:11am 
and enemies legs do move faster from what I have seen the added speed also makes them fight faster as well
Tx12001  [author] 11 May, 2014 @ 12:09am 
Uhh No it does not if you want that I recommend a Mod like Better Vampire it will allow you to run slightly faster at higher levels
WightKing 11 May, 2014 @ 12:08am 
Also, do the vampire's/werewolf's legs move faster, to make it look like they're moving realisticly faster, or is it the same running animation speed and the enemy's body just moves faster?
WightKing 11 May, 2014 @ 12:05am 
Hey, does your mod also give the player these bonuses as well? You know, like if I'm a werewolf or a vampire, do I get to run faster etc.?
Tx12001  [author] 10 May, 2014 @ 8:42pm 
here is the thng I just released this Mod last week, stop acting like its the final version because its NOT its far from it, as I said earlier I plan on doing much more to teh vampire enemies and teh werewolves will beable to use the werewolf summons when I am done do not worry advancement will come
Livnthedream 10 May, 2014 @ 8:37pm 
Because Revenge of the Enemies makes mobs smarter not "harder". A dumb mob that hits harder is still a dumb mob. Giving them +2000 Stamina isn't going to change how often they power attack and bash, or try an stagger. You need to edit AI packages for that. Which is why the mod does very little in the way of changing specific npc (really just "Boss" mobs). To really get mobs to a good place you need to use a variety of mods. Something that changes combat in general (Duel, Deadly Combat, Duke Patricks), something that increases the "buffness" of monsters (SkyTweak, Deadly Monsters/Dragons) and then something for general AI packages as most combat mods change things on a script level, which will add their special effects, but often don't change how they actually do stuff.
Tx12001  [author] 10 May, 2014 @ 8:27pm 
funny cause I added a healing spell to the dragon preists and they do use them beecause I have seen it first hand, now I just looekd at the Revenge of the enemies mod and Ever heard the term flash but no substance the creatures in that mod are

A. 2 slow
B. 2 weak
C. flashy moves but really not that powerful
Livnthedream 10 May, 2014 @ 8:24pm 
Essentially, your esp would be great if it wasn't already done by other mods, and generally better, like Deadly Monsters, with more customization to boot. I guess if you really wanted these particular guys to be absolutely "brutal" you could stack this with that and Legenday, but at that point you are either some sort of super control character/tank or you are using cheats anyway which sort of defeats the purpose, no?
Livnthedream 10 May, 2014 @ 8:24pm 
Looking at the esp it does exactly what your description says (except the part about dragon priests, you only added the ability to 3 of the 12) which really was part of my original issue. You bumped everything by 2-400% and basically called it a day. Not so different from Bethesda's own "difficulty" mechanic that so many people take issue with. Your mobs are certainly "harder" in the sense that they will take longer to kill, and making a mistake/getting unlucky equals a death instead of having to figure out new ways to handle the mobs themselves. Giving all casters a summon really doesn't do much but increase their damage output since you know that as soon as you kill the caster the summoned creature dies, similar with merely adding spells. Which is actually generally a problem because most of those creatures you added those healing spells to don't actually have a provision to use it in their ai packages.
Tx12001  [author] 10 May, 2014 @ 7:57pm 
I have made them more danegrous and I just released the Mod last week revenge of the enemies has been out since last year, I have many ideas including overhauling the actual Vampires themselves and not just their stats such as changing their attire and giving them more immersive names and do not judge others mods when you yourself have not contributed whatsoever to the modding community.
Livnthedream 10 May, 2014 @ 7:50pm 
So its like Revenge of the Enemies but doesn't cover as many or seemingly make them as interesting? According to the description you just made things hit harder and upped some health, not actually made them more "dangerous".
Tx12001  [author] 10 May, 2014 @ 5:42pm 
Infact this does not even touch Dragons, If a mod does not even touch them of course it will be compatible and I know what deadly monsters does
Tx12001  [author] 10 May, 2014 @ 5:41pm 
@Deadsquadie13 it should Work I use Deadly Dragons as well
Luna 10 May, 2014 @ 5:20pm 
@kaidedshard, go make a mod with that then >.> and thanks author :D my OP-ness shall now be used on worthy enemies rather than the peons they once were
Fahrenheidt 10 May, 2014 @ 2:52pm 
Does this mod conflict wth the Deadly Dragons mods? I am eager to find out! The Dragon Priest changes are very intersting. I see that the author has had no problems about discussing the merits of his mod, but has failed to yield an answer to my reasonable question. If no response is given then I will assume that this mod is incompatiable with the Mod loadout I currently use. Thank you!
Poggiascu 10 May, 2014 @ 11:31am 
good:melon:
Wild_BladeRunner 10 May, 2014 @ 9:43am 
nice
Tx12001  [author] 10 May, 2014 @ 9:08am 
I am thinking about adding a Werewolf howl Summon to Boss tier Werewolves however I am having a little Issue with that working
Tx12001  [author] 10 May, 2014 @ 9:06am 
And who says they don't? the dragon priest for instance will use numbers to their advantage, the werewolf and vampires will use their speed to their advantage
kaidedshard 10 May, 2014 @ 8:18am 
I would rather see better A.I. logic than stat boosts.
Fisch 9 May, 2014 @ 7:45pm 
Im saying that this adds more diffuculty
Tx12001  [author] 9 May, 2014 @ 7:11pm 
um What?
Fisch 9 May, 2014 @ 5:38pm 
this makes the game a bit more realistic by meaning the level when you go up to a vampire you just say GET OUT OF MY WAY and then decapitate him
Fahrenheidt 9 May, 2014 @ 3:16pm 
Does this conflict with Deadly Dragons/ Monsters?
Semki 9 May, 2014 @ 6:31am 
thank you i was sick o everything being sooooo easy
Tx12001  [author] 9 May, 2014 @ 6:00am 
@gbatchans that depends on how many Dragon priests your summoned Dragon priest summons however their is always 1 dragon priest who will ruin it and summon an atronach instead so If I were to guess 3 possibly 4 maybe even 5 if your lucky and that would equal = 1 dead enemy
DarkSide 9 May, 2014 @ 5:50am 
Nice!!!!
gbatchans 9 May, 2014 @ 5:15am 
Having finished a certain mod that has a spell in it to summon a Dragon Priest or two I`m wondering just how many I can have fighting for me?...Only one way to find out.
Jen 8 May, 2014 @ 10:44pm 
I'm using SkyRe and Immersive Creatures. Dobbel legendary difficulty, plus Deadly Dragon. More than enough for me. Usually 2 hit and im dead if i don't block. It's great :D