RimWorld
[Dizzy] Faces of the Rim - Dizzy Colors
25 comentarios
тетеря, блин 7 JUL a las 2:10 
👍
Dizzy Ioeuy  [autor] 6 JUL a las 13:51 
v1.6 ready.
Updated to support the new eye shapes from the supported mod.
AND got rid of a further 33% of unneeded stuff, to shrink it even more. Performance not affected in any way, but still.
Dizzy Ioeuy  [autor] 16 JUN a las 14:21 
Well now I gotta wait for the v1.6 stuff to clear first- namely the mod this one depends on.
Dizzy Ioeuy  [autor] 28 MAY a las 14:02 
And yes it'll just work without coloring the new shapes for now. No red text should pop
Dizzy Ioeuy  [autor] 28 MAY a las 14:01 
Thanks. Give me the weekend and I'll update it to include your new shapes! Yay more eyes.
Capi 28 MAY a las 6:53 
Hey Dizzy, I have been disconnected from Rimworld for a while, I have updated the mod and added a few textures, please let me know if I have to change anything to make our mods work properly together (unless everything works perfectly which I assume it does). By the way, if it's ok with you I'm going to endorse your mod on the FOTR page and will most likely add it to my playthrough, This looks great!
Dizzy Ioeuy  [autor] 4 JUL 2024 a las 14:14 
Just checked and it's fine for v1.5 Although the dependent mod is not updated, that mod is FINE too- I went through the XML and DEFS for that. Everything is working OK.
Dizzy Ioeuy  [autor] 6 ENE 2023 a las 18:19 
Got rid of about 17 MB of unneeded textures (!!), added in vanilla friendly mouth shapes (not eyes, and other features) from https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2816938779 . Asked that author for permission but have not received word yet. I'll remove them if he's upset, but this how I use my mod on my own end personally at this point.

Further cleaned up the XML for efficiency..
Dizzy Ioeuy  [autor] 30 DIC 2022 a las 16:09 
@Jenkem: I not sure what you're saying.

Anyway,updated:
MASSIVELY improved. Now respects RED EYE, and GRAY EYE genes! Got rid of 75% of the unneeded textures, and code.

So simple once I thought about it....
Jenkem 30 NOV 2022 a las 2:47 
Dizzy, it would be absolutely awesome if you can tie eye color to one of the eye color mods that came up!
Dizzy Ioeuy  [autor] 24 OCT 2022 a las 17:31 
If Faces of the rim eyes are used (the black ones) then this mod should basically substitute those with a random color.

This mod doesn't read any of the biotech pats of a pawn, just makes every base pawn have a unique eye color.
porridge 24 OCT 2022 a las 10:01 
When using Biotech genes, do eye colour genes reflect on pawns with this mod?
Dizzy Ioeuy  [autor] 23 OCT 2022 a las 21:35 
Well, somehow works on the babies and kids and everything so far. 1.4 good to go, I think.
Thetaprime 22 ENE 2022 a las 16:58 
Hey you did you due dilligence. Thanks for checking.
Dizzy Ioeuy  [autor] 22 ENE 2022 a las 16:03 
Everyone:
I see the error in the XML of Faces of the Rim which is calling an outdated DLL function from NL's mod that doesn't format the same anymore.

It's nothing to do with my add-on mod which still works as expected. Just give them time to fix it. I can patch it out if worse comes to worse, but honestly things work (close to) as expected despite the red errors.

@alex10019529 There is no easy way from within the game to change the eye color assigned to a pawn once they spawn. Also the eye shape itself is part of the definition. There are 6 types I believe. Mine just tells each shape to call a color base texture, then modify the color by .25 to .8 or so in each rgb channel. That sort of code would need to come out of the DLL supporting easy access to variables in the debug mode. Or they add options to select texture references. Not likely going to happen.
alex10019529 22 ENE 2022 a las 11:34 
is there any way to change eye color?
Kyrox 22 ENE 2022 a las 0:51 
The eyeballcoloroffset error I believe is from an update from [NL] Facial Animation.
Thetaprime 19 ENE 2022 a las 17:22 
I know. They are delicious, and make great hat band ornaments.
Dizzy Ioeuy  [autor] 19 ENE 2022 a las 16:54 
Oh it might be. The XML I did is minimal, just calling the directory for the colored files. Please let him know it's happening to you and see if there's a fix. If he fixes it and mine don't work, fixing my part is relatively easy after that.

I can't give up my blue eyes and brown eyes@!
Thetaprime 19 ENE 2022 a las 8:14 
Actually, after removing this mod. The error is still there. I wonder if this is a Faces of the Rim base mod issue?
Dizzy Ioeuy  [autor] 17 ENE 2022 a las 1:29 
Oh crap... Busy with other things, so it'll take me awhile to see what is wrong and if it's even fixeable at my end.
Thetaprime 17 ENE 2022 a las 1:27 
Looks to be after the latest Facial Animation update.
Thetaprime 17 ENE 2022 a las 1:26 
XML error: <eyeballColorOffset>RGB(-0.2,-0.2,-0.2)</eyeballColorOffset> doesn't correspond to any field in type AnimationFrame.
Laudio 6 AGO 2021 a las 8:19 
finally a mod that add eye colors, even if its only an add-on
CrackaJack 4 AGO 2021 a las 11:23 
insta sub, testing immediately