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float psy = pawn.GetStatValue( StatDefOf.MeditationFocusGain );
psy += LoadedModManager.GetMod<GauranlenMeditation>().GetSettings<GauranlenMeditationSettings>().psyfocusGain;
psy /= 60000f;
pawn.psychicEntropy.OffsetPsyfocusDirectly( psy );
I'm not posting this to the workshop myself, but feel free to reach out if you want to implement it yourself and need further information.
It's possible disabling "smart meditation" would also fix the issue, as it specifically changes how pawns prioritize meditation sources, but I haven't tested that.