RimWorld

RimWorld

(old) Primary Generators - charged
18 Comments
SepphorisVT 20 Feb, 2023 @ 4:39pm 
@Ollie_Greenthorn I've noticed that this mod still hasn't been updated to show it's working for 1.4. In the case that you've lost interest in maintaining it, would you be open to passing it off? This is a favorite of mine, and I wouldn't mind continuing it alongside my own mods.
Iseval 28 Oct, 2022 @ 9:24am 
Bless. Hopefully all's going well for you!
Ollie_Greenhorn  [author] 28 Oct, 2022 @ 3:42am 
I'm away in another country so I can't update my mods just yet but I believe they work in 1.4 without any changes, leave a comment if it doesn't work but by mid November I'll be back and can add the little 1.4 tag
Iseval 22 Oct, 2022 @ 8:27pm 
Any plans to update to 1.4? All good if not (and no rush if so), just figured it was worth checking!
Bonible 6 Sep, 2022 @ 3:59am 
This is actually a very good concept. I like it!
Ollie_Greenhorn  [author] 21 Oct, 2021 @ 3:11am 
@PremierVader Don't think so, not any more than any other mod. I'm still an amateur, though.
PremierVader 21 Oct, 2021 @ 2:44am 
Hey so does this mod affect performance at all?
Uma Musume: Pretty Derby 16 Oct, 2021 @ 9:18am 
Wow, those textures and the idea in general are awesome!
Comrade Johnny 29 Sep, 2021 @ 11:08am 
yesyes it in fact is. Its probably that my power grid is a bit... unstable. Mainly powered by a wood generator and two water generators the only "excess" energy is the windmill and that is... unreliable. I didnt read about the minimum energy intake, thought once running they dont needanything anymore. Also, something I recently realized: The charge isnt saved in the save file. Had to restart them again after loading. I dont know wether thats a fixable problem but I thought I maybe bring it up. Still, good mod, really like it. Maybe I can gather enough components to run my colony solely on these things.
Ollie_Greenhorn  [author] 29 Sep, 2021 @ 9:32am 
oh oh oh there's also a chance you didn't hook the power grid directly into the generator. I forget that ALL the time myself. Just double-check it's hooked up to the thing I circled in green on that pic in the description
Ollie_Greenhorn  [author] 29 Sep, 2021 @ 9:29am 
Thank you so much for the compliment! Is your colony sucking up more energy than the augment can generate? They need a constant minimum of energy to stay running, if I remember right.

I'm totally guessing by the way, it's been a while since I interacted with this mod and I wasn't fully sure how it worked myself even when I made it haha. Honestly I use the lite version nowadays in my own playthroughs.
Comrade Johnny 29 Sep, 2021 @ 8:20am 
Its an amazing mod, looks great and fits perfectly into my modern-era colony (concrete-junge). I just dont seem to get the hang of them, I have scraped enough resources together to build a large power Augument, had a wind turbine backing it up so I got the required starting energy together, thing went on and I hooked it up to the power grid, until the wind turbine started to fail again (as they do). But the augument also shut itself off, even after it was fully powered and started supplying power. What is wrong there?
DIETRICH 2077 6 Aug, 2021 @ 8:15am 
Very very well done, amazing mod
OptimusPrimordial 4 Aug, 2021 @ 6:04pm 
I'd still recommend calling the industrial ones AGS and the spacer ones Super Hot Rock since those are real future geothermal tech options which would fit your mod and explain how these are generating power.
Autumn 4 Aug, 2021 @ 4:37pm 
I absolutely love this.
Pamparampampamparam 4 Aug, 2021 @ 12:49pm 
noice, i like complex power generators like this. Gives it a RimAtomics vibe but that art is more fitting.
CatSayInk 4 Aug, 2021 @ 10:15am 
It looks great
Ollie_Greenhorn  [author] 4 Aug, 2021 @ 9:36am 
I'm not coding SHIT for a month minimum, I'm going back to decorations after this lmaooooooo