Sid Meier's Civilization VI

Sid Meier's Civilization VI

Black Market
22 Comments
Radon 4 Apr, 2024 @ 12:42pm 
very cool
AdMeliora 8 Nov, 2023 @ 3:13am 
Yup, sorry. My bad. It was working and I had to do a fresh advanced configuration.
Searching...  [author] 7 Nov, 2023 @ 8:23am 
just checked , mod work just fine with all new leaders and updates !
TDB-DARK 15 Mar, 2023 @ 6:44am 
it didn't work
Barricade 20 Dec, 2021 @ 12:32am 
wanna know how to use it
Kefir 21 Nov, 2021 @ 3:03am 
Nice mod! :steamthumbsup:
Eterfate 18 Aug, 2021 @ 11:23am 
Бозечки, хотел уже переводить этот мод, а он уже русифицирован. Приятная неожиданность :D
Searching...  [author] 16 Aug, 2021 @ 8:04am 
New Update!!!
Fix price of Uranium ,to not be abusing - 50/2750 and 1200/3
Tjombka 12 Aug, 2021 @ 2:04am 
Wow...
Searching...  [author] 9 Aug, 2021 @ 6:27pm 
New Update!!!
Fix bag with Co2 raising by selling resources
Searching...  [author] 7 Aug, 2021 @ 3:09pm 
New Update!!!
Fix price of Uranium 50/4000 and 4000/10
Fix text
Added compatibility with my mod Natural Gas
Searching...  [author] 6 Aug, 2021 @ 9:19am 
@Ciar Aon nice research good to know thx ;)
Madisonian 6 Aug, 2021 @ 8:43am 
If you look in 01_GameplaySchema.sql, you'll see that RequiredBuilding is part of the Projects table. I assume it works though there aren't any vanilla examples.

They also included it in Projects_XP2 from Gathering Storm and there are many mods that use that; Forge Tools from Iron, Agricultural Niter, etc. An example of usage from the expansion game files is in Expansion2_Projects.xml in the Projects_XP2 section.

<Row ProjectType="PROJECT_RECOMMISSION_REACTOR" RequiredBuilding="BUILDING_POWER_PLANT"/>

Searching...  [author] 6 Aug, 2021 @ 8:08am 
@Ciar Aon hm did u try it - RequiredBuilding , for projects ? seems i don't see any example in game fails
Madisonian 6 Aug, 2021 @ 7:12am 
@Searching... the correct syntax for a pre-required building for Projects is RequiredBuilding, not PrereqBuilding.
NuDDen 5 Aug, 2021 @ 11:07am 
Nice to hear ;)
Searching...  [author] 5 Aug, 2021 @ 10:25am 
@NuDDen Dude just tested Black Market for Mali, it works just fine ...) BTW PrereqBuidling as i know doesn't work for projects...
NuDDen 5 Aug, 2021 @ 9:42am 
Mali cant use these Projects because of its Unique District. Sadly u cant define two PrereqDistricts. A potential solution could be a PrereqBuidling (i.e. Market). Then u can add its Unique counterparts as well.
Searching...  [author] 5 Aug, 2021 @ 5:51am 
@NuDDen didn't test so far , but as my knowledge how AI use projects (they just randomly research all projects) so it can really affect game balance , and hardcore nuclear war is possible ;)
NuDDen 5 Aug, 2021 @ 5:40am 
Do the AI uses the Black Market?
Searching...  [author] 5 Aug, 2021 @ 5:05am 
@NuDDen as i see which files i use , mod is purty simple and can't affects other mods...
NuDDen 5 Aug, 2021 @ 5:00am 
Nice! Will test it soon. ;) Any possible compatibility issues with some popular mods?