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https://www.reddit.com/r/civ/s/zc1oBt5MAG
Tier 4 (Atomic Era): Your land combat units start with a free promotion. Your Apostles gain the Proselytizer promotion. Gain up to three free beliefs in your founded religion, limited to five beliefs in total.
i think noting better than voidsingers
INSERT OR IGNORE INTO BeliefModifiers (BeliefType, ModifierId)
SELECT BeliefModifiers.BeliefType, 'MOD_JGP_ATTACH_CONVERT_TO_'||Buildings.BuildingType FROM BeliefModifiers
INNER JOIN Modifiers ON Modifiers.ModifierType == 'MODIFIER_PLAYER_RELIGION_ADD_RELIGIOUS_BUILDING' AND Modifiers.ModifierId == BeliefModifiers.ModifierId
INNER JOIN ModifierArguments ON Modifiers.ModifierId == ModifierArguments.ModifierId AND ModifierArguments.Name == 'BuildingType'
INNER JOIN Buildings ON Buildings.BuildingType == ModifierArguments.Value AND Buildings.PurchaseYield == 'YIELD_FAITH' AND Buildings.EnabledByReligion == 1;
On line 46 the code to clone the belief modifiers this query is not utilizing the indexing of the database properly and is instead performing a search through all possible buildings in the game. Obviously this issue becomes bigger with mods that add more buildings, especially faith buildings like from the religions expanded or urban complexity faith which cause the search to be repeated more times. I will put fixed code in another comment.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1205609555
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1205609555
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2111584476
I can use all other leaders now with very little issue; it still lengthens the loading time but by very little compared to before.
I'm going to repeat the sandbox scenario with a couple of other things I often use re-enabled, and see what happens.
I'll set up another speed-run game run with C-VI back in and see what the result is.
Like other posters here, I had the problem with the 5th belief selection, and the empty religion screen with nothing to select, but managed to resolve it - by disabling Zegangani's "Customisation VI" mod.
Hypothesis: Customisation VI has some options for religion. I suspect it has a high load order number than this one, and and its religion scripts are loading after yours.
Possible fix: with respect to customised starting distances, Zegangani has a check box line in the options menu, with the explanation that if left unchecked, his mod's AssignStartingPlots.lua file is not loaded at all - so as to avoid incompatibility issues with other mods that use a modded version of that file. Perhaps if asked politely, Zegangani might be able to do something similar here.