RimWorld

RimWorld

Cosmos+ [1.3]
180 Comments
Thundercraft 24 Mar, 2024 @ 10:42am 
So... does that last post with the link meant to suggest that we should just use "Satellite [1.4]" instead of this mod... meaning that there's currently no plan (i.e., does not seem to be a point) in updating this one? Was that the intent of the message?
Cybranian  [author] 1 May, 2023 @ 10:26pm 
Roque the Rogue 2 Jan, 2023 @ 10:28am 
It could be cool to bring this some functionality expansion with RimNauts 2
FungalFish 20 Dec, 2022 @ 3:54pm 
1.4 will come, be patient. The guy has other mods and a life to worry about.
Master Kang 25 Nov, 2022 @ 1:53am 
shut up hivemind
HIVEMIND 20 Nov, 2022 @ 6:37am 
wake up samurai
Timou 2 Nov, 2022 @ 6:46am 
Please update to 1.4
VelxraTV 21 Oct, 2022 @ 2:35pm 
Please update to 1.4
AncestorsGift 12 Sep, 2022 @ 8:09pm 
@DimonSever000 how do you decode these coded space quests? The cypher doesnt match the code, like, in the middle it never matches with the cypher.
Cybranian  [author] 8 Sep, 2022 @ 2:12am 
@Sir Luis

Later
Sir Luis 19 Aug, 2022 @ 5:28pm 
is there any hope for an update?
Foxtrot39 14 Aug, 2022 @ 5:26pm 
Would be great to also get explanation of how the outcome of a battle is decided

I've put 2 Scathis station with 500 combat power and lost 3 time in a row to a 100 combat power sattellite
DJ Faren 1 Jul, 2022 @ 8:12am 
Hello, I have a question. Is really charging satelites that long? ( I have 1 year colony and still can't use any of this)
Ronewird 11 May, 2022 @ 1:02am 
hi, i have to ask if can implement a small features. On the novax list of satellites if is possible to add a button to display satellites for typology or to move up and down a single satellite to the list. thanks mate
Razorblade Nipples 1 May, 2022 @ 1:07am 
I made and launched every satellite and only the one that provides power shows up in the novax.
Foxtrot39 11 Apr, 2022 @ 2:53pm 
One big QOL request would be getting a raid alarm when hostile ship is parked in orbit rather than wait for a missile strike to find out there is one

Same for trader ship and merchant messages
!.Petey.! 6 Apr, 2022 @ 6:13am 
so i created the satalites, but cant seem to get them into the air. Cant find them in the novax centre either.
seppi141 12 Mar, 2022 @ 12:06pm 
it would be cool if you could see the satellites on the world map
сутенер 5 Mar, 2022 @ 11:40pm 
Ля, ты шо, назвал все спутники в честь юнитов из суприм коммандера?
Моееее почтееениеее
Cybranian  [author] 8 Feb, 2022 @ 6:51pm 
I also heard dissatisfaction with some of the events. After a while, I will most likely update this mod.
Cybranian  [author] 8 Feb, 2022 @ 6:50pm 
@Babbysatann

You must not only make a satellite, but also launch it. Are you sure you did it? Open a tab:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2581603998&fileuploadsuccess=1
Cybranian  [author] 8 Feb, 2022 @ 6:49pm 
@nealdjason

Build the Cargo beacon
Cybranian  [author] 8 Feb, 2022 @ 6:48pm 
Guys, I'm sorry, I didn't have notifications turned on for some reason.
MAXIMUS, Lucius Valerius 15 Jan, 2022 @ 8:18am 
@Don thanks
I don't know what strategic launch event is nor I have encounter it. While author is away, maybe I can look into it and make some patch fix for that. No promises though and probably will take long time.
Don Leo 15 Jan, 2022 @ 5:54am 
@Pyrogonist: Select a pawn, right click the novax center and then you can interact with it. I spent a long time trying to figure this out.

I don't like the gameplay of this mod. The strategic launch has too short of a warning and it blows up the middle of your base. The other features aren't worth the threat.

Since the warning about warships entering the space above you is so easy to miss, you basically have to check the novax thing over and over.

I suggest giving us the option to turn off the strategic launch or giving it a better warning time.
MAXIMUS, Lucius Valerius 9 Jan, 2022 @ 8:48am 
I'm confused. I built Novax center but I don't know how to open the events window shown in screen. Anybody help?
AncestorsGift 18 Dec, 2021 @ 3:59am 
@DimonSever000 how do i make a landing spot for space debris, i have a landing spot for deliveries but the satellite seems to not register it, and how do i use the pointer this information is not clearly stated.
AncestorsGift 18 Dec, 2021 @ 3:56am 
@Babbysatann you can only use them for battle, so if a war ship or psy satellite enters your orbit they cant be interacted with, and for warships you need more then 1... maybe 7
Babbysatann 11 Dec, 2021 @ 2:53pm 
I have the Novax Center and have launched both the Loyalist and Monkeylord satellite but cannot interact with them, neither can I interact with things that enter my orbit, am I doing something wrong?
CTH2004 8 Dec, 2021 @ 3:41pm 
Or it's the fact that I play in dev-mode with God-Mode activated, and keep only staying in these worlds a few days...
AncestorsGift 7 Dec, 2021 @ 12:31am 
@CTH2004 if you haven't received the notice of them entering your orbit, consider yourself luck, i destroy them ASAP
AncestorsGift 7 Dec, 2021 @ 12:28am 
how do i make a landing spot for space debris, am i missing the que when the satellite has some?
sheisabs6633 2 Dec, 2021 @ 8:04pm 
Even if you launch a satellite and operate the hive, the connection will be 0. Also, no events are displayed in Novax. What should I do?
CTH2004 29 Nov, 2021 @ 7:19pm 
Ah

Neat!
Maybe one day people can make their own to set into a orbit that goes over a target. Great for raids (only effects pawns in the faction of the tile it was launched to), or attacking other players with the multiplayer mod!
Cybranian  [author] 28 Nov, 2021 @ 6:20pm 
@CTH2004

This is a satellite passing by you. It can be knocked down in the Novax Center menu. If this is not done, he will infuriate the colonists.
CTH2004 28 Nov, 2021 @ 3:31pm 
well, what is the psy-satelite?
Mcsqizzy 28 Nov, 2021 @ 11:54am 
just a warning mountain overhead will not protect you from strategic strikes
VelxraTV 26 Nov, 2021 @ 7:04pm 
Thank you
Cybranian  [author] 26 Nov, 2021 @ 6:39pm 
@Geronimo

Ok
VelxraTV 26 Nov, 2021 @ 11:27am 
Could you add item rotation for the station hive or rotation of the interaction area around the hive?
Immolator Victim 24 Nov, 2021 @ 9:52pm 
I sense a supreme commander fan
Cybranian  [author] 21 Nov, 2021 @ 5:17pm 
@Geronimo

Ok, I understand you. I think I'll do it when I get to the mod update.
CTH2004 21 Nov, 2021 @ 11:49am 
@neladjason

what do you mean "psy-satallite"?

What does that mean?
VelxraTV 21 Nov, 2021 @ 11:26am 
Noticed a minor issue with multiple colonies today. I kept losing out on item drops because it said beacon was missing. I have about five placed down and thought it bugged out. Turns out these items were dropping in my second active colony. Once I added a beacon there the items started dropping again. Could you add a check for the colony name that needs a beacon for the message? With multiple colonies the message becomes vague.

I also noticed that items drop only for the second colony now??
AncestorsGift 18 Nov, 2021 @ 7:19pm 
@DimonSever000 awesome thank you
Cybranian  [author] 18 Nov, 2021 @ 6:12pm 
@nealdjason

They can be knocked down. You need to have combat satellites and click on the corresponding button in the novax center menu on this map.
AncestorsGift 11 Nov, 2021 @ 8:08pm 
@DimonServer000 i wish shooting them down was possible also, would negate turning the frequency dial...
Cybranian  [author] 8 Nov, 2021 @ 5:31pm 
@nealdjason

There is no such possibility yet.
AncestorsGift 8 Nov, 2021 @ 5:17pm 
I looked in the mod settings and found nothing to that can adjust psy-satellite frequency, am i missing the option to adjust?