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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2970290222
Later
I've put 2 Scathis station with 500 combat power and lost 3 time in a row to a 100 combat power sattellite
Same for trader ship and merchant messages
Моееее почтееениеее
You must not only make a satellite, but also launch it. Are you sure you did it? Open a tab:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2581603998&fileuploadsuccess=1
Build the Cargo beacon
I don't know what strategic launch event is nor I have encounter it. While author is away, maybe I can look into it and make some patch fix for that. No promises though and probably will take long time.
I don't like the gameplay of this mod. The strategic launch has too short of a warning and it blows up the middle of your base. The other features aren't worth the threat.
Since the warning about warships entering the space above you is so easy to miss, you basically have to check the novax thing over and over.
I suggest giving us the option to turn off the strategic launch or giving it a better warning time.
Neat!
Maybe one day people can make their own to set into a orbit that goes over a target. Great for raids (only effects pawns in the faction of the tile it was launched to), or attacking other players with the multiplayer mod!
This is a satellite passing by you. It can be knocked down in the Novax Center menu. If this is not done, he will infuriate the colonists.
Ok
Ok, I understand you. I think I'll do it when I get to the mod update.
what do you mean "psy-satallite"?
What does that mean?
I also noticed that items drop only for the second colony now??
They can be knocked down. You need to have combat satellites and click on the corresponding button in the novax center menu on this map.
There is no such possibility yet.