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I like the style but I am not inclined to build any of the items because most are just a crappy version of existing ones.
Also did you manage to fix the overlap with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1735421319? I can´t build this mods power conduits.
Thanks for the hard work!
Damn. This modding community is amazing.
only found three graphical errors that are visual only.
Steel lockers are correctly above walls and other objects but are set higher than colonists so they clip through them entirely.
The Terminal has it's left and right facing directions back to front.
Ruined steel fence's dont play well next natural stone walls and decide to fill up the space with solid grey.
If I spot anything else I will let you know.
once again, amazing work man!
<ThingDef ParentName="BuildingBase" Name="PowerConduit">
<defName>WPowerConduit</defName>
Is this avoidable? I was just snooping the xml a bit and wondering for what reason it takes over the name exactly :o
[The Wonderful Wasteland!] causes compatibility errors by overwriting PowerConduit in file F:\SteamLibrary\steamapps\workshop\content\294100\2566586563\1.3\Defs\Buildings\awaste_fence.xml
- Make scrap fences shoot-through but not pass-through.
- Lower cover value to 25% (of standard fence).
- Make scrap fences link to doors and vanilla fences.
- Make scrap fences act as fences for pens.
https://pastebin.com/2APXw1eu
One thing that is strange is that the fence blocks sight. Would it be possible to make it shoot-through? Also 75% cover effectiveness for what is essentially just a net is too high. It could be low cover/shoot through wall type.