Sid Meier's Civilization VI

Sid Meier's Civilization VI

Tactical Turns by Tom Illar
18 Comments
Fogux 31 Mar, 2022 @ 6:33am 
Great mod but causes some annoying bugs for me :
Cities can't be destroyed when taken in the unit phase
with the Extensions :
- diplomacy votes do not play
- each gouvernor event prevents you from passing the turn
PraiseTheLordChrist 30 Dec, 2021 @ 4:57pm 
It is causing quite a few bugs.
Shitdivers 29 Sep, 2021 @ 3:48pm 
i want to use this mod but it's still confusing as to what the turns are because no popups appear to show what turn it is.
PraiseTheLordChrist 29 Sep, 2021 @ 3:14pm 
Is the base turn time for Simultaneous Phase of Tactical Turn Mode meant to say 12/15/18/21s + 8s per city + 0/2/3/3.5s? It seems like you wrote it backwards in the description
Dartmor  [author] 13 Sep, 2021 @ 3:20pm 
ChessPro2007, I really like your idea, it's so discouraging that it can't be modded. Basically your idea would allow to play a turn faster to safe time for next turns, that will both benefit a faster playstyle and allow to gain time because of fast decisions. If i would ever make my own 4X game, I would definitely add this idea.
Dartmor  [author] 13 Sep, 2021 @ 3:16pm 
J Dennis, I am not sure about your words. When I tested my mod each phase had correct pop ups. War pop-ups during Tactical Phase and peaceful pop-ups ( like science, culture, building ) during Building Phase. Maybe I haven't tested it deep enough, I will check it out, but can you tell me what turn type are you playing exactly ( where you have a problem with pop-ups ) ?
Dartmor  [author] 13 Sep, 2021 @ 3:09pm 
I think i've made a mistake as I remember now that all types of Delayed turns should be 3s for all players at the same time, but I've made those 3s go on dynamic mode instead of simultaneous. I will make an update now. But that's 100% not possible to make like you want it Max, as all players must go through each turn all-together.

So basically as I understood you wanna a 3s delay for all players at war at the same time while other players at peace won't have 3s delay? Is that correct? If yes, my answer is right.
Dartmor  [author] 13 Sep, 2021 @ 2:41pm 
I can't mod 3s delay only for players at war and not for players at peace. Best option would be "Delayed Simultaneous Turns". It adds 3s delay in dynamic mode, so players at peace must go through 3s together while players at war must each wait 3s separately. Now when I'm thinking about it - maybe it should be 3s for all players at the same time no matter if they're at war or not...?
Max 13 Sep, 2021 @ 9:10am 
If we just want a 2-3s delay at the start if there is war (and only if) - and otherwise fully simultaneous. Which setting is correct for us? :)
J Dennis 25 Aug, 2021 @ 2:09pm 
I really like this mod. If it's possible to get rid of the popups (era dedication, city management etc.) during the tactical phase then this would be a lifesaver for our group. Sorry for spamming the comment section. :)
J Dennis 25 Aug, 2021 @ 12:12pm 
Thanks for a good mod. I tried it out against AI. I haven't had time to test it on my gaming group yet,
Is there a way to change the length of the timer in-game? Or is it possible to add that to the mod?
J Dennis 25 Aug, 2021 @ 7:58am 
This sounds interesting. Does it conflict with Multiplayer helper or any other popular mods?
Dartmor  [author] 15 Aug, 2021 @ 6:02am 
Please leave comments which turns types you use the most and why.
Fors 7 Aug, 2021 @ 4:14am 
Gotta try this one. Looks very useful :)
ChessPro2007 6 Aug, 2021 @ 8:29am 
Yeah, I just saw that. Too bad.
Dartmor  [author] 6 Aug, 2021 @ 8:22am 
Sorry, but no. Timer is only for each turn separately.
ChessPro2007 6 Aug, 2021 @ 7:58am 
Great job! Would it be possible to simply give each player a certain amount of time to play the whole game and it pauses when it is not their turn (like a chess clock)?
ChessPro2007 6 Aug, 2021 @ 7:27am 
Wow, great mod! Love the break timer!