tModLoader

tModLoader

Fargo's OmniWield
89 Comments
Yokaipokemine55 7 Jun @ 7:26pm 
Please fix your mod, it was fun to play but now just crashes my Terraria every time I launch when its active
dairrionmacklin2010 5 Jun @ 9:50am 
im unable to play it right now. it says it was meant for 2023.
Penislav 15 Feb @ 2:09am 
Hehehe say bye to your life Yharon, nice mod!:steamthumbsup:
TacoS 14 Feb @ 1:08pm 
Sooo is the mod dropped? non of the resource weapon use said resource (ammo/mana/music/ki) and a lot of melee weapons don't work either but thrown weapons works fine, dunno why
I Darkstar X 5 Jan @ 3:24am 
This gives me an idea on how to make this a mechanic that actually functions well.
Scariestguide62 4 Jan @ 8:26pm 
why does every time I use a bow it always comes out to be a wooden arrow even though I don't even have one in my inventory can you fix it
PunnyJokeRight 16 Dec, 2024 @ 4:53pm 
wish this worked better with the clickerclass mod and at all with signature weapons ngl.
TitanKyojin 7 Nov, 2024 @ 11:47am 
How do we choose what weapons to use? Just wanna dual wield 2 guns.
xander648 29 Oct, 2024 @ 11:10pm 
OH MY P-C
PissBine52 16 Oct, 2024 @ 10:48pm 
P R E F E C T L Y
B A L A N C E D
Bandit 15 Oct, 2024 @ 4:53pm 
haha game go BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRT

- a wise man
joshs.cwgc 13 Oct, 2024 @ 10:59am 
can't get ANY melee weapons to work with this mod. pls help/fix
nosrednA 27 Sep, 2024 @ 11:31am 
Not sure about other mod of redemption beta weapons but the chain of the cosmos doesn't work with this mod.
FPS_addict 19 Aug, 2024 @ 12:12pm 
using whips is fun :D
aero74251 1 Jul, 2024 @ 2:39am 
it keeps crashing how do i fix
仰难 2 Jun, 2024 @ 4:33am 
why do not join a whitelist?
Glitched_Games 27 Mar, 2024 @ 10:48am 
it don't work with maces ):
GhostSprite 17 Mar, 2024 @ 3:36pm 
it wont work ive tried favoriting them trying different settings and everything but it wont work any tips on how to make it work?
Guggibjorn 14 Feb, 2024 @ 12:14am 
i cant make this mod work, ive tried everything i know of, i could need some help pls
McNasty 28 Dec, 2023 @ 6:34am 
Spending mana option is still not working.
COOLGUY_445 5 Dec, 2023 @ 12:12pm 
are flails supposed to work with this mod?
dragonmaster9168 28 Oct, 2023 @ 9:51am 
i don't know if it's intended or not, but when using ranged weapons it doesn't use any special ammo and it defaults to using the most basic ammo, wooden arrows and musket balls, even when i only have other types of arrows and bullets
BloodWasp 22 Oct, 2023 @ 1:11am 
Update to my previous comment. I think that it either fixed itself or me removing some of the mods I felt like weren't adding anything I wanted fixed it. Still would be nice to have the ease of use of selecting specific weapon types, possibly adding a UI or something to add weapons to like a whitelist or something. Or adding a toggle to only use the weapons that are marked as favorite in the inventory. I personally use the slot setting and use 40 so the bottom row isn't used but if I pick something up while farming or after killing a boss it gets used while I would rather it not be. Idk how easy any of my suggestions are to implement but great work on the mods as I said before I have fun playing with them.
BloodWasp 20 Oct, 2023 @ 8:36pm 
Idk if its a side effect of this mod or a bunch of mods together but when using summons they only last for a short while then disappear forcing me to summon them again. I sort of got it working in a way by just having the omniswing summon while im swinging my whip. Would be nice to have a selection box for what weapon types you want to interact with the mod, like melee weapons, ranged weapons, summon weapons and so on. I looked through the settings of the mods that I felt had modified this and either its not toggle able or like I said its just a culmination of mods causing issues. Either way I enjoy all the mods you make.
BP.Toasty 12 Oct, 2023 @ 7:52am 
For some reason it's only firing melee projectiles from the weapons I'm actively holding, it still pulls weapons like boomerangs to fire along with my main weapon. However I cannot make a "Zenith at home".
Esherian 7 Oct, 2023 @ 11:20am 
Rather than Blacklist could you add a Whitelist? Where only the weapons on whitelist can be omni fired?
Eclipse 7 Oct, 2023 @ 6:19am 
and it resolved itself. i have no idea.
Eclipse 7 Oct, 2023 @ 6:18am 
Ok, so, apparently, using Crystalline from Calamity breaks Wulfrum Knives?... idk, but im now just generating endless wulfrum knives from thin air, and they also dont end up in my inventory, either.
orange noob 3 Oct, 2023 @ 5:09pm 
is it broken for anyone else?
Elit3zinhu 15 Sep, 2023 @ 5:45pm 
is this a mfking Fate/Zero reference?!?!?
Lightning Mcqueen 29 Aug, 2023 @ 5:07pm 
I love the concept of the mod but i was really hoping there would be a configuration on what bars i can actually use, i was a big fan of the "Dual Wielding" mod in previous versions for it's simplicity and the way it function with left click right click to shot each weapon independently, do you think there is a possibility in the future you could implement such a thing into this mod, because (Personal opinion) Omniwield and Dual Wield combined with the option to turn either one off in mod configuration would be a dream come true, Dual wielding pick axes for mining and swords, Guns, Bows, than Omniwield for yoyo's and summons/ Magic
Torybr 22 Aug, 2023 @ 3:42pm 
i found what i assume to be a bug but could be a side effect of this mod, when i attack with the summoning staffs it summons the summon, normal right? except when i use the optic staff it creates 2 retinazers rather than retinazer ans spazmatism, which seems to be a sidegrade to the normal optic staff, trading piercing for better damage.
csgofan117 16 Aug, 2023 @ 1:29pm 
Can you make it so that you can config it on and off?
Lessshied 19 Jul, 2023 @ 8:09am 
I love this, also I'm farming seeds with the flower boots for the blowpipe.
END25UE 13 Jul, 2023 @ 8:34pm 
Its time to update right?1.4.4.9 already come!:steamhappy:
Gwesha~~ 10 Jul, 2023 @ 8:29pm 
i honestly thought this would be super op its quite nice but i tested with yoyos specifically vanilla yoyos/the yoyo's from calamity and moomoo's yoyo mod even the mod that makes a zenith yoyo but even with this i cant use more then 1 yoyo D: i can use a yoyo and another weapon though
Rellik 8 May, 2023 @ 7:13pm 
It has problems working right with weapons that shoot multiple projectiles, only shooting one instead of the correct amount. Sometimes it doesn't work at all and it'll only shoot an ordinary arrow as if from a wooden bow...
Rellik 1 May, 2023 @ 8:10pm 
Can we get an option in the configurations for two things I've found not available?
It would be nice to be able to specify which set inventory slot it will use instead of it going one by one down the line, There was a Dual-wielding mod similar to this that had a "secondary hotbar" that saved the items in a memory system that did this really well.
Also, could we get a option to enable omni-wielding the same weapon so we can wield two of the same item at once? I get that this is kinda OP but I'd like the ability to choose.
Evil Derp-Derp 17 Apr, 2023 @ 11:52pm 
I for ranged weapons I was using regular bows - both modded and vanilla - but unless I was directly using the bow it would only fire slow wood arrows. Guns would only fire at a slow pace unless I was using the directly too. I just really hope the firing speed gets fixed.

As for summon weapons, I was using the ones from the Fargo Souls mod. The Kamikaze Squirrels staff let me summoned explosive squirrels over the limit. The Eater of Worlds staff let me summon an unlimited amount of worm heads when using it indirectly - as in, it didn't summon a worm head and extended its length, it just summoned a brand new head each time; I pretty much had 30 worm head floating around - it was the same with the brain staff.

In any case, thanks for responding, and thank you for this mod.
Fargowilta  [author] 17 Apr, 2023 @ 5:24pm 
it SHOULD pick the correct arrow.. What items were you using in this case? I will try to fix the summon issue as well
Evil Derp-Derp 9 Apr, 2023 @ 3:53pm 
I have mixed feelings on this mod. It works somewhat good, but some weapons don't mix.

Some summon weapons spam minions over the max limit, guns fire at a slow rate, and bows only shoot normal arrows at a slow arch rather than the arrow I'm using.
Eden 5 Apr, 2023 @ 3:37pm 
An update? Whats that? Sounds... rare.
Fargowilta  [author] 5 Apr, 2023 @ 6:43am 
I will add that next update (soon tm)
Evronian 27 Mar, 2023 @ 12:13pm 
This mod is great for some silly fun, but I'm really feeling the lack of a whitelist. Any chances that is going to get implemented some day? It'd be great for more "serious" playthroughs.
LiRoX 2 Mar, 2023 @ 9:22am 
Cool mod, love it, but work just with ranged\magic weapons, hope one day this will work with melee weapons\tools
Eden 25 Feb, 2023 @ 6:18am 
oh. oh god this. this is a work of art.
csgofan117 4 Jan, 2023 @ 2:36am 
Exactly, Fargo you are right!:steamthis::steamthumbsup:
Fargowilta  [author] 3 Dec, 2022 @ 6:37pm 
sounds like your mod is personalized to match your attitude!
Pitlos Tails 2 Dec, 2022 @ 11:11pm 
oh and it ignores the limit on the number of slots too
Pitlos Tails 2 Dec, 2022 @ 11:10pm 
lmao this is so bad, it even dupes boomerangs/chakram and doesnt spend bullets or throwables when thrown secondarily unless you hold said consumable/gun as your primary. typical fargo mod, great idea, shit execution