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-Thunderfire cannons are omitted on purpose as they are not included in the Dark Angels lore,other units are there.
-Next update for the primaris will be the Blood Angels and then the other chapters.
Honestly I wish I could speed up things but as I want to things get done well it takes time.
-Carchadons as single chapters are not added (yet) but you can recruit some of their units when you play Deathwatch.
I wish you well in this fine work in the name of the Imperium
The chapters you mentioned are not reworked yet and the Primaris will be added.
An issue I have noticed.
Black Templar's, Blood Angels, Crimson Fist, Exorcists, Nova Marines, Space Wolves, and Death Watch all do not have access to Primaris units.
Is something wrong with my game or is this intentional/not in game yet?
I...AM...SOOOO....LOKING...FORWARD...TO...THAT !!!
By the way,my roadmap is to update all the founding chapters with the Primaris,and so far these are done:
Imperial Fists,Ultramarines,Dark Angels,White Scars and Salamanders.
Next in line will be either the sons of Fenris or the sons of Baal,and after that the others chapters will get their rework including the Deathwatch.
perfect...that sheds light into it.
Then I play without gladius + for now.
Thanx for the quick answer.
With yesterda's update adding the Salamanders I also reduced the size of the mod removing some files that aren't necessary for the mod per se.
At first I noticed a bug that made crash some units like the Fortress deployment and earlier in the day (where I live) I released a hotfix which makes the mod work smoothly.
I suggest you to keep the mod updated with the latest version,,also at the moment Chapters Of The Imperium + is in a stall as I want to first focus on the other chapters to add all the primaris units so i will eventually update it after I am done with this work.
thank you for your updates...really looking forward to play them.
However, the game crashes at this point.
I am running mods in this order:
gladius+ Drukari Path
you gladius+ comptibilty patch
Chapters OTI 1
Chapters OTI 2
I enter the game and as soon as I drop the city...the game crashes
Game error is:
Data manger hp 100 / HQ does not exist.
What am I doing wrong?
Best regards Brother
Added Primaris Salamanders for Chapters Of The Imperium Part 1.
Here are some photos of the units:
https://imgur.com/a/DPEkRpw
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2230480799
https://imgur.com/a/gnD1N4N
I am gonna test these!
The mod community for Gladius is fantastic and we have and had great modders so the choice is consistent.
Here are some of the mods that I use combined with mine.
Devian mods are a must have as they add so much more depth in game as also Dexgattaca remarkable mods such as Cities+ and his great work with the Iron Hands.
Too Many Voices also comes in hand and I have a series of submods as well that works well with my work.
And then you have a little but very successful and extremely useful mod like the Full Citadel Colour Set of Kurziel that is a “must have” especially if you play with Heretics Astartes.
All these mods I use combined with mine and I’m also a fan and supporter of these great works as well.
By the way I never left:) just busy in real life and work.
I am planning to update the White Scars with the Ultima Founding next 😊
great to see you are back in business.
I have Question:
Do you happen to have a list of mods that are compatible with your great work?
I want to get the most out of all the fantastic ideas and work that people like you are providing us.
Best regards and really looking forward to your Spacewolves release.
Thanks for everything you do here!
https://imgur.com/a/5zp8JKL
the crash was the moment i or the ai calls down the outpost or city, it crashed in the building animation
As I was very busy due to my personal life and job I had really little time to mod but here are some updates.
The issue with the CTD with the Crimsons Fists was for you guys who played against or with the Crimson Fists using Chapters Of The Imperium Gladius +.
Now I must be honest to you,after the Gladius + team reduced the models so much I personally didn't like it as I felt everything was so small and so I kept updating the submod but frankly never use it again in game.
Anyway I tested it,and thanks to your precious feedbacks I just provided to fix the issue and release a hotfix,so it should run smoothly now.
For asking me to make the White Scars faster I do understand your request but the core of my mod is to yes give more flavour to the Chapters but not to unbalance things so this won't happen.
load order
gladius +
pt + 1
pt - 1
pt + 2
pt - 2
Can you name me the specific units without voice?
Next week I’ll provide to fix this.
These days I am busy due to work but on Friday I count to use the fix you submitted.
I’ll add you in the thanks list as well 👍🏻
+ Updated a large number of icons (fixed graphical artifacts).
+ Added VindicatorFlavor to Data\Core\Languages\English\Units.xml for all factions.
+ Added Data\Core\Languages\English\Attributes.xml to display Influence and Supplies and their descriptions.
+ Added Omniscope descriptions for all factions in Data\Core\Languages\English\Actions.xml, Traits.xml and Upgrades.xml.
+ Text in Data\Core\Languages\English\Units.xml - AssaultSpaceMarine2Description and AssaultSpaceMarine3Description was not displayed - syntactic error.
+ AssaultMarineSword2Flavor added to Data\Core\Languages\English\Units.xml
+ Added VanguardSword sword name to Data\Core\Languages\English\weapon.xml.
+ In Data\Video\Textures\Images added Faction.dds with a resolution of 270x540, so that the picture is not stretched.
+ Scouts can now get a crack bolt improvement for the sniper rifle.
https://drive.google.com/file/d/1ThGH8QxkfuJCXKbner08OXfP6zaNgMUw/view?usp=sharing
- Delete in Data\Video\Textures\Icons\Traits\BlackRage - Copy.dds
- Delete Data\Core\Languages\English\GUI.xml because it overlaps other localizations and there are no new or changed lines in it.
- Delete WhirlwindMultipleMissileLauncherVengeance.xml and WhirlwindMultipleMissileLauncherIncendiaryCastellan.xml in Data\World\Weapons for all factions, as they are not used and resources are taken from the game itself.
- Remove LinebreakerBombardment trait from all factions, as it is taken from the original game.
There are still a few traits that need to be removed, but I'm tired of doing this.
If there is a desire, I will finish the job.
It's a stupid idea to add the same weapon to each faction if it doesn't have any changes from orig. a game. Because of this, the game guide displays a lot of repeating weapons when looking at weapons.
Installation:
Unpack the fix in the folder with the mod.
But there are chapters like Salamanders that are one of the people's favourite and to don't mention their amazing lore.
Each Chapter has now it's own new Assault Terminator squad that will bring three different choice of Terminator unit including the one with Lightning claws.
Pictures:
https://imgur.com/a/DyXplfW
https://imgur.com/a/0BrMsTU
https://imgur.com/a/sNDFhg8