Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Chapters Of The Imperium - pt 2
209 Comments
Jose117Hd 30 Jun @ 10:13pm 
hey, i'm new to all of this, i'm experiencing delay when my turn starts, like a few minutes till any of my troops make any movement, any idea what could be making this?
Mordoogle 29 Jun @ 10:43am 
So I did finally purchase and download the Firepower and Ultima Founding DLCs but my Dark Angels still do not have voices, so I'm at a loss as to what the issue might be. What is your mod load order @Dubs4k ?
Mordoogle 8 Jun @ 6:33pm 
@Dubs4k ah, that must be it then
Dubs4k 8 Jun @ 6:23pm 
@Mordoogle Everything showed up for me once I DL the required DLC
Mordoogle 6 Jun @ 4:15pm 
So is the issue maybe load order or is it because I don't have the last three DLC that introduced the baseline units used for many of the chapter units?
Brother Severus  [author] 3 Jun @ 10:22pm 
All the voices for each chapters work perfectly with the TMV sub mod that I created.
Mordoogle 3 Jun @ 8:23pm 
So I assume that because each chapter is considered a different faction that is why the TMV mod doesn't apply the normal Space Marine voices to the individual chapters, even though I have the CoI TMV patch subscribed as well? I was hoping my Dark Angels would carry the Space Marine voice lines from TMV but that doesn't seem to be the case.
Commissar Chenkov 29 May @ 1:45pm 
Cannot wait for primaris Blood Angels. Your mod is a must-use, so thank you for all your great work!
Brother Severus  [author] 16 May @ 2:15pm 
Sorry for the late reply as real life is keeling me busy at this time of the year.

-Thunderfire cannons are omitted on purpose as they are not included in the Dark Angels lore,other units are there.

-Next update for the primaris will be the Blood Angels and then the other chapters.
Honestly I wish I could speed up things but as I want to things get done well it takes time.

-Carchadons as single chapters are not added (yet) but you can recruit some of their units when you play Deathwatch.
Dubs4k 14 May @ 7:14pm 
Cant find the carcharodons in game , Have they been added yet brother severus
kurakuh3do 2 May @ 8:07am 
greetings brother severus, do we know when the son of fenris or baal update will be coming out?? thank you for the awesome mod again brother severus.
Cappedu 27 Apr @ 8:12pm 
Thunder fire Cannon Missing from the Dark Angles Research Tree Is this a Bug anyone else confirm?
Casual Housewife 10 Apr @ 1:26pm 
Thank you Brother Severus,
I wish you well in this fine work in the name of the Imperium
Brother Severus  [author] 9 Apr @ 11:06pm 
Nothing wrong,if you check the notes from the front page of the mod it is all explained.

The chapters you mentioned are not reworked yet and the Primaris will be added.
Casual Housewife 9 Apr @ 9:19pm 
Brother Severus,

An issue I have noticed.
Black Templar's, Blood Angels, Crimson Fist, Exorcists, Nova Marines, Space Wolves, and Death Watch all do not have access to Primaris units.

Is something wrong with my game or is this intentional/not in game yet?
Lethal Electrolyte 4 Apr @ 2:22pm 
well at least it's a possibility. keep up the great work!
Brother Severus  [author] 23 Mar @ 5:12pm 
They are not in my high priority list at the moment but for sure they will be added.
Lethal Electrolyte 22 Mar @ 6:43pm 
Been loving these mods by you. But will we ever see the Raven Guard added as a playable chapter?
Namron 22 Feb @ 6:29am 
Oh boy...now you got me truly exited..as the sons of Fenris are my favorit chapter.

I...AM...SOOOO....LOKING...FORWARD...TO...THAT !!!
Brother Severus  [author] 22 Feb @ 5:27am 
Always a pleasure to help and get feedbacks from the community.
By the way,my roadmap is to update all the founding chapters with the Primaris,and so far these are done:
Imperial Fists,Ultramarines,Dark Angels,White Scars and Salamanders.
Next in line will be either the sons of Fenris or the sons of Baal,and after that the others chapters will get their rework including the Deathwatch.
Namron 22 Feb @ 5:21am 
Hello Brother Severus,

perfect...that sheds light into it.
Then I play without gladius + for now.

Thanx for the quick answer.
Brother Severus  [author] 22 Feb @ 5:14am 
Hello Namron.

With yesterda's update adding the Salamanders I also reduced the size of the mod removing some files that aren't necessary for the mod per se.
At first I noticed a bug that made crash some units like the Fortress deployment and earlier in the day (where I live) I released a hotfix which makes the mod work smoothly.

I suggest you to keep the mod updated with the latest version,,also at the moment Chapters Of The Imperium + is in a stall as I want to first focus on the other chapters to add all the primaris units so i will eventually update it after I am done with this work.
Namron 22 Feb @ 4:37am 
Hello Brother Severus,

thank you for your updates...really looking forward to play them.
However, the game crashes at this point.

I am running mods in this order:
gladius+ Drukari Path
you gladius+ comptibilty patch
Chapters OTI 1
Chapters OTI 2

I enter the game and as soon as I drop the city...the game crashes

Game error is:
Data manger hp 100 / HQ does not exist.

What am I doing wrong?

Best regards Brother
Brother Severus  [author] 20 Feb @ 6:52pm 
New update.
Added Primaris Salamanders for Chapters Of The Imperium Part 1.

Here are some photos of the units:
https://imgur.com/a/DPEkRpw
Brother Severus  [author] 19 Feb @ 10:09pm 
Chapters Of The Imperium Part 1 got updated with the White Scars Primaris units.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2230480799

https://imgur.com/a/gnD1N4N
Namron 24 Jan @ 5:34am 
Thanks Brother Severus.

I am gonna test these!

:steamthumbsup::steamhappy:
Brother Severus  [author] 24 Jan @ 4:34am 
Greetings Namron and as usual thank you for being always supportive to my work.
The mod community for Gladius is fantastic and we have and had great modders so the choice is consistent.
Here are some of the mods that I use combined with mine.
Devian mods are a must have as they add so much more depth in game as also Dexgattaca remarkable mods such as Cities+ and his great work with the Iron Hands.
Too Many Voices also comes in hand and I have a series of submods as well that works well with my work.
And then you have a little but very successful and extremely useful mod like the Full Citadel Colour Set of Kurziel that is a “must have” especially if you play with Heretics Astartes.
All these mods I use combined with mine and I’m also a fan and supporter of these great works as well.
By the way I never left:) just busy in real life and work.
I am planning to update the White Scars with the Ultima Founding next 😊
Namron 24 Jan @ 3:37am 
Hello Brother Severus,

great to see you are back in business.
I have Question:

Do you happen to have a list of mods that are compatible with your great work?
I want to get the most out of all the fantastic ideas and work that people like you are providing us.

Best regards and really looking forward to your Spacewolves release.

Thanks for everything you do here!
Brother Severus  [author] 22 Jan @ 11:17pm 
Added Dark Angels Primaris Marines
https://imgur.com/a/5zp8JKL
SecondLich 24 Nov, 2024 @ 10:15pm 
Thanks it works now.
the crash was the moment i or the ai calls down the outpost or city, it crashed in the building animation
Brother Severus  [author] 24 Nov, 2024 @ 4:14pm 
Greetings fellow battle brothers and I apologize for the late reply,be assured that I read all your precious feedbacks.
As I was very busy due to my personal life and job I had really little time to mod but here are some updates.

The issue with the CTD with the Crimsons Fists was for you guys who played against or with the Crimson Fists using Chapters Of The Imperium Gladius +.

Now I must be honest to you,after the Gladius + team reduced the models so much I personally didn't like it as I felt everything was so small and so I kept updating the submod but frankly never use it again in game.

Anyway I tested it,and thanks to your precious feedbacks I just provided to fix the issue and release a hotfix,so it should run smoothly now.


For asking me to make the White Scars faster I do understand your request but the core of my mod is to yes give more flavour to the Chapters but not to unbalance things so this won't happen.
SecondLich 24 Nov, 2024 @ 4:33am 
crashing with missing texture for crimson fist buildings
load order
gladius +
pt + 1
pt - 1
pt + 2
pt - 2
Grzegorz Brzęczyszczykiewicz 5 Nov, 2024 @ 4:44am 
In my opinion White Scars should be the fastest and strongest faction at the early game but also have one of weakest late game potential amongst other factions.
Grzegorz Brzęczyszczykiewicz 5 Nov, 2024 @ 4:41am 
Hi Severus, I appreciate the amazing work you have done in this mod, though I have some suggestions that you have probably already planned. Played as White Scars and didn't really liked that they did not have additional movement speed and swords for close fighting as in the lore, which is frustrating because speed and dueling is their main trait. Also, White Scars should be able to recruit jet bikes and land speeders at the start of the game but all of their units should have much less armour to make them feel actually unique. Heavy armored units should either be removed from White Scars faction or be available much later in the tier. Also as all of their units revolves around speed including flyers should be buffed by a lot by adding additional movement points but removing some of their armour to counteract this buff.
Brother Severus  [author] 2 Nov, 2024 @ 8:45pm 
Fair enough,will work on it this coming week.
Lord Dominion 2 Nov, 2024 @ 8:25pm 
It seems to be all Deathwatch units, regardless of type so far. Thanks for getting back so quickly.
Brother Severus  [author] 2 Nov, 2024 @ 7:21pm 
Thank you for your feedback,as I am out of town for the weekend I’m not in front of my main rig so I can’t check.

Can you name me the specific units without voice?

Next week I’ll provide to fix this.
Lord Dominion 2 Nov, 2024 @ 6:30pm 
Currently playing a game as the Deathwatch, but I noticed they have no voice lines. I am subscribed to TMV and your TMV submod to make everything compatible. I was wondering if it was a bug or if they had not have yet had voice lines connected. Great mod by the way
IronVines 18 Oct, 2024 @ 8:03am 
i lost it...
IronVines 10 Oct, 2024 @ 5:02am 
I found a patch that makes them compatible in the mean time thanks for the answer tho!
Brother Severus  [author] 9 Oct, 2024 @ 7:14pm 
I am not familiar with CCOO but my mod is in principle compatible with other mods.
IronVines 9 Oct, 2024 @ 1:41pm 
is this and p1 usable with CCOO by chance?
SuckUpNoodle! 7 Oct, 2024 @ 7:47pm 
Will the Corvus Blackstar be added to the Deathwatch roster?
Brother Severus  [author] 3 Oct, 2024 @ 11:05pm 
Updated with several hotfixes kindly made by Lord-Draconis :)
Brother Severus  [author] 30 Sep, 2024 @ 7:17am 
Hey Lord thanks a lot for taking time to help and I appreciate it.

These days I am busy due to work but on Friday I count to use the fix you submitted.

I’ll add you in the thanks list as well 👍🏻
Lord_Draconis 30 Sep, 2024 @ 6:05am 
Fixes:
+ Updated a large number of icons (fixed graphical artifacts).
+ Added VindicatorFlavor to Data\Core\Languages\English\Units.xml for all factions.
+ Added Data\Core\Languages\English\Attributes.xml to display Influence and Supplies and their descriptions.
+ Added Omniscope descriptions for all factions in Data\Core\Languages\English\Actions.xml, Traits.xml and Upgrades.xml.
+ Text in Data\Core\Languages\English\Units.xml - AssaultSpaceMarine2Description and AssaultSpaceMarine3Description was not displayed - syntactic error.
+ AssaultMarineSword2Flavor added to Data\Core\Languages\English\Units.xml
+ Added VanguardSword sword name to Data\Core\Languages\English\weapon.xml.
+ In Data\Video\Textures\Images added Faction.dds with a resolution of 270x540, so that the picture is not stretched.
+ Scouts can now get a crack bolt improvement for the sniper rifle.

https://drive.google.com/file/d/1ThGH8QxkfuJCXKbner08OXfP6zaNgMUw/view?usp=sharing
Lord_Draconis 30 Sep, 2024 @ 6:05am 
You need to delete it manually:
- Delete in Data\Video\Textures\Icons\Traits\BlackRage - Copy.dds
- Delete Data\Core\Languages\English\GUI.xml because it overlaps other localizations and there are no new or changed lines in it.
- Delete WhirlwindMultipleMissileLauncherVengeance.xml and WhirlwindMultipleMissileLauncherIncendiaryCastellan.xml in Data\World\Weapons for all factions, as they are not used and resources are taken from the game itself.
- Remove LinebreakerBombardment trait from all factions, as it is taken from the original game.

There are still a few traits that need to be removed, but I'm tired of doing this.
If there is a desire, I will finish the job.

It's a stupid idea to add the same weapon to each faction if it doesn't have any changes from orig. a game. Because of this, the game guide displays a lot of repeating weapons when looking at weapons.

Installation:
Unpack the fix in the folder with the mod.
Brother Severus  [author] 8 Sep, 2024 @ 6:40am 
A plasure Altruin and I agree with you,for some reasons when it comes to games on computer GW always go either with Ultramarines or Blood Angels.
But there are chapters like Salamanders that are one of the people's favourite and to don't mention their amazing lore.
Atruin Augustus 8 Sep, 2024 @ 6:15am 
thank you. we need more games with salamanders brother.
Brother Severus  [author] 22 Aug, 2024 @ 8:31am 
Today Chapters Of The Imperium (1&2 part) get a substantial update with the addition of the Assault Terminators that came with the last DLC and some minors fixes.
Each Chapter has now it's own new Assault Terminator squad that will bring three different choice of Terminator unit including the one with Lightning claws.


Pictures:

https://imgur.com/a/DyXplfW

https://imgur.com/a/0BrMsTU

https://imgur.com/a/sNDFhg8