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The first Export will come at the end of the Haunted Keep of the Slavers in the caverns area.
The second Export point will come at the end of Assault on the Slave Lords in the Slave Block through the secret door.
The third Export point will be at the end of Stockade of the Slave Lords on the 3rd level of the Dungeon where you fight Blackthorn and his troops that are abandoning the Fort.
So basically... Export at the end of...
Haunted Keep of the Slavers
Assault on the Slave Lords
Stockade of the Slave Lords
Then the Final Exit point will be at the end of In Pursuit of the Slave Lords in the Lava Cavern.
The "Armory" portion to the left in the intro is actually the place you can grab gear and even safe rest. That's why its highlighted in the intro. So going to the left is how you "prep" in your words for the adventure ahead if you don't like your current gear/spells.
The door closing issue, that could only be a Solasta bug specifically. I cannot program anything in there. But generally if you close a door in combat you should be able to open it on the next round with that specific character who is in front of the door.
I recommend for that 8 goblin encounter to use either a Sleep Spell or perhaps Grease or perhaps Thunderwave or Burning Hands from a Diagonal position to take out their numbers when they group up.
Then when you start the next adventure you can select the same team (or mix it up).
I'm not the creator of these modules, so I'll let @Silverquick reply on the issues you found when playing.