Arma 3
WebKnight Droids
107 Comments
Jake.ly 11 Jun @ 8:28am 
yep, not working with the new Legion update
Booglice 9 Jun @ 11:56pm 
For anyone wanting to use the new version of Legion both the new and legacy versions seem to work together with this mod
Booglice 9 Jun @ 5:07pm 
Use Legion Studios Legacy for now
Booglice 9 Jun @ 5:00pm 
I think the new Legion Studios update broke this mod
Luckyfalconsolo 9 Jun @ 12:57pm 
I can't spwan the droids in eden and Zeus . Any help?
Grand Professor Corvus 3 Jun @ 1:55am 
I hope he updates with more droids like the Imperial one such as the DT-series Sentry droid and KX-series Security droid.
¤[Joystick]¤ 5 May @ 10:36pm 
Super battle droids don't show up in game at all. Any help?
Phantom 27 Jan @ 3:23pm 
Love this mod, i use it alot in my star wars ops, though i do wish there was a ST-series super tactical droid. They would be so cool to have as a commander for the CIS forces. But still, Great mod!
DoubledaxPT 26 Jan @ 11:42am 
Great mod! The sound, the animation the everything goes very smooth. The only thing that i believe it should have different variations of B1 and the B2 i think they should be more grey thank black.

Keep up with the great work
Rylie<3Damian 12 Jan @ 9:15pm 
Seems like the mod is kinda broken in zeus, droids goes crouching or proning when its being used in zeus
Ghost 24 Dec, 2024 @ 1:17am 
don't worry, i can wait :)
good stuff takes time
WebKnight  [author] 22 Dec, 2024 @ 8:06am 
@Ghost mod is very old, i am gonna rework it at some point, so you will just have to wait for it
Ghost 22 Dec, 2024 @ 7:48am 
Is it possible, to adjust health value when hit by different blaster types?
as Marksman i feel quite useless.
but on a better note: good mod overall
StarSilver117 26 Nov, 2024 @ 3:02pm 
anychance to see magna guards
WebKnight  [author] 1 Nov, 2024 @ 4:28am 
@matsgudmunds one day
matsgudmunds 1 Nov, 2024 @ 4:27am 
will this get updated
Kats [SN] 4 Sep, 2024 @ 10:46am 
Magna Guards from Republic Commando : )
Gojira 1 Aug, 2024 @ 7:02pm 
@nigga if you download the star wars oppositon mod on nexus mod and locally add it that mod has geonosian troops
SoldatXXXex 1 Aug, 2024 @ 2:12pm 
Категорически приветствую! Безупречный мод! У меня лишь 2 вопроса: - Можешь ли ты добавить генозианских воинов, дройдиков перекати-поле и трандошан? И второй вопрос - у меня дроид В2 при попадании в него начинает летать по карте. Это странно) Это проблема не только у меня появилась
Gojira 31 Jul, 2024 @ 4:38pm 
hey does anyone know what mod is adding like scarfs to webnights ais automatically
Swinky 6 Apr, 2024 @ 9:14am 
whenever the B-2s get shot they ragdoll and go flying around. idk if anyone else is having this issue or if i just have a wrong box ticked somewhere
Black-Jack 31 Mar, 2024 @ 9:44am 
I'm noticing an issue affecting B1s specficially in the editor. When they get shot during the scenario, a black box with an error: "deletevehicle: type number, expected object" will occur, referencing AGT\FunctionsAGT_no.sqf

As a result, when that error occurs, I can't place down a lot of zeus modules (for example, the reinforcements, create LZ or create RP) because their dialogue windows won't pop up. If I place said modules down before a B1 gets shot, then they work just fine until a B1 gets shot.

This only occurs when B1s are hit, no effect on B2s or BXs. Any idea what this error is about?
tredavidson77 16 Mar, 2024 @ 1:03pm 
Maybe it could even be possible to bring Trandosians and their weapons from Republic Commando into the game.
tredavidson77 16 Mar, 2024 @ 1:01pm 
I must ask how hard would it be to bring in races like the Geonosians and Umbarans as well as their weapons and vehicles in to the game? Because the one thing that I think would be trouble is the Geonsions flight.
Keeli 29 Feb, 2024 @ 12:25pm 
You are the only person whos capable of bringing magna guards and general grievous to arma. Hopefully thats something thats added to this mod one day! Loving the mod though, b2s are a menace
Trooper_025 19 Feb, 2024 @ 8:29pm 
My only problem is that for some reason they aren't recognized as a kill when you kill them.
i.e.
in the mission complete screen you're not shown as having any kills even if you kill 100+ of them.
In RIS - push you get $100 for each kill by default, and whenever a I kill a droid, I get nothing.
This is the only mod that has this problem and I honestly am not sure what could be causing it.
For some reason they aren't recognized as an entity/person/unit. idk
Bulba 11 Jan, 2024 @ 5:26pm 
Destroyer Droid when?
The omega crazytails 4 Jan, 2024 @ 8:01pm 
You are so good at making stuff on here one day if you feel like it it would be awesome if you could make some new aliens and predators since the ones on here are outdated and the ai they have sucks the marines are great just the predator and aliens are bad
Captain Krunch 10 Dec, 2023 @ 9:01am 
Did battle droids used to fall apart/blow apart when hit or is that not a thing anymore. I have re-installed this recently and found that it no longer occurs, I have tried stripping my mods down to just this and its dependencies however they not longer fall apart- and they bleed now, probably something im doing but any help would be great
WebKnight  [author] 1 Dec, 2023 @ 4:06pm 
@KTN64 i think thats the problem with Legion Studio itself, cause its their models
KTN64 1 Dec, 2023 @ 1:33pm 
Hi,
I am creating a mission for my community. When I put the units "BX Droid Commando " in editor, I can not launch the mission on the server. It is blocked because of an error from ACE_CTS9. When I delete the units in the editor, I can launch the mission.
Sorry if there are mistakes, I’m French :)
kremss_jr 28 Oct, 2023 @ 6:07pm 
any chance we can get a separate health value for commando droids.
SeelieKnight 7 Aug, 2023 @ 1:26pm 
Wow, I was super wrong. I played around with the AI file a bit and figured out that it's actually 'disableAI "COVER"" which is causing units to get stuck facing one direction. Pure ARMA silliness, nothing to do with this mod specifically. My apologies.
SeelieKnight 6 Aug, 2023 @ 6:54pm 
I've been trying to set up a little scenario where there are B1 droids guarding an area, but I'm having trouble getting them to scan around. In the absence of any enemies, the droids are stuck facing towards [0,0,0]. I think I tracked the problem down to the _loopPathfind portion of the B1's AI sqf. It looks like it shouldn't do anything if there is no enemy detected, but when I add the same code to a perFrameHandler on another unit, the problem is replicated. Might be worth just taking out the pathfinding part of the AI? I know the droids mostly just walk toward enemies, but it is nice if they can do a few other things too.
Prime Minister Sinister 4 Jul, 2023 @ 9:56am 
Is there any possibility of making a version of this mod without the Legion Studios dependency? I don't really play Star Wars stuff but the features of this mod are super useful for doing things like Terminator or Scion Conflict missions, but I don't want to have to load up 5 gigs of clone trooper equipment that I won't be using.

And I'm not the kinda guy that feels the need to append praise any time I make a request, but I do have to say you are one of the most talented modders I have ever seen. The wizardry you can accomplish on this antiquated, broken-as-all-hell engine is truly amazing. I still struggle getting together a proper config file for custom units lol
YeroZenn 11 Jun, 2023 @ 2:09am 
Amazing Mod, hope to see more star wars melee units in the future, I was thinking of wookies smashing up some clankers
Harald 5 May, 2023 @ 11:23pm 
Hello, I like the mod, but I have a few complaints. With current system, it can be really frustrating to kill droids with DMR/Sniper rifles, no matter the distance, damage and hitplace, it'll always be 5 hits. Also, grenade launchers seems to do vastly lower damage, B1 can tank like 3 40mm. Is this how you imagined this mod to work, or this can be changed?
WebKnight  [author] 12 Apr, 2023 @ 7:40am 
@Demestos i was just lazy and copypasted that part XD
Demestos 12 Apr, 2023 @ 4:35am 
Not gunna lie, i find it extremely funny that each paragraph starts with "Proper steel materials". My guy you sold me at droids, you're sales pitch is not needed fine sir.
Firedog007 6 Mar, 2023 @ 10:54pm 
Probably won't happen but are there any possible plans for more drouds to be added to the pack? Like IG-100 Magnaguards, B3 units and possibly others?
Ninomae Lanceris 27 Feb, 2023 @ 2:14pm 
Would be cool to have Clone Commando with melee, as analog to BX Droids
KJW 24 Sep, 2022 @ 3:34pm 
Wondering if there's any chance of a compat with this and your melee? Glory killing droids has... interesting results, would really clean this off imo
WebKnight  [author] 24 Sep, 2022 @ 1:31pm 
@Cabana yep yep
Cabana 24 Sep, 2022 @ 12:42pm 
Just wondering if my star wars unit could repack this into our Aux mod? Thanks in advance!
demitre2014 4 Jul, 2022 @ 8:01am 
freaking love your mods , you should do a killzone mod with helghast and isa and terminator.
Draakon 29 Jun, 2022 @ 3:29am 
Can you use this without the melee mod? It's very janky, scripting is bad and in general not good.
АverageЛogin 26 Jun, 2022 @ 12:02am 
This is great! Though the B1 melee doesn't seem to work at all, and the B2 melee works only occasionally
IAmCalledJay 19 May, 2022 @ 5:27pm 
@tony fetticinni They are mods that make the AI more intelligent and more fun to fight. I find default AI unusable. The only incompatibility is that the B2 just flat out stops working. When it is told to attack it stops shooting and moving.
OG Alcoholic Stepdad 17 May, 2022 @ 9:37pm 
why would either of those mods be used with a mod like this?
IAmCalledJay 10 May, 2022 @ 4:07am 
I heard this mod is incompatible with AI mods like VcomAI and LAMS, is this true? If so have you thought about making any kind of compatibility mod for these AI mods? Love the mod, thank you.