RimWorld

RimWorld

Reclaim, Reuse, Recycle (Continued)
135 Comments
Mlie  [author] 11 Jul @ 9:25pm 
@dysaster Updating all my mods, see Discord for progress
dysaster 11 Jul @ 9:23pm 
🙏 1.6 🙏
Mlie  [author] 19 May @ 3:20am 
@hellyfire07 The description list how to extract implants. Whether a specific modded implant can be harvested is up to the mod-author that defines it.
hellyfire07 19 May @ 2:35am 
is there a way to harvest every single implant from corpse? Such as V.O.I.D brain implant.
Farbott 26 Apr @ 11:12am 
Oddly enough a royalty dlc nuclear stomach either isnt harvestable and im going to be dissapointed very soon or theeres a bug with it, they're trying to feed the corpse to the tree despite the storage only being for fully harvested bodies rather than dump it in my recycle room
PapaJuicy 18 Apr @ 5:55pm 
is there a reason i cant harvest an aesthetic nose?
Mlie  [author] 22 Dec, 2024 @ 11:08pm 
@ST3WI3101 Please see the Reporting Issues section described above
ST3WI3101 22 Dec, 2024 @ 2:54pm 
I have been stumbling upon an issue i guess you can say? Pawns and mech keep trying to harvest a corpse over and over again with nothing happening to it. If a pawn does it once in awhile it says failed in catastrophic way, sometimes not, a mech doesn't say anything.
Mlie  [author] 2 Dec, 2024 @ 12:31am 
@ST3WI3101 Sounds like bad luck, there are no special rules regarding what will get harvested.
ST3WI3101 1 Dec, 2024 @ 2:26pm 
If i end up harvesting a corpse with a bionics and a death acidifier, the acidifier is the only one that gets harvested every time. Is that suppose to happen, bad luck or a setting i can change?
Marconius 29 Oct, 2024 @ 6:11pm 
I ran into another issue: Fleshbeasts from Anomaly seem to be treated as having harvestable parts. My colonists actually tried to perform a harvest job, but got nothing; and then kept trying, over and over, on the same Fleshbeast.
Mlie  [author] 10 Oct, 2024 @ 2:06pm 
@Marconius No, all vanilla have their properties correctly set afaik
Marconius 10 Oct, 2024 @ 2:02pm 
I meant in vanilla, I'm not using any mods that could affect this, I'm fairly sure.
Mlie  [author] 9 Oct, 2024 @ 11:30am 
@Marconius Anything is possible, any mod can patch it I guess.
Marconius 9 Oct, 2024 @ 10:51am 
Is it possible some of these items don't have their tech level properly set, since it was assumed it wouldn't be used for anything?
Mlie  [author] 7 Oct, 2024 @ 12:24am 
@Marconius This mod does not change techlevel of items, it uses them as is
Marconius 6 Oct, 2024 @ 4:50pm 
Apparently a Field Hand counts as Primitive, which seems odd to me. Unless I messed up something in my stockpile settings.
bTrysin 19 Sep, 2024 @ 10:58pm 
There's no non-sterile sandevistan or any other reuse recycle version so uh shrug, anyways, thanks for verifying that it should work I guess.
Thanks for your time.
bTrysin 18 Sep, 2024 @ 8:35pm 
I think I added this mod before I found the person with the implant, but would it matter if I added this afterwards? Just trying to problem solve and see if I have to cheat the item in or if I can still do it legitimately.
bTrysin 18 Sep, 2024 @ 11:04am 
Harvest corpse (Glittertech)
Allow rotten, fresh, unextracted, extracted, Unharvested (primitive), Unharvested (advanced), Unharvested (glittertech), Humanlike corpses
If any of that matters - thanks for your time.
bTrysin 18 Sep, 2024 @ 11:00am 
excluding that dumbass Sightstealer I removed from the list
bTrysin 18 Sep, 2024 @ 10:59am 
@Mlie When I try to get a colonist to use the Harvesting table it says that there's (more or less) nothing to harvest (I can't quote it, I sent the peeps out).
Mlie  [author] 18 Sep, 2024 @ 10:57am 
@ItsLunar_Ytv That implant is a spacer implant, so should work
Mlie  [author] 18 Sep, 2024 @ 10:17am 
@ItsLunar_Ytv Could you link to that mod?
bTrysin 18 Sep, 2024 @ 10:12am 
I have Glittertech Harvesting (and Basic Refurbishment) and I've been unable to harvest a Sandevistan (from Sandevistan 3 with a balancing mod) from a humanlike corpse. The research tree seems to classify the Sandevistan as a Bionic Replacement.
Thanks for your time.
whenwrašk 15 Sep, 2024 @ 12:45pm 
@Mlie that seems like it'd be more difficult to determine, though, which bionics are internal or external. plus, i'll admit i use the Death Acidifiest mod that not only destroys their equipment, but also flash-melts the meat off their bones and instantly turns the killed pawn into a desiccated one- which would definitely affect all the bionics, not just the external ones. but that'd be entirely up to you which route you'd go with, if either.
Mlie  [author] 15 Sep, 2024 @ 12:19am 
@whenwrašk I guess, but according to the description it gives chemical burns where the apparel was so I assume only external bionics covered by apparel should be affected?
whenwrašk 14 Sep, 2024 @ 11:45pm 
@Mlie the Death Acidifiers that the Imperials have implanted sometimes in vanilla, right? it destroys all of the Imperial soldier's gear so you can't salvage it when they die. my thought was that, by extension, it'd make sense for the Death Acidifier to irreparably damage any of their bionics, right?
Mlie  [author] 14 Sep, 2024 @ 11:42pm 
@whenwrašk Not sure I understand, could you explain a bit more in detail what you want added?
whenwrašk 14 Sep, 2024 @ 11:38pm 
@Mlie sorry, vague. like a layer of depth, layer of difficulty, something for the player to consider.
Mlie  [author] 14 Sep, 2024 @ 11:13pm 
@whenwrašk What do you mean by adding a layer?
whenwrašk 14 Sep, 2024 @ 5:00pm 
just a feature suggestion, i think it'd make sense and add a layer to this if Death Acidifers destroyed implanted bionics.
Mlie  [author] 9 Sep, 2024 @ 1:05am 
@Sycamore The issue with entities seems to be that there are no defined parts to spawn in thier definitions. My guess is that the game do not intend for them to be removed.
Sycamore 9 Sep, 2024 @ 12:48am 
Do entities have harvestable parts? When I kill some toughspikes my pawns will grab one and go through the harvesting sequence, but nothing gets harvested and because nothing gets harvested, the pawns pick it back up and try again. Infinitely since I have it on "forever."
Pyro Gnome 30 Aug, 2024 @ 2:16am 
The problem corpse in question seems to be flagged as harvested based on some stockpile science, so the "revenant vertebrae" augment isn't being recognised properly.
Pyro Gnome 30 Aug, 2024 @ 2:11am 
I haven't been able to extract a "revenant vertebrae" augment, though more ordinary bionics seem to be working.
Mlie  [author] 14 May, 2024 @ 2:57am 
@BloopinGloopin You cant expect anyone to help you with that little of info.
BloopinGloopin 14 May, 2024 @ 2:29am 
I can't harvest the same corpse twice even if it has more parts is this intended or am I doing something wrong? plz help :steamsad:
Mlie  [author] 14 May, 2024 @ 2:21am 
@Slaine Please see the Reporting Issues section described above
Slaine 14 May, 2024 @ 2:02am 
Have an issue where I have harvested parts and build the bench to refurbish and clean them. I have a lot of these part but when I righ click on the table it says missing body parts even though I have them.
Mlie  [author] 29 Apr, 2024 @ 10:12pm 
@had There are mods that lets you minify things that you can use for that
had 29 Apr, 2024 @ 2:48pm 
Should you make benches moveable?
Target 29 Dec, 2023 @ 7:34pm 
Anyone else having this bug. So when the corpse had a body/torso implant like "death acidifier" and a pawn removes it, the whole body part is gone, happens to every other body part as well but if its the torso then all the limbs are gone too. Then i have this corpse on the table that everyone tries to haul to storage but nobody can touch or move it.
Alexander Zagirov 29 Aug, 2023 @ 7:30am 
Well, guess this is also a way to fix it
Mlie  [author] 29 Aug, 2023 @ 7:25am 
@Alexander Zagirov I think there already exists mods where you can modify the properties of things.
Try https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1084452457
Alexander Zagirov 29 Aug, 2023 @ 7:21am 
@Mlie, can you add settings to manually assign artificial parts to complexity categories? Right now, even prosthetics from the base game end up in the wrong categories. Drill arm for some reason counts as medieval and ends up in the primitive category.
[岗] Señiorita woofers 20 Aug, 2023 @ 10:25am 
Thx for offering help so quickly tho <3
[岗] Señiorita woofers 20 Aug, 2023 @ 10:20am 
Because you cant harvest Parts under 50% health the body counts as harvested
[岗] Señiorita woofers 20 Aug, 2023 @ 10:19am 
My fault i take back everything i said