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cl_crosshair_blue 255
cl_crosshair_green 255
cl_crosshair_red 255
cl_crosshair_thickness 1
cl_glow_survivor_b 1.0
cl_glow_survivor_g 1.0
cl_glow_survivor_r 1.0
cl_glow_item_far_b 0.3
cl_glow_item_far_g 0.3
cl_glow_item_far_r 0.3
or are you planning to put the same tweaks on the compact version of SCHISM
Moved the activity feed to the top right.
Unfortunately I have not been able to figure out how to move the activity feed to another location. I did have a look at Gary's to see how they did it and I still couldn't figure it out, as they seem to be using multiple custom scripts.
The only other improvements I could see with this Schism is making the healthbars on the "TAB" screen consistent and solid white, and healing/progress bar also a far simpler solid white without the gradient/background but honestly? I'm not complaining!
Thats why in the original SCHISM mod the icons were that far down.
1 - Primary Icon (Hidden)
2 - Secondary/Melee Icon
--- Bottom of the Screen
3 - Grenade
4 - First Aid
5 - Pills
The killfeed should be moveable but not sure about its box. I'll do something about it on a later date.
Did not see anything for the pickup icons.
I believe I saw a couple of lines for incendiary/explosive ammo icons so hopefully it can be moved. However I have no idea why the bullet icon disappears.
And unfortunately there's also a similar bug with the M60.
- remove the background from the killfeed, maybe move it to the top right like in other source games?
- Remove the square around the item pickup icons
- When you use incendiary/explosive ammo the icon is placed above the ammo counter, not next to it like the bullet icon is, and the bullet itself disappears. Is this intentional or might it be a bug causing it not to be in the same spot as the bullet icon?
Thank you :)
Standalone, the original mod isn't required.
but in Incapacited state, Survivor icons are gone. please fix.
and i prefer primary weapon icons...