RimWorld

RimWorld

Vanilla Ideology Expanded - Hats and Rags
125 Comments
StockSounds 4 Jul @ 5:12pm 
Do people even use specialist apparel on purpose, actually?
|_| Clyax 7 Mar @ 7:28pm 
@Nirasti Yeah, it looks like this is only for specialist roles instead of allowing for preferred apparel.
Nirasti 6 Sep, 2024 @ 1:05am 
I can't seem to make rags a preferred apparel for some reason. It does not show up on the list
BingoBungus 29 May, 2024 @ 12:46am 
Nothing says Space Fantasy like some cool hats. :D
femoral2 4 May, 2024 @ 6:41am 
The stats of these hats are weaker than Vanilla. I am comparing with the Devilstrand material and it doesn't make much sense. They should have 28% Armor Sharp, 7,2% Armor Blunt, 60% Armor Heat with this material.
Big Cheese 16 Feb, 2024 @ 3:07pm 
D:
Scald 27 Nov, 2023 @ 3:40pm 
time for rimworld kkk
Troy 4 Sep, 2023 @ 9:18am 
Hey, why can't I use a crown or a jarl's crown as a ideology apparel? WOuld be very much fitting. Thanks!
TurtleShroom 10 Jun, 2023 @ 7:43pm 
Hello.

I am making a Mod that involves changing the way Beads work, and I accidentally discovered an oversight you made. This does NOT cause an error unless a certain element of the Beads is altered in a sub-Mod, which I did. Implementing the suggested change would increase compatibility if anyone was to make their own Mod that depended on this Mod's assets.

You can find the discovery here: https://www.steamcommunity.com/workshop/filedetails/discussion/2567387768/3052863612128469785/#c3810655055441949225 .
Sacheverell 16 Dec, 2022 @ 1:43pm 
Right, isolated the issue in case anyone else runs into it - for me, it was the Adeptus Mechanicus Armory mod, possibly because of how it handled clothing/faction restrictions messing with other things.
Sacheverell 16 Dec, 2022 @ 12:14pm 
Hm...more testing. Stripped every mod but this one, and its dependencies. Hats are right where they should be, so it's not this mod at least. Woo! Narrowing it down, will keep poking to see which mod is breaking hats.
Sacheverell 16 Dec, 2022 @ 11:03am 
Done some testing with load order and such, but came across a really weird quirk: if I add one of the new hats or shirts to the ideo's preferred apparel section (relaxed or required doesn't matter), I can then assign it as a role apparel. But only those.
Sacheverell 16 Dec, 2022 @ 10:48am 
In fact, other than the button-down shirt, none of the new hats or outfits are showing up in any role, and all but specialist roles can't even assign vanilla hats OR outfits.
Sacheverell 16 Dec, 2022 @ 10:36am 
Anyone else had an issue where you can't assign any clothing, or in some cases only one piece of clothing, to any role?
Hellzbellz1234 19 Nov, 2022 @ 11:11am 
hey you know that hat from MH:World, the wiggler hat, that would be a cool addition, unfortunatly i dont think it would fit with the "vanilla like" philosophy:winter2019sadyul:
Crimson 14 Nov, 2022 @ 9:41pm 
Could you add some profession hats/apparel as well? Hard caps for construction workers, straw-hats for farmers, flashlight helmet for miners, face masks for medical profession, etc. ?

I like the idea of the mod but I can't take my melee specialist seriously while wearing a horse mask
coldcell 6 Nov, 2022 @ 4:26am 
Would love for this mod to also add items from other dlcs/other mods.

Thank you.
Pythias 1 Nov, 2022 @ 5:45pm 
Is there any chance this mod or another in the Vanilla Expanded series would be able to patch apparel from Biotech such as the Sash or Face mask with Ideology to allow them to be set as preferred apparel?
cerhio 24 Oct, 2022 @ 12:11am 
The commissar hat seems to be appearing behind hair. It's the lady hair that goes down over the shoulders. This makes me realize I don't know women haircuts.
Oskar Potocki  [author] 23 Oct, 2022 @ 1:32pm 
Which just means you didn't download the update. Look at the top, says 1.4, which means I pushed it to Steam. Nothing else I can do, the mod is literally updated.
mvtemp 23 Oct, 2022 @ 12:37pm 
This mod shows up as not for version 1.4 when I try to add it back into my active mod list.
dinosaur 9 Aug, 2022 @ 4:05am 
these don't seem to be showing up at all in role generation. Does anyone know what the issue could be?
ZX Zero 18 May, 2022 @ 11:37am 
how to make a moded hat appears in ideology apparel desired list?
Shira 7 May, 2022 @ 2:05am 
is the Headbag a reference to THAT one group of people?
if yes;nice
if no; still nice
Herald Rejn 24 Apr, 2022 @ 1:32am 
Is there any option to make this cute hats like horse or bag hat to be able to wear them on the helmets? :D Horse army is nice but getting 1 shot in the head is NOT nice.
Evil Tactician 28 Feb, 2022 @ 11:32am 
My mod definitely does this as both this mod and mine patch IdeoRole_MedicalSpecialist in the same way and add a node which is missing in Vanilla.

If the node existed in Vanilla but was otherwise left blank, this wouldn't be a problem. I'll see about implementing a patch by detecting Hats & Rags and work around it for now.

There's likely a few other mods which might suffer from the same.
Oskar Potocki  [author] 28 Feb, 2022 @ 3:48am 
You must have another mod duplicating the xml node. Trying without any other mods will prove that, and then enabling mods one by one will tell you which one.
Thetaprime 27 Feb, 2022 @ 9:23pm 
I'm getting this with this mod loaded in virtually any position:

XML error: Duplicate XML node name roleApparelRequirements in this XML block: <PreceptDef ParentName="PreceptRoleMultiBase"><defName>IdeoRole_MedicalSpecialist</defName><label>medical specialist</label><description>A special ideoligious status focusing on medicine to the exclusion of all else. This specialized role gives improved surgery and tending efficiency, and the ability to boost the medical abilities of nearby allies. Believers who receive care from one of this role will be happy about it. Holders of this role will refuse to do any kind of violence, and won't perform some non-medical tasks.</description><iconPath>UI/Roles/SpecialistMedical</iconPath><nameMaker>NamerRoleMedicalSpecialist</nameMaker><roleRequirements>

etc.
jemandanderes 9 Feb, 2022 @ 2:02pm 
All you need is a streimel
Oskar Potocki  [author] 3 Feb, 2022 @ 9:06am 
You can patch them!
Pazik 2 Feb, 2022 @ 4:30pm 
Can you give these effects? I really want headbag to lower social impact.
Horse mask can increase it, while things like commissar hat could lower mental breakdown threshold...
Coolchilion 2 Dec, 2021 @ 5:07pm 
is there additional support planned for VIE:M&S? Or is it unnecessary?
Like giving the chef toque to the patissier role or giving the shirt and tie for the trader role.
HydroFrog64 29 Nov, 2021 @ 1:39pm 
Why can't I craft anything from this mod? for an example right now im trying to craft the skullcap at a crafting spot but its not showing up and I have no idea if I need to unlock something first or something.
DigiDragoon 7 Nov, 2021 @ 12:14am 
I hope they add the option for Blood Court ideologies to use the Spike Crown that the other vanilla 'violent' memes get.
Zergologist 24 Oct, 2021 @ 5:26pm 
This mod isn't patched yet for the most recent addition to the ideology expanded arsenal. The specialists added by that mod haven't been given the apparel normal specialists have.
Frozen Husk of an Anarchist 23 Oct, 2021 @ 12:45pm 
This is compatible with CE now, just as an FYI
SaitoYui 11 Oct, 2021 @ 9:51pm 
It doesn't appear that I can use Military Cap, Military Beret, Military Uniform, or Commissar Cap on a non-supremacist faction, even though it says Collectivists can use it.

Additionally, a lot of these items don't appear to be available to leaders, but the Moralist and Specialist can wear them. This has resulted in my leader not being able to wear the Commissar cap on my Militarist faction.
[Khorne] Shits'N'Giggles 13 Sep, 2021 @ 1:13pm 
Does anyone know if there are compatibility issues with this mod? i have this mod installed and i have the role apparel unlocked but i cannot see these items when choosing clothes.
OOZ662 8 Sep, 2021 @ 10:26pm 
@johnsaki No, "profane" seems much more appropriate given it requires pain, supremacist, or raider ideology.
johnsaki 7 Sep, 2021 @ 10:17am 
Small item, but you used the word "profane" in the tool tip for the spiked skullcap. I believe the word you meant to use was "profound".
AceintheSol 17 Aug, 2021 @ 8:15pm 
Hi friends, loving this (and p much all VE mods) for my gameplay!! Just wanted to ask if y'all could allow the slave body strap with the rags, or if not perhaps enable a slave suppression stat? If not, that's cool. Thanks for your hard work and cool mods
Gergoric 17 Aug, 2021 @ 2:12pm 
would it be possible to make the headwear wearable with helmets? Especially the spiked skullcap or the deer skull would look quite nice.
Quetzalcoatl 17 Aug, 2021 @ 8:23am 
I didn't see the Patreon (I'm sorry I'm an unworthy pleb), but I just saw your roadmap post on reddit. Seems like Memes & Structures is the update I should be looking forward to. You mentioned Shinto there so that's reassuring.
Skele₊ 16 Aug, 2021 @ 5:20am 
Its really hard to read those item descriptions, using a light grey on white :[
Oskar Potocki  [author] 16 Aug, 2021 @ 1:36am 
You can check our patreon for a roadmap outlining future content but yes.
Quetzalcoatl 15 Aug, 2021 @ 4:53pm 
Hey Oskar. I was wondering if there are plans to add more styles that affect sculptures, floorings and furnitures in the future? (VIE - Styles?)
I find it lacking that we can make treehuggers in the game but they don't have their own specific style. Closest is animalist, but you can make meat eating treehuggers so that's conflicting.

If there are plans, my personal suggestions are: Treehuggers (I don't know a good name), Shintoism (IRL religion), and Industrial (Steampunk if you wanna push it).
Knot 14 Aug, 2021 @ 11:16am 
Thanks you guys, I like this man, I always complain why I can't have Mitre in this game when you have Origin Christian faith lel but It would also be nice if you can add Mitre tail(The 2 tail behind bishop hat) and Papal Tiara :D
Brink 13 Aug, 2021 @ 3:00pm 
Love the mod! The rags and beads are perfect for my Buddhist, transhumanist monks. For some reason I can't make them preferred apparel for the ideology as a whole or make it required apparel for any role other than moral guides. Was wonder if this is intentional or a bug/mod conflict.
taciturn(o) 12 Aug, 2021 @ 4:17pm 
Will you guys make a patch for Vikings, Settlers and Medieval?
Onkel Wombat 12 Aug, 2021 @ 7:53am 
omg! The commissar hat is perfect for my Space Socialism ideo!