Total War: WARHAMMER II

Total War: WARHAMMER II

OvN Wandering Flagellants
21 Comments
Herald of the End Times 28 May, 2023 @ 4:06pm 
WH3
Winter 7 Oct, 2022 @ 8:39am 
I remember these guys from Shadow of the Horned Rat on PS1!
Jon 29 Aug, 2022 @ 10:02am 
k thank you, ill check it out
shaky_rivers  [author] 29 Aug, 2022 @ 4:32am 
@Jon - It won't need an SFO submod, SFO also uses vanilla units and just edits their stats, try it and you'll see the stats are correct to whatever overhaul mod you are using
Jon 27 Aug, 2022 @ 8:17am 
Is there a sfo submod at least?
shaky_rivers  [author] 27 Aug, 2022 @ 3:01am 
@jon - I use the vanilla Flagellants, so the stats will be the CA ones
Jon 26 Aug, 2022 @ 10:13pm 
Are the Flagellants stats in par with The Last Kiss update?
shaky_rivers  [author] 9 Oct, 2021 @ 4:54am 
@〤Aquila - It should be
〤Aquila 8 Oct, 2021 @ 11:12am 
is this coop compatible?
shaky_rivers  [author] 30 Sep, 2021 @ 12:20pm 
should work fine with them I think
Ciaphas Cain 21 Sep, 2021 @ 10:12pm 
Yo Shakyrivers, any idea if this works fine with Sigmar's Heirs and Sons of Sigmar? I don't see why not but suppose you know your mod better than me!
cybvep 15 Aug, 2021 @ 12:21am 
Use them as expendable line holders and emergency units. They will fight to the last man which means that they can hold pretty much anything for some time while you use artillery, ranged units or cavalry to make the killing blow. Unlike typical chaff troops, these guys can also fight back, especially if you are playing as Volkmar. I've been using them for the entire campaign and they always had some use. Wouldn't be my choice for Karl Franz's army, though.
Norman 14 Aug, 2021 @ 11:40pm 
Very cool, I've been looking for these kinds of campaign mechanics mods with loreful stories behind them. Anyone have a recommendation on how to use Flagellants? They seem so weak whenever I use them.
Eisen 12 Aug, 2021 @ 11:32am 
It would be cool if you could create a similar system to the whaaaag for the empire. Perhaps it could be strictly for warrior priest commanders as they attract a following/renown for their faith.
Ciaphas Cain 8 Aug, 2021 @ 5:09pm 
This is much better in my opinion, it's loreful af.
shaky_rivers  [author] 8 Aug, 2021 @ 1:09am 
@meuhoua - You could do it that way but I prefer this way. This has synergy with an existing mechanic, if it was a new separate mechanic it would be a bit lacklustre. You also have direct influence over imperial authority so you control the mechanic, where you have little influence until later the imperial lands but it's personal preference
SirFalger 6 Aug, 2021 @ 8:41pm 
YES GAGA YES!
Ciaphas Cain 6 Aug, 2021 @ 3:50pm 
This is so cool, and I fucking love that description at the beginning :D :burning_flames: :burning_flames: :burning_flames: :chaos_star:
Rusty Shackleford 6 Aug, 2021 @ 2:56pm 
@NoSkill That might be cool as an award for high authority, more citizens are willing to fight for you or whatnot.
NoSkill 6 Aug, 2021 @ 8:24am 
I thought about that for free company milita, tho flagellants certainly fit aswell.
cybvep 6 Aug, 2021 @ 7:24am 
Excellent idea.