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if what you say is true idk how but something must be conflicting
also there isn't a bug with the sprites, it just displays a full heart for half hearts
Also no, Tainted Lost isn't supposed to be able to grab those hearts at all. They shouldn't even be spawning, technically. Are you playing coop with someone else that isn't The Lost?
also doesn't work properly with t.lost
@thelucas2000 yes, if your maximum health changes, your immortal hearts can disappear if they get "shifted" off of your hearts, or onto a red heart. This is because the modding API is very limited.
I'm currently working on a workaround that will refund your immortal hearts when this happens.
As someone mentioned before, I also strongly recommend (if possible) to change the soul hearts given by Revelation and Act of Contribution (and maybe other angel items?) so instead of soul hearts you receive Immortal Hearts.
@kittenchilly oh, thanks! That would be cool, I don't think Steam is the best platform for this stuff though so you may want to either send it to me on Discord or put it in a pastebin/github gist.
Picking up 2 hearts also shouldn't be caused by this mod (but picking up an immortal heart at half a soul heart will effectively result in 1.5 hearts gained if you clear the next room).
I'm aware of the issues with Glowing Hourglass, but the game's modding API simply does not provide me with any way to deal with it. I'm currently working on fixing at least one bug related to it, though.
The game doesn't allow me to add proper collision to the heart pickups, so that's why you can sometimes get 2 overlapping each other.
Picking one up as Esau will currently not yet show them on the HUD, but they will still work. Same thing when picking one up as Tainted Jacob or Tainted Lazarus. I'm currently trying to get all of those to work properly.
Thanks for your feedback.
Thanks for the report, I will fix this in the next update.
If you're playing coop and not all of the players are Keeper, Immortal Hearts can still appear. However, trying to pick them up as Keeper in this case will turn them into 6 blue flies instead.
Now that those bugs are fixed, I really don't think they are too powerful or too common. They are good in the hands of skilled players who can ensure that they don't take more than 1 hit per room.
@eywright that's what the hearts initially did, but people got confused over the extra "half" soul heart that they got for free. With how powerful they are, I think it's a fair tradeoff to leave this as it is. It will automatically refill the next time you clear a room, anyway.