RimWorld

RimWorld

Folia Race
101 Comments
The Spare Ace 26 Nov, 2022 @ 5:22pm 
This mod is no longer being updated. So no 1.4. If someone ever wants to fork it in future, go ahead.
Cosmic Downpour 19 Nov, 2022 @ 9:37pm 
I love this mod but it seems totally broken in 1.4 :C
HIM🐀 16 Nov, 2022 @ 1:28pm 
Mushroom folk were indeed very cute, can't wait for 1.4 update and mushroom genes
Terry the mushroom 22 Oct, 2022 @ 1:31am 
I beg of you. MAKE THIS COMPATIBLE WITH 1.4! I'm dying of mushroom-starvation. : (... I need my little mushroom colonists.
Seanggag 9 Aug, 2022 @ 12:48pm 
Cute twink, I made a Korean translation. I have no plans to upload translations to the Workshop. I would like to pass it on to you directly. here : https://drive.google.com/drive/folders/1RxBz0-YTKC0mUfT-vbfHW4Eu5endH3C3?usp=sharing
A Mauve Sweater 2 Jun, 2022 @ 7:39pm 
@Satan Living up to your name Lmao :steamthumbsdown::steamthumbsdown:
morganmc 7 Apr, 2022 @ 5:08pm 
Is it possible to fix missing "Vine Flowers" without cheating? One of my Folians got his shot off and now he's getting into constant social fights because everyone hates him because he's disfigured.
TapDancingYimmy 21 Mar, 2022 @ 7:31pm 
aw poor vitelotte!
Satan 12 Mar, 2022 @ 12:50pm 
Hi! I love the races you've made to make the game more interesting. I was wondering if you could make it to where these races will give honor if sold to slavery to the empire tribute collectors? Right now you can hand them over to the empire but will get no honor for it.
Bread 3 Feb, 2022 @ 11:22pm 
this mod is so cute, i like this style :steamthumbsup::steamhappy:
cerealjerk 20 Jan, 2022 @ 3:08pm 
Great mod,thx.
Slam 4 Jan, 2022 @ 10:35pm 
Is there a way to reduce the potatoids work speed so they are not so op?
ryanizawsum 3 Dec, 2021 @ 2:43pm 
Hey, noticed something while playing in one of my games, bionic eyes don't show up properly on Folian race (the part is place on the neck area rather than over the actual eye). No gameplay impact, just a visual thing.
Archon 29 Nov, 2021 @ 5:32pm 
Can the mod be safely removed from saves? (Assuming none of the pawns are spawned, building isn't on the map, etc.)

This is certainly one of the best race mods; just wondering whether to risk it on some of my long-standing colonies.
Jaywack 17 Nov, 2021 @ 2:31am 
Are Deathkaps supposed to spawn with the "Folian Privilege" adulthood trait? I just noticed a visitor with one, I thought that was only for Folia.
trmplays 7 Nov, 2021 @ 3:05pm 
cool concept and art but numbers are too imba compared to other races (imo)
Doom 1 Nov, 2021 @ 6:21pm 
Can you make it so my colonists wont get a mood debuff for cannibalism since they are plants.
Butyr 30 Oct, 2021 @ 8:29pm 
Is this compatible with CE?
Miradus 12 Oct, 2021 @ 10:33am 
I really enjoy alien races. Not the cutesy cat girl ones that are so prevalent in the workshop, but stuff like these with a different look and a totally different mechanic.

Hope to see more!
Flixbox 20 Sep, 2021 @ 3:02am 
An item called "Deathkap Vessel" appeared in an Orbital Factory (orbital trader). Maybe you could blacklist the item from traders if you don't want it to spawn? https://i.imgur.com/ZnBjMMx.png
Neon Angel 18 Sep, 2021 @ 10:11pm 
I'm interested in a 1.2 port if you're interested/able, my bloated modlist isn't yet ready to move to 1.3 v.v
Vengeful Spirit 16 Sep, 2021 @ 1:33pm 
"potatoid vessel" - "this is not supposed to appear in game lol". What should I do if such a thing has grown instead of pawns ?
RoboSpongie 16 Sep, 2021 @ 3:32am 
Been getting a weird bug where their pawn portraits randomly disappear sometimes when loading up the savefile
Dernald Der Durk 15 Sep, 2021 @ 4:43am 
Could you add in a option to grow the potatoids and deathkaps in plant pots at a slower growth rate for the lower tech starts?
Artist VMS 13 Sep, 2021 @ 12:42pm 
Can you add a mod with hideous races? Horror etc.
joseasoler 9 Sep, 2021 @ 9:37am 
There is an error in the description of the "Designer Baby: Surgeon" backstory. "In an endeavour to curate the perfect child," appears twice.
scions 27 Aug, 2021 @ 10:20am 
ok that's the light, logical , sorry
Benji  [author] 27 Aug, 2021 @ 10:03am 
do they have enough light
scions 27 Aug, 2021 @ 5:11am 
how did u produce more deathkap and potatoid, they rotten before i can harvest them any idea ?
kar 24 Aug, 2021 @ 2:25pm 
Another conflict is with those "Grow Anything" mods (put anything in hydroponics). It doesn't let you grow Deathkaps in the Folia Incubators, though potatoids work
CrimsonShadow 19 Aug, 2021 @ 10:24pm 
Thank you definitely gonna install youre 3 species mods to add more flavor!
Benji  [author] 19 Aug, 2021 @ 7:48pm 
@Pika35412 they will spawn in events like wanderers joining or crash pods, and as slaves. But they wont raid you unless they have a faction on the map, which wont spawn if you add it mid-save. (though I think theres a mod that can add factions to existing saves)
CrimsonShadow 19 Aug, 2021 @ 4:55pm 
Just found ur species and was wondering if the mod needs to be installed at the start of a save or will ur creatures spawn in a current save thru raids refugees or stuff?
WhiteGhost 18 Aug, 2021 @ 5:32pm 
Every time I load the game and when they crash to the planet the flora have a blur thing over them and not there actual texture and lagging my game
ryanizawsum 17 Aug, 2021 @ 9:32pm 
Haha, it's official, you've made it!
Benji  [author] 17 Aug, 2021 @ 9:17pm 
oh dear.... I'll put a warning for that on the page
my first ever mod conflict how exciting!
ryanizawsum 17 Aug, 2021 @ 8:38pm 
Heads up to anybody using Syrchalis's [SYR] Harvest Yield, it seems to prevent Potatoids and Deathkaps to be grown correctly. When harvesting a fully grown plant it just disappears (no harvest botched).
ryanizawsum 16 Aug, 2021 @ 5:27pm 
@cute twink Thanks! I really like the mods.
Benji  [author] 16 Aug, 2021 @ 12:16am 
@ryanizawsum oh hmm.. thats an oversight on my part, since I didn't realise at first that they would even appear in raids! I forgot I hadn't given them weapons. I'll update at some point to give them a gun maybe
ryanizawsum 15 Aug, 2021 @ 11:30pm 
I really like seeing these guys as a different kind of melee raid, mushroom jerks gave my lion dementia from toxic buildup. One thing I will say, I don't think I've ever seen a Folia carry a weapon to a raid, is that on purpose?
condottiere 15 Aug, 2021 @ 4:10am 
Your races are really creative! I'm still running 1.2, but already subscribed for the eventual day when my modlist sufficiently tips over into 1.3. I would love to play this race now, since I found this as I build my new save modlist, but I've seen enough author frustration with version requests that I won't ask.
Slam 13 Aug, 2021 @ 7:37pm 
potatoids! *slams gotta have it button*
Benji  [author] 13 Aug, 2021 @ 9:39am 
@gamer12 not yet.. but i'll make one if theres enough demand
gamer12 13 Aug, 2021 @ 9:11am 
Is there a 1.2 version of this mod?
Telkar...? 12 Aug, 2021 @ 7:34pm 
I'm in love with the adorable deathkaps, sad they live only 10 years. Great mod!
CrackaJack 12 Aug, 2021 @ 3:10pm 
it is? :D ok fine, ill google it
Benji  [author] 12 Aug, 2021 @ 10:03am 
It's a name of a flower! ;p
CrackaJack 12 Aug, 2021 @ 9:32am 
last thumbnail- "nosegay?" nice name lol
anemone 12 Aug, 2021 @ 6:54am 
Every time one of the little mushroom babies show up at my base it makes me want to cry. They're too cute to murder!!