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I've updated the mod to version 2.2.0 [github.com] to support RimWorld 1.6. Let me know if you notice any bugs or have feature requests.
这个应该是更新后模组设置不兼容的小问题,应该只会更新后出现一次。可以忽略。
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Upon updating the mod, you might see that error below. This should only happen once and can be ignored. It comes from incompatibility between old and new mod version's settings.
太长了发不出来,这里就放第一句
Could not find class Configurable_Deconstruct_Percentage.DeconstructSettings while resolving node ModSettings. Trying to use Configurable_Deconstruct_Percentage.Settings instead. Full node: <ModSettings Class="Configurable_Deconstruct_Percentage.DeconstructSettings"><FailReturnPercent>90</FailReturnPercent><MinimumReturn>0</MinimumReturn></ModSettings>
You might need to re-subscribe to this mod if steam doesn't auto update.
Fix: Deconstruct settings not applying to floors.
New: Configure return percentage when cancelling buildings/worktable items
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模组版本v2.1.1已经更新到创意工坊!
如果Steam没有自动更新,你可能需要重新订阅一下这个模组。
修复:拆除返还百分比对地面未能生效。
新功能:设置取消建筑/工作台物品时返还材料的百分比
Mod version: 2.1.1 - the file from github here: https://github.com/AmCh-Q/RimWorldMod_Configurable-Deconstruct-Percentage/releases/tag/v2.1.1
Is it for all floors... or do you notice any specific floor? I am kinda surprised that happens.
Could you also check that you are actually loading the downloaded version? (that is, in the mod list, the mod actually says version 2.1.1 or 2.1)
Edit: v2.1.1. github
I really appreciate you! Your update did exactly what I hope it would! I've tested it with several floors and modded floors. It seems to be working great. Thank you very much!
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非常感谢!您的更新完全符合我的期望!我已经在多个地板和改装地板上进行了测试。效果似乎很好。非常感谢!
感谢报告!现在应该修复了……不知道什么原因,虽然地毯被游戏分类为“可建造物”,原版之前给我的“可建造物列表”里面不包含地毯……
新版本2.1.1的模组已经在GitHub上可以下载了 [github.com]
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For some reason vanilla failed to include carpets in the list of "buildables", despite it being clearly classified as one... This caused deconstructing carpets to still return 50%, it should be fixed now in v2.1.1.
Mod Version 2.1.1 is now on GitHub for testing [github.com]
Fix: Deconstructing floor was not affected.
New Feature: Return percentage when cancelling buildings (vanilla default 100%) or unfinished worktable products (such as sculptures, vanilla default 75%).
Please help me by testing it. If I don't get any bug reports, I will upload it to the workshop within this month.
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新版本2.1的模组已经在GitHub上可以下载了! [github.com]
修复:拆除地板的返还材料不受模组影响。
新功能:设置取消建筑(原版默认100%%)或者工作台(原版默认75%)的材料返还百分比。
拜托大家帮我测试一下,如果没有发现BUG的话我这个月会更新到创意工坊。
I will try look into it today, hopefully I can get something working in 48 hours or let you know if I got stuck on it.
我今天看一下!希望48小时内能搞定吧,或者至少我再说一声卡住了。
我有时间看一下~好久没玩了
Cancelling a construction should already return 100% of the material in vanilla. I could make it configurable so that it returns less though...
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原版游戏里 取消建筑本来就会返还100%的材料。不过我确实可以考虑添加一下设置,允许你把他设置成返还更少的材料……
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新功能开发中:原版1.0-1.5里未完成的东西(例如做到一半的雕塑,组件,或者衣物)被取消时会返回75%的材料。我感觉我应该能把这个也搞成可以设置的项目。
v2.0 更新完了!发现BUG的话戳我一下~
新:1.0-1.5支持(1.0-1.1只支持部分功能)
建造失败时返还百分比可设置(原版:50%,模组默认:80%)
建筑摧毁时返还百分比可设置(原版:25%,模组默认:50%)
每种建筑材料至少返回X份(模组默认:X=1)
简体&繁体中文
New: 1.0-1.5 Support (limited functionality for 1.0-1.1)
Configurable return percentage when failing construction (Vanilla: 50%, mod default: 80%)
Configurable return percentage when building is violently destroyed (Vanilla: 25%, mod default: 50%)
Configurable minimum number of each item to return (mod default: 1 of each item) (@Maoman )
Try changing the mod settings once while in game and see if the percentage changes.
If yes, then that likely means one of the other mods is also affecting deconstruction percentage and overwrote this mod.
So unfortunately it won't work on 1.5. No promises but I might try to rewrite it by the end of next weekend.
Error while instantiating a mod of type Deconstruct_Percentage.Deconstruct_Percentage: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: void
https://pastebin.com/eGc2SFq0
Investigating a different approach to hooking this seems like it would take most of the effort of re-writing it anyway.
It might still work though, would you mind checking and posting the result here?
计划更新到 1.5?
刚刚“更新”了一下1.4版本,说是“更新”但其实我一行代码没动(也动不了了——源代码丢了,未来要更只能重写),只是改了版本号测试了5分钟没崩,就传上来了。
理论上没啥问题,但是我毕竟没认真测,出事别怪我,好好告诉我,我再修~