RimWorld

RimWorld

VFE - Mechanoids : Drones
45 Comments
Heikkkinen 5 Jan @ 10:19am 
Thank you!
Midnight 17 Jun, 2024 @ 11:39am 
1.5?
Thetaprime 7 May, 2024 @ 9:52pm 
Will this work in 1.5?
SghHanzMullerSW 16 Apr, 2024 @ 8:21am 
update ?
Lucas 10 Jan, 2024 @ 4:05am 
I'm having trouble with the Grower. It has access to hydroponics, plants are ready to harvest, there is storage for the plants, zone seems good, it is charged yet it only plants, it does not cut.
My colonists will cut and store but not the grower.
I've tried rebuilding but the problem persists, am I missing something?
It's also called a "Grover" for some reason.
Seos  [author] 20 Mar, 2023 @ 5:13pm 
@CheekiBreeki, why do your foodmakers just stand still on full charge?
CheekiBreeki 20 Mar, 2023 @ 4:27pm 
why do my foodmakers just stand still on full charge?
Seos  [author] 8 Jan, 2023 @ 2:27pm 
@Fireworks 3000, do you mean supported versions? If yes, then your mod has not been updated most likely.
Booperius 24 Dec, 2022 @ 1:11pm 
I mean, the other point is they don't cost pollution and don't require any infrastructure practically to maintain, they act independently of a mechanitor.
Sera 13 Dec, 2022 @ 7:13pm 
"I don't see a point in this mod" they look a lot cooler then the discount roombas?
gminisamimi 5 Nov, 2022 @ 10:01pm 
Thank you! I didn't think this was going to get an update.
Seos  [author] 5 Nov, 2022 @ 2:02am 
@GuTTe :steamhappy:
𝐆𝐔𝐓𝐓𝐄. 5 Nov, 2022 @ 1:03am 
omg bro thank you so much thank you bro thank you @Seos !!!!
Seos  [author] 4 Nov, 2022 @ 1:55pm 
@Proxyer, you're welcome.
Proxyer 4 Nov, 2022 @ 1:06pm 
Thank you for update!
Seos  [author] 4 Nov, 2022 @ 3:39am 
Updated to 1.4
𝐆𝐔𝐓𝐓𝐄. 3 Nov, 2022 @ 5:12am 
bro biotech is real shit just update this mod to 1.4 i am not usin dlc because its real shit.
Seos  [author] 1 Nov, 2022 @ 3:08pm 
With the release of DLC Biotech, I do not see the point of this mod.
𝐆𝐔𝐓𝐓𝐄. 31 Oct, 2022 @ 3:38am 
Can i do somethink for you ? Pleaseee...
Seos  [author] 30 Oct, 2022 @ 9:41am 
Unfortunately, there will not be an update yet. No opportunity, no time, no mood.
𝐆𝐔𝐓𝐓𝐄. 28 Oct, 2022 @ 9:26am 
update please 1.4
PotatoIsUs™ 21 Sep, 2022 @ 8:39pm 
The grower is a grover ingame
Dauntless1942 18 Sep, 2022 @ 2:49pm 
My Auto-Foodmaker won't move at all.
Kokorocodon 14 Sep, 2022 @ 5:58pm 
if there's a grower where's the shower?
kongkim 14 Aug, 2022 @ 6:11am 
The grower has a amature level, what do that mean? what level plants can i use?
kongkim 20 Apr, 2022 @ 4:22pm 
Can this mod make the drones compatible with the locks 2 mod?
~Nols~ 26 Mar, 2022 @ 11:58am 
How does the foodmaker cook food? Doesn't seem to do anything for me might be a mod incompatibility somewhere
Neunmalklug 15 Mar, 2022 @ 7:23am 
auto firefighter maybe?
Seos  [author] 26 Sep, 2021 @ 9:30am 
Sorry guys, but I don't have time to do mods right now.
jimmyal 21 Sep, 2021 @ 3:01pm 
i like shadow dragons idea of increasing skill of drones but i think it should be done through an AI installed at a managing desk. make it so once you have an AI the AI technically controls all drones (or a selectable amount) at the colony and the AI would earn accumulative skills based on the work done by said controlled drones. maybe even make it so i can harvest my prisoners brains and place them inside a general use drone chassis that isnt controlled by the AI.
ShadowDragon8685 10 Sep, 2021 @ 2:03am 
Perhaps a research tree option to increase the skill of the drones, possibly by using more resources to upgrade the physical drones?

With things like hauler drones and such it doesn't much matter (though faster haulers would be very nice), but for drones whose skill governs yield, it's a big deal.

Also, aside from that, I love this, I loved the vanilla drones, I love more drones. DRONES!

If I could, though, might I suggest a Firefighting drone? Something that's zippy as all hell, fragile, and armed with a fire extinguisher. Basically something to zoom out to any fire zone and douse it with foam.
Atreidi 14 Aug, 2021 @ 11:35pm 
I am in favor of keeping the bot's skills low. Though, a mod menu to be able to ste your paramemets would be nice. Regardless, great mod. Thank you.
tommylamb1 14 Aug, 2021 @ 8:02am 
does this mod work with what the hack?
Sea Serpent Named Nessie 13 Aug, 2021 @ 10:05pm 
Would it be possible to set the skill levels on each of the bots? as it currently stands those bots are useless for their cost unless you plan on having an advanced form that operates better and at a higher planting level and then have the current recipe set to the advanced form and make a cheaper cost for what they currently are.
Seos  [author] 11 Aug, 2021 @ 1:00am 
@Driver Nephi, 6
Driver Nephi 10 Aug, 2021 @ 7:44pm 
What is the plants skill on the grower?
ketty 10 Aug, 2021 @ 4:22pm 
@123nick don't build the grower
123nick 9 Aug, 2021 @ 12:27pm 
is it possible too have only the foodmaker, not the grower?
PremierVader 8 Aug, 2021 @ 2:48pm 
Very nice!
Annabellee 8 Aug, 2021 @ 9:27am 
thanks for a grower
Arcanant 8 Aug, 2021 @ 5:04am 
Nice! And on steam! Ty for sharing!
lloki 8 Aug, 2021 @ 4:57am 
Thanks, I missed it!
turkler 8 Aug, 2021 @ 4:54am 
great mod!
Lyn the Cookie 8 Aug, 2021 @ 4:37am 
Hadn't this mod been removed before? I was using a local copy because I didn't find it in the workshop anymore. Anyway, this mod is awesome, thanks for your hard work!