Sid Meier's Civilization VI

Sid Meier's Civilization VI

Greatest Cities Rewards
15 Comments
rsefa13579 22 Apr, 2024 @ 2:57am 
I translated your mod into Korean. Is it okay to share the translated mod in the Korean community? The source will be addressed to your Steam workshop, of course
澀草莓🍓 29 Jan, 2024 @ 2:46am 
What if the greatest cities belong to city states or free city states?
H.Humpel 7 Jan, 2023 @ 5:10pm 
Hi Technoluddite,
your mod has been translated by Junky into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Technoluddite  [author] 18 Nov, 2021 @ 3:22pm 
You don't get the option to choose, but it's not random. The category rewards are prioritised in the order of the table in the description. For example, if a city is the leader for both science and gold, it will only receive the science award.
dasdrifter 17 Nov, 2021 @ 12:11pm 
You mentioned that you only get one reward per category for being the top city. Is there an option to choose which reward category you get or is it randomized from the available options?
Technoluddite  [author] 3 Oct, 2021 @ 2:43pm 
You can find that easily for any mod by looking at the top of the steam window on the mod page, the text in green, where it says id=2569473644 (for this mod), that is the folder number
AriKaur24 3 Oct, 2021 @ 2:05pm 
what is this mods folder number I found the Greatest Cities folder which has the number 2494925002 what is Greatest Cities Rewards folder number I can't seem to find it.
Technoluddite  [author] 20 Aug, 2021 @ 12:37pm 
Fixed!
Technoluddite  [author] 20 Aug, 2021 @ 9:11am 
Oh, I hadn't noticed that side effect! Thanks for the heads-up, will get a hotfix update out shortly.
JNR 19 Aug, 2021 @ 9:46am 
I suggest using "InternalOnly" for dummy buildings instead.
JNR 19 Aug, 2021 @ 9:46am 
Looks like this mod is using dummy buildings to give the effect and marks them as religious buildings. Unfortunately, this means that cities with an active reward cannot build worship buildings, and there can only ever be one "EnabledByReligion" building in a city.
Technoluddite  [author] 17 Aug, 2021 @ 1:50pm 
Both of the those are annoyingly good points! Prophet points getting converted to faith once all the religions have been founded does make for a very weak bonus. Religious pressure looks like it might be difficult to implement though, maybe a free missionary (or Apostle in later eras) would make sense?
Kupe is a pain, hadn't thought of his special 'ability' at all. Treating him as special case could make sense, and Admiral points do sort of fit in with the seafaring-culture theme. Will see what I can do...
B3C4U5E 16 Aug, 2021 @ 11:37am 
calling it out beforehand, great prophet points are going to be useless after they are all claimed and Kupe cant claim writers, maybe kupe specifically gets great admiral points and the great prophet points becomes religious pressure?
Technoluddite  [author] 12 Aug, 2021 @ 5:58am 
That's an interesting idea, but not something I'm likely to implement, sorry. Most the time the worst cities are going to be AI iceball cities anyway!
=[NK]= Col. Jack O'Neil 11 Aug, 2021 @ 5:04am 
Is there any chance of another mod like worst cities, that might give a boost to production or something instead?