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I guess I was thinking that this could somehow improve or have a way to that may fix that problem in some kind of update, my apologies in advance.
The original works with 1.4 but has no biotech implementation or faction bases (which makes is difficult to find new recruits as a thrumkin tribe start).
@Syrchalis also said they were kinda done with modding for RW.
When trying to force a thrumkin to where any bottom wear the pop out menu to force them to wear it says "Can't wear this (Missing Body parts)" Or something to that level, is anyone else having this issue or is it just me currently?
Thats I understand, but what about Royality psionic abilites? I not see the psi-charge panel and colonist not meditate.
Okay, let's get to the bottom of the bug:
More specifically, the problem is in the panel. The fact is that, for example, there is no reload / ammo panel for Combat Extended. Okay, I solved this matter by giving the colonist a semi-automatic weapon, but yesterday, to the same Thrumkin, I gave the title and his psi-ability DOESN'T BE DISPLAYED ALSO! Oh, and he always whines about not wearing a beret, although I manually put it on (if anything, this already refers to the Ideology fashion).
Will it be fixed somehow or until the author of the original mod wakes up, will these bugs remain?
I have a quick question:
In my Thrumkin pawn's medical tab, everything seems to be in order (no limbs damaged or missing) and yet if I click the "add bill" button I have an option to "Replace lost tail".
I'm not sure if this is just caused by some other mod or if the tail is actually missing and it just doesn't show in the tab?
It's just nonsense, and also incompatible with Yayo's combat's hand and feet protection and all other mods that add that.
This patch is literally just for 2-4 added items in my 400 mods collection.
Thank you so much for updating this!!