RimWorld

RimWorld

Home Mover (Abandoned)
54 Comments
Jellypowered  [author] 20 Jun @ 4:57pm 
Yep, this one's beyond my skill level now. IL code was never my forte.
By all means, feel free to recommend Mlie or someone else to take over this one.
XYM04689733 19 Jun @ 3:57pm 
pls 1.6
Jellypowered  [author] 3 Oct, 2024 @ 1:46pm 
Nah, honest mistake, it happens to the best of us haha
Meyar 3 Oct, 2024 @ 12:45pm 
I'm an idiot and commented on the wrong mod. Carry on. :steamfacepalm:
Jellypowered  [author] 3 Oct, 2024 @ 12:24pm 
Perhaps try using the mod in the link below your comment, i've all but stopped modding so I won't be updating the majority of them. Good luck!
Meyar 3 Oct, 2024 @ 11:49am 
This doesn't appear to be playing nice with Nutrient Paste pipes. It's connecting to the network, showing food in the network, but the building isn't refilling. Just had a cow get ejected from a breeding dome despite having a vat of ~5,000 meals connected
LS 12 Jun, 2024 @ 10:53am 
Jellypowered  [author] 10 Jun, 2024 @ 8:27pm 
Feel free to drop a link here too after it's released!
LS 10 Jun, 2024 @ 8:25pm 
@Jellypowered Thanks! I'll release it after I've checked the behavior a bit more.
Jellypowered  [author] 10 Jun, 2024 @ 8:18pm 
@LS By all means, Go for it. This update was just to keep alive the old mod, The original author hasn't been seen to my knowledge in a long time, and It's now 3 major versions since I posted this update. I don't think it'd be a problem at all.
LS 10 Jun, 2024 @ 8:10pm 
Hi @Jellypowered.
I have created a mod that allows multiple minifiable things to be moved at the same time, and I noticed that it has a similar purpose to this mod, since it also supports Minify Everything. The difference is that Minify Everything is not required, and it supports moving walls with attachments, even shifting them slightly.(I did not refer to the source of this mod)
Just to confirm, is it okay to publish this mod in the workshop? With all due respect to you and the original mod author.
allbad 17 May, 2024 @ 4:27pm 
is it possible to have the selector ignore things like wall lights and hidden conduits?
Jellypowered  [author] 11 May, 2024 @ 8:47am 
I wish it did too, but i'm not smart enough to fix that particular issue :steamsad:
Tris 11 May, 2024 @ 2:15am 
I wish there was a way to make this work with wall lights. Can't use the mover tool when wall lights are in the build, just get "Must be placed against a wall" message
allbad 25 Apr, 2024 @ 10:05am 
It would be really cool if I could move my home to a vehicle. For example: select my home for move, click on a Cherokee instead of the ground, pawns start disassembling walls, furniture and load em into the chopper.
Tris 22 Apr, 2024 @ 9:42pm 
It works now! TY
Lord Gaelish 22 Apr, 2024 @ 9:20am 
@Jellypowered This mod is causing a looping error that spams my log

System.MissingMethodException: Verse.AcceptanceReport RimWorld.GenConstruct.CanPlaceBlueprintAt(Verse.BuildableDef,Verse.IntVec3,Verse.Rot4,Verse.Map,bool,Verse.Thing,Verse.Thing,Verse.ThingDef)
[Ref 1CC05000] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.GameComponentUtility.GameComponentTick_Patch2 ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
lizgzzc 21 Apr, 2024 @ 7:58pm 
@Jellypowered thanks
Slash 21 Apr, 2024 @ 10:28am 
I had the same problems but it works for me now, thanks for the update!
Jellypowered  [author] 20 Apr, 2024 @ 10:21pm 
Fixed, I tested in devmode quicktest, Sorry about the delay! I lost the original source so I had to start over lol
lizgzzc 20 Apr, 2024 @ 7:35pm 
@Tris The same happens to me
Tris 16 Apr, 2024 @ 4:01am 
Doesn't seem to work for me. I select one corner and it brings up the highlighter, then when selecting another it just changes to that corner with the highlighter. It doesn't get to the blueprint part.
Right click just cancels. Can't seem to get it to work. I do have a heap of mods on. Maybe it's a load order issue?
Jellypowered  [author] 15 Apr, 2024 @ 7:56pm 
Updated About/Load Folders. Lemme know if any issues, Won't be able to fix until the weekend, busy week.
Гений 15 Apr, 2024 @ 5:15am 
Hi mate, thanks for the mod. Could you please add 1.5 to About when you have time for it?
Nirahiel 1 Apr, 2024 @ 3:20am 
Why is minify everything *required* and not just *recommended* anymore ?
I wish there was a "home mover" that would simply deconstruct and reconstruct what it can't move..
Art Student 30 Jan, 2024 @ 8:18pm 
same as the guy below, it is frustating when i was trying to move but i need to deconstruct power conduit and door first
Warp Capable Cripple 8 Jan, 2024 @ 9:57am 
Would it be possible to add an option for this mod to ignore errors it encounters or to abort only the items it can't move instead of the whole thing? It's quite frustrating trying to move structures only for it to abort due to one little vent.
HighFlyer96 12 Apr, 2023 @ 5:42am 
Btw, the vanilla AC doesn't have this issue. It only requires the intakes to be free like the vent.
HighFlyer96 12 Apr, 2023 @ 5:41am 
That is a property/issue of the modded item itself. You can not move an item with dependencies without having the structure there already it depends on. The mover mod "reinstalls at another location" and since it requires a wall, you can not reinstall it in an empty space or on a blueprint as a planned wall is not the same as an actual wall. Your intent is to move both, but since those can be cancelled before or while moving, the pawns could move the light before the wall as they do not differentiate between structures and then not find a wall there to place it on. It requires the game logic to have a priority order for every structure which I do not think it has, as moving multiple structures already requires a mod. It would require it to uninstall the light, reinstall the wall and then install the light. I don't think the game has coded such a method. You can also only move traps 1 tile one by one and not as a whole row which is understandable even if a bit annoying.
Vampiress88 12 Apr, 2023 @ 5:15am 
When I try to move walls that have air conditioners or wall lights, the game displays the message "objects must be placed on the wall" and aborts the transfer attempt. It seems it was a problem with NotTooShabbys version also, that didn't get looked at here either.
Ewk95 6 Apr, 2023 @ 3:12am 
life saver, thank you for your work
Jellypowered  [author] 29 Oct, 2022 @ 6:44pm 
Went ahead and did that, thanks for the suggestion IceMaverick
IceMaverick 29 Oct, 2022 @ 4:14pm 
Should add Minify Everything as a requirement through Steam if it requires it, especially if this comment eventually scrolls off the first page.
bujiu 25 Oct, 2022 @ 7:55pm 
nice!
Jellypowered  [author] 25 Oct, 2022 @ 7:22pm 
1.4 updated, now requires Minify Everything (sorry, my lack of coding knowledge makes this a necessity)

And the Chinese Translation Provided by 不久 is now included :)
MiguelCairo 22 Oct, 2022 @ 2:59pm 
1.4? luv u
MrSpacePenguin 21 Oct, 2022 @ 11:32am 
will this get update for 1.4?
bujiu 30 Aug, 2022 @ 8:36pm 
Salimdor 3 Aug, 2022 @ 6:43am 
Cant move Hydroponics basin either :/
Brendano_El_Taco 9 Jul, 2022 @ 4:32pm 
@Zion I'm pretty sure that is an issue with the base game, as it doesn't like having two blueprints on top of each other
Sir_Wun 23 Jun, 2022 @ 8:13am 
Thank you very much for the 1.3 update.
But it does not work with the very popular mod "Wall Light" https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1423699208

Since there are lights everywhere, i can barely use this mod.
A compatibility update would be awesome :)
Ren 27 May, 2022 @ 6:25pm 
thanks
Joo 2 Feb, 2022 @ 10:52am 
I think it gives an error at boot. Don't know if it matters
The Astonished Crow 25 Oct, 2021 @ 7:52am 
Nevermind. Fixed it. I placed it too high up the mod order, moved it to the last possible position made the button show up. :)
IAmDylann 14 Oct, 2021 @ 11:46am 
thanks for the update!
InFeaRn0 27 Sep, 2021 @ 1:33pm 
That's cause you need Minify Everything for that.
Alzarath 25 Sep, 2021 @ 7:58am 
Can't move walls/floors, just furniture.
RustyRhino 16 Sep, 2021 @ 3:45pm 
good human
此猪八两重得名朱重八 5 Sep, 2021 @ 6:10pm 
hello Does the mod support Chinese?
Nehtiyalyr 2 Sep, 2021 @ 12:53am 
Thanks, this mod is super useful...
But just a FYI, if you're still subscribed to the original mod this one will not show up, probably because they have the exact same name...