RimWorld

RimWorld

Tactical Ablative Armor (Meat Shields) (Continued)
29 Comments
Dubious 24 Sep, 2024 @ 6:48pm 
@[岗] Señiorita woofers It's late, but I think I found your issue within that wiki link: " Colonists can shoot over the shoulders of allies up to 5 tiles away from them... Note that standing inside an open door invalidates this immunity for some reason, allowing pawns to be hit with friendly fire even if inside these radii."
Obscure vanilla mechanics be crazy sometimes.
[岗] Señiorita woofers 2 Aug, 2024 @ 6:25am 
maybe i am tweaking tho
[岗] Señiorita woofers 2 Aug, 2024 @ 6:25am 
they were pretty close. Inside no friendly fire range.
Mlie  [author] 2 Aug, 2024 @ 3:43am 
Mlie  [author] 2 Aug, 2024 @ 3:37am 
@[岗] Señiorita woofers How close are your shooters to your melee guy?
[岗] Señiorita woofers 2 Aug, 2024 @ 2:59am 
Hey im running into a complex issue. When im fighting insects in a doorway with melee guys and some guys with weapons, the guy standing in the doorway fighting in melee acts as a shield for enemies behind him. So my shooters keep shooting the melee guy instead of the enemy.
Mlie  [author] 29 Mar, 2024 @ 11:41pm 
@rarewhalerw Please see the Reporting Issues section described above
rarewhalerw 29 Mar, 2024 @ 6:59pm 
somehow when i load this map preview wont work
Daevinski 22 Sep, 2023 @ 8:58am 
This mod can be combined with Interception Tweaks by Atkana?
[岗] Señiorita woofers 21 Sep, 2023 @ 10:01pm 
will do
Mlie  [author] 21 Sep, 2023 @ 7:45am 
@「TRL」 Señior woofers Please see the section on Reporting Issues described above
[岗] Señiorita woofers 21 Sep, 2023 @ 7:39am 
same Error as the other two dudes
Mlie  [author] 13 Mar, 2023 @ 2:17pm 
@ec#2718 on Discord Does not happen in my tests, can you verify with just this mod loaded?
ELLIOTTCABLE on Discord 10 Mar, 2023 @ 5:25pm 
Same thing as @Paladin - log:

[code]Exception filling window for VisualExceptions.ExceptionInspector: System.TypeInitializationException: The type initializer for 'TAAMeatShields.MeatShieldModInit' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
at TAAMeatShields.MeatShieldModInit..cctor () [0x00057] in <e208e23470454cc6abf182d122833d3b>:0
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.RuntimeMethodHandle.GetFunctionPointer(intptr)
at System.RuntimeMethodHandle.GetFunctionPointer () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
...[/code]

Full Hugslib log: https://gist.github.com/6f13710782b87b7eff2f301078474953
Pych 11 Dec, 2022 @ 3:58am 
Time to use Warcasket as mobile shield unit
Mlie  [author] 21 Feb, 2022 @ 11:33pm 
@Paladin Can you post the HugsLib-log?
Paladin 21 Feb, 2022 @ 10:15pm 
Error on game loading, no special testing needed.
Paladin 21 Feb, 2022 @ 10:14pm 
Throws error. Idk what exactly broken.
Mlie  [author] 21 Feb, 2022 @ 9:58pm 
@Paladin In what way?
Paladin 21 Feb, 2022 @ 9:19pm 
This mod conflicts with "StarWars - Hutts Species"
Popo Bigles 8 Dec, 2021 @ 10:10am 
Oh wow, now I can actually do shield walls. Awesome.
hellosharkness 15 Aug, 2021 @ 1:02pm 
I missed this. thank you!
The Blind One 9 Aug, 2021 @ 4:18pm 
:D
Arcanant 9 Aug, 2021 @ 8:13am 
the front line slaves are even more useful now nice :steamthumbsup::hunter0:
Con 9 Aug, 2021 @ 6:53am 
Thanks for updating this!
Mlie  [author] 9 Aug, 2021 @ 6:35am 
@qux Done, thanks!
qux 9 Aug, 2021 @ 6:33am 
qux 9 Aug, 2021 @ 6:30am 
thank you !!