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IMAGE:
https://ibb.co/3m71Sxk
As of now I don't believe so. This is because internally, the bone extraction option just replaces the "extract skull" option which afaik requires skull spikes to be desired.
ty for this mod, mydude!
New tex path:
Tried to get a resource "CharmBubble" from a different thread. All resources must be loaded in the main thread.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried to get a material from a different thread.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Yeah that's definitely not working as intended. The intended scaling factor for bloodthirst is +5% damage per kill with a cap of +20%, which then is reset whenever severity on Wrath goes to first stage.
That does indeed sound weird! I'll look into it.
Maybe have decreasing gains or a cap? Or at least have a place where I can set how much it ramps up?
Hard to say, it depends a little on how hard it would be to implement
Probably, but I can't say for sure. I encourage you to try it out and post your findings (good or bad) in the pinned discussion thread for mod compatibility :)
Head has to be uninjure and intact to harvest. If the head or neck part is hurt, the harvest skull option doesn't show up.
As of now, the bloodlink doesn't affect currently equipped bone weapons (as in they must be on the ground). This is being worked on, but is a little tricky due to how RimWorld works. A workaround for now is to simply unequip the weapons before the ritual.
Alright there should be a patch live now that introduces compatibility with Jewelry!
Which mods in particular? As of now I'm fine leaving them in the utility slot for balance reasons, but there are perhaps options for a patch to change that when other jewelry mods are loaded.
It depends on what you consider lore-friendly, I suppose. I myself only ever play with lore-friendly mods, and the aim here was to provide a tribal progression path that taps into the more spiritual aspects of the tribal playstyle.
It does not, I'm afraid! It's functionally identical to a shield belt, barring the numbers and different visuals.