RimWorld

RimWorld

No lower Psyfocus limit
21 Comments
StatistNo1  [author] 3 Jul @ 3:04pm 
Updated to 1.6. Let me know when you experience bugs.
StatistNo1  [author] 25 Jun @ 1:50am 
I will update this mod to 1.6 in the next 2 weeks or so.
Torkkar 10 Sep, 2024 @ 4:07pm 
how bout disabling psyfocus all together & operating off just the neural heat function?

UNLIMITED POWER! as long as you don't cook your brain
#6 20 Apr, 2024 @ 4:33pm 
I think a better way to word the description would be "Reduces the minimum psyfocus to cast to the actual casting cost of the psycast". I know that isn't literally what it does but that may help people understand a bit better what the mod does in effect.
Nirahiel 20 Apr, 2024 @ 3:40pm 
Amazing :D
StatistNo1  [author] 20 Apr, 2024 @ 2:24pm 
Alright, it has been updated to 1.5 .
Nirahiel 20 Apr, 2024 @ 1:03pm 
yay ! let me know when it's updated, please ?
StatistNo1  [author] 20 Apr, 2024 @ 12:59pm 
I will make it 1.5 ready today/tomorrow.
Haven't tested it yet.
Nirahiel 20 Apr, 2024 @ 12:31pm 
Will this work in 1.5 ?
StatistNo1  [author] 25 Apr, 2023 @ 5:23am 
Hy Thread,

sorry, I wasn't clear enough.
I need a psycast as an example.

As far as I can see none of the psycasts added by VPE need more Psyfocus to cast, than the cost of the Psycast itself.

Maybe it's not clear enough what this mod is supposed to accomplish.

For example, when you learn the vanilla Psycast "Focus" you need at least 25% psyfocus to cast it, even if it only costs 3%. This mod removes the 25% requirement.

As far as I can see, this minimum requirement doesn't exist in VPE.

I added a picture to the slideshow and hope it makes it clearer for everyone.
Thread 24 Apr, 2023 @ 8:40am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2842502659

Here is the link to the mod I and shane referenced. The description has a list of all the new casts, +some from alpha animals. I have been playing with this one for so long I barely remember what is vanilla and what is not.
StatistNo1  [author] 23 Apr, 2023 @ 5:36pm 
Hy Thread,


do you have an example for me?
Thread 23 Apr, 2023 @ 1:35pm 
VPE- Vanilla Psycasts Expanded adds a lot of psycasts that are not normally in the game, and thererfore aren't effected by this mod. Its a super fun mod though that I would love to see compatible with this one.
StatistNo1  [author] 3 Nov, 2022 @ 4:45am 
Hy shane_357,

I haven't played with that mod yet.
Which psycast needs a higher psyfocus level than the cost it has to cast it?
shane_357 28 Oct, 2022 @ 4:55pm 
Is this compatible with VPE?
HeartPirate 22 Oct, 2022 @ 6:40pm 
you.. are a star! thx for update
NoctisTheBogWitch 10 Aug, 2021 @ 8:01am 
Yo, why does it even HAVE a limit, or a natural decrease anyway?? Good job, this should be vanilla.
Jiopaba 9 Aug, 2021 @ 2:49pm 
Oh! It took me a second to realize what this was saying. I was like "Wait, so it makes all abilities free...? Or lets you cast into the negatives?" No, I get it. I forgot that there were high level psycasts that have a small cost but still require at least 50% psyfocus or whatever to cast.

Honestly this seems neat.
Dr. Nolegs 9 Aug, 2021 @ 2:39pm 
oh I have not seen that mod prior to now, thanks for linking it.
StatistNo1  [author] 9 Aug, 2021 @ 2:38pm 
Hy Dr. Nolegs,

there is already a mod that does that: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2448505614
The red error it throws can be ignored. It just means that the tooltip isn't changed.
I will see if I can get a fix to the developer of that mod.
Dr. Nolegs 9 Aug, 2021 @ 2:29pm 
Oh this is a bit clever, so you only need the actual psycost to throw down, good mod!

Is there any hope you can remove the psyfocus decay as well?