Oxygen Not Included

Oxygen Not Included

Debris Melts to Debris
15 Comments
Rosi 8 Jul @ 9:59am 
Bug Game Crash after while...
MissingMethodException: Method not found: int .SimMessages.GetElementIndex(SimHashes)

(wrapper dynamic-method) SimTemperatureTransfer.SimTemperatureTransfer.DoOreMeltTransition_Patch1(int)
Game.StepTheSim (System.Single dt) (at <032030ed82f249139c1a9364b8d43232>:0)
Game.UnsafeSim200ms (System.Single dt) (at <032030ed82f249139c1a9364b8d43232>:0)
Game.SimEveryTick (System.Single dt) (at <032030ed82f249139c1a9364b8d43232>:0)
Game.Update () (at <032030ed82f249139c1a9364b8d43232>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
LogCatcher:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

Build: U56-677228-SC
Pootis 10 Aug, 2024 @ 6:12pm 
This mod surprisingly still works! Even with Space Out! For those who want to try
run this mod with Frosty Planet dlc because it doesn't support it by default
you need to go to the place where you have it installed in steam, then you need to go to this path "steam\steamapps\workshop\content\457140\2570834434" then open the rar file then open the mod_info file using notepad and change "VANILLA_ID,EXPANSION1_ID" to "ALL" I haven't tried this myself, but in theory it should work
kokobean22 9 Dec, 2023 @ 10:01am 
As of the date of this comment, it appears that this mod may no longer be functioning. On opening ONI with this mod, a "DirectoryNotFound" exception is presented.
csfireworks 29 Sep, 2023 @ 12:08pm 
nice mod
简单翻译:
以前,碎片熔化时相变成另外一种物质并结块
现在,碎片不会结块,直接转变成另外一种物质的碎片,这样就节省了50%的挖掘损耗
Pootis 28 Sep, 2023 @ 8:24pm 
Does it support DLC and the new update?
DoctorFeelGoodMD  [author] 18 Oct, 2022 @ 12:32pm 
Should be fixed in newest update, thanks Aki, please update and post if bugs continue.
Noche 6 Oct, 2022 @ 1:05am 
Crash while digging on latest version with DLC- here's the issue on Github:
https://github.com/DoctorFeelGoodMD/OxygenNotIncluded-Mods/issues/10
DoctorFeelGoodMD  [author] 11 Sep, 2022 @ 7:10am 
@ZEE I do not have the DLC - are you getting a specific error? I can look into it.
ZeeFrea 14 Aug, 2022 @ 12:18pm 
Does not work in DLC
等腰三角形 8 Jan, 2022 @ 3:38am 
░░░░▄█▌▀▄▓▓▄▄▄▄▀▀▀▄▓▓▓▓▓▌█
░░░▄█▀▀▄▓█▓▓▓▓▓▓▓▓▓▓▓▓▀░▓▌█
░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█▌ this is doge
░█▌▓▓▓▀▀▓▓▓▓███▓▓▓▓▓▓▓▄▀▓▓▐█
▐█▐██▐░▄▓▓▓▓▓▀▄░▀▓▓▓▓▓▓▓▓▓▌█▌ copy and paste this
█▌███▓▓▓▓▓▓▓▓▐░░▄▓▓███▓▓▓▄▀▐█
█▐█▓▀░░▀▓▓▓▓▓▓▓▓▓██████▓▓▓▓▐█
▌▓▄▌▀░▀░▐▀█▄▓▓██████████▓▓▓▌█▌ so doge can take over the
▌▓▓▓▄▄▀▀▓▓▓▀▓▓▓▓▓▓▓▓█▓█▓█▓▓▌█▌workshop
█▐▓▓▓▓▓▓▄▄▄▓▓▓▓▓▓█▓█▓█▓█▓▓▓▐
DoctorFeelGoodMD  [author] 12 Nov, 2021 @ 4:39am 
Vanilla behavior is for solidifying liquids to drop a debris item if mass is below a certain kg amount (unique to each element - it's one of the mass values in the elements yaml, so you could theoretically change it) Liquids above this mass, which is usually >200kg, solidify into solid tiles.

It's not perfect but sometimes forming solid tiles is desirable or expected behavior, so I have not altered it.
Brikinhos 11 Nov, 2021 @ 6:54am 
Should be nice if liquid didn't transform into a solid tile. Anyway, thanks for creating this mod.
恰好玩玩 12 Aug, 2021 @ 11:09pm 
Effective update, thank you:steamthumbsup::steamthumbsup::steamthumbsup:
DoctorFeelGoodMD  [author] 12 Aug, 2021 @ 10:45am 
I updated the mod_info.yaml, you can see if it works on DLC - really can't say if it will since I don't have it.
恰好玩玩 12 Aug, 2021 @ 9:18am 
DLC pls