Don't Starve Together

Don't Starve Together

Artifical Wilson (DST)
243 Comments
Nick 25 May @ 10:16am 
would be amazing if this was still developed
Dara 28 Apr @ 8:02am 
Is it still working?
matthew beem 3 Jan @ 11:12pm 
when the wilson is artificial
Toin 2 Dec, 2024 @ 10:56am 
Is this still being worked on? It works perfectly only a slight bug with suspicious dirt and then getting stuck on water but thats it
Username 20 Aug, 2024 @ 8:47am 
pls dont ever correct that spelling mistake
Rewocax 10 Jul, 2024 @ 10:32am 
Yo, can these follow us like Maxwell's shadows?
КАЛОМ БУР 8 Jul, 2024 @ 6:59am 
Please client Artifical Wilson (DST) mod!!!
Nazariy_ 9 Mar, 2024 @ 8:37am 
This is the best don't starve mod ever.
LAZER 30 Oct, 2023 @ 8:53am 
How can I design a console for AI to ensure it follow me?
eeto_ 19 Aug, 2023 @ 5:10pm 
The most funny mod in DST
Dr Spaghetti 14 Jun, 2023 @ 2:32pm 
hope this mod gets an update where bot can prep for seasons like winter hat and thermal stone
Sur 11 Jun, 2023 @ 4:28pm 
Also, when the clones die my game crashes.
Sur 11 Jun, 2023 @ 3:10pm 
This Mod is great. The only problems are that the Bots Don't use Nearby/Discovered Touchstones to revive. But great job!
SK246 14 May, 2023 @ 2:43pm 
but when i help the ai and use maxwell, shadows(as the ai was maxwell) he killed his shadow
SK246 14 May, 2023 @ 2:10pm 
is there a way to make a mod in the client area of mods, like the one that show all the staduses:toasty:?
wonderboywilli 9 May, 2023 @ 2:24pm 
also when walking with a axe getting stuff when they have a walking cane
wonderboywilli 9 May, 2023 @ 3:31am 
also him just holding a torch until it burns out, like collecting grass and still holding
wonderboywilli 9 May, 2023 @ 3:26am 
please add a update so that when jerry scans something wx-78 doesnt leave him on the floor and picks up jerry, activates him and grabs the information, also when you first spawn in to summon him
64samurai 3 May, 2023 @ 6:30pm 
why dose the ai love making 100000 science machines
CMDR Clausss 1 May, 2023 @ 4:03am 
any update or alternative?
blue bird hippo 18 Apr, 2023 @ 4:21pm 
i can't clone?
sentry gun tf2 16 Apr, 2023 @ 7:43pm 
it loves burning trees
why
Necrobruh99 28 Mar, 2023 @ 1:49am 
does charlie still kill clones at night when your distance away
Blincikus 23 Mar, 2023 @ 4:04pm 
ChatGPT in DST
darthmauve 19 Mar, 2023 @ 10:20am 
cool bot, but sometimes he randomly teleports across gaps and stuff for no apparent reason, sometimes its not even because theres nowhere to go but just because the bot is lazy and doesnt want to walk all the way back to base and would rather teleport straight there to cook 87 meatballs to eat for sanity
Boon Lightburn 27 Jan, 2023 @ 10:22pm 
maybe when cheats are active the bot should c_supergodmode() when it dies, that way it can carry on where it left off automatically
AssaGatos 8 Jan, 2023 @ 8:14am 
could you make a client-side version without the duplicates?
mage2051 27 Nov, 2022 @ 11:25am 
The mod needs to be updated. When bot is Warly or Wormwood it dies rather soonly. With Warly the bot starves to death because he is unable to use Warly's crockpot and with Wormwood the bot just chops down trees and doesn't replant as usual, which as Wormwood makes him go insane.
jfrigenti36 26 Nov, 2022 @ 6:04am 
you should make it so they can check the damage or efficiency of each tool or weapon so he will
choose they better craft also i know this is a stretch but ai learning use neural networks or something so it would work with mods make it in settings too and you could give it a goal(what ever you think it should be able too do not a option in settings)and make it so it knows every thing it knows now but will sometimes craft something new if it helps it will craft it again if not it mite but not conformed it will and the previous's comments thing"Doshi who Nov 20 @ 5:50am
is it possible to save the clones after i leave the game?"
цвел 20 Nov, 2022 @ 2:50am 
is it possibile to save the clones after i leave the game?
NogNub 13 Nov, 2022 @ 3:06pm 
AI seems pretty smart when it comes to not trying to walk through water usually, but can very easily back themselves into a corner of the map when in combat, which quickly results in them dying.
NogNub 13 Nov, 2022 @ 2:44pm 
AI seems to prefer attacking frogs over searching for gold to make a science machine.
Baked Potato PC 17 Oct, 2022 @ 7:39am 
it dosent work 4 me:steamsad:
Necrobruh99 16 Oct, 2022 @ 7:27pm 
clones/bots dying by charlie been fixed? main cause of their death it seems
the 26 Sep, 2022 @ 12:21pm 
still being impressed by this mod's ability to handle modded items. installed the more fruits mod to test it out and they're able to handle them all. they'll specifically chop down the fruit trees to get their fruit and nothing else. very neat
MissChibiGoddess TTV 8 Sep, 2022 @ 7:39pm 
if you can make an option to auto turn brain on without having to click it manually that be great, can watch the game play out and not have to push to start it up, when spawning in if chosen,
MissChibiGoddess TTV 8 Sep, 2022 @ 7:38pm 
its make bag =) make new bag, opps it felll on ground how silly picks it up, other bag falls, opps silly ag fall down again, picks up bag, non stop I had 3 ai die from night cause they all had bags and were fighting over one on the ground, lol I had to use a no backpack mod to fix this, it sucks
KingofTown  [author] 8 Sep, 2022 @ 12:05pm 
The backpack glitch is super annoying. He first checks if there is a backpack 'nearby'. If there is, he won't make a new one and let a different brain function figure it out to go pick it up.

In the instant between picking it up and the next in-game tick, he's not wearing a backpack (it hasn't been registered yet), and there isn't one nearby, so he thinks "I'll make a new one". The first backpack he just picked up is in limbo.

This happens more often on fast PCs where the brain can run faster.

I think I can fix it by adding a delay after picking up a backpack until the game registers the backpack as actually equipped before letting the rest of the brain "figure it out"
Nebula 7 Aug, 2022 @ 2:31pm 
Updates?
MissChibiGoddess TTV 29 Jul, 2022 @ 5:48pm 
CAN YOU PLAY MAKE WILSON STOP MAKING 60 BACKPACKS when he already made himself one and he spams the pick up button on it and is forever stuck like that. I burn like over 60 bags to get him to leave it alone but he keeps making more, its annoying the otehr ai's do it too
Estodent :3 19 Jun, 2022 @ 7:16am 
how do i spawn multiple?
LightningGear 5 Jun, 2022 @ 5:50pm 
The clones go after the same stuff like the others instead of doing their own thing. They always try finding the tracks first even when they should be doing something else. Ghosts don't try finding ways to revive themselves. Very laggy with around 15 clones.sometimes they will get stuck in a loop where they keep switching what to pick up before actually doing it causing a loop until you do something. This mod is amazing just needs a better code
Tye-Wynd 2 May, 2022 @ 4:39am 
Many DST bots have torch spam, my version? trap spam. He made EIGHT traps in the rabbit biome, and they werent too far away too! EIGHT TRAPS, and hes gonna make more.
Kikithegreen 20 Apr, 2022 @ 12:40pm 
Wortox kills rabbits in his inventory even when he already has 20 souls

Great mod, and is really fun to screw around with though
ramirojoz 3 Apr, 2022 @ 6:09pm 
neat.
EatAtJoes 28 Mar, 2022 @ 5:59pm 
Great mod, works well for me, bizarre glitch where the waterlogged biome effect appeared on my screen after wilson-bot started chopping a tree and didn't go away, very fun to watch them
Pinkamena11FazPony 4 Mar, 2022 @ 8:20pm 
I crashed from this mod when making a clone, here is my crash log: https://gofile.io/d/pe56SJ
V 31 Jan, 2022 @ 7:15pm 
great and interesting mod only two problems the bots don't pick a base spot and 2 half of the bots disappear at night and some that disappear reappear at random.
KingofTown  [author] 24 Jan, 2022 @ 7:34am 
The bots don't know anything beyond alchemy. They will craft the alchemy engine (rarely), but don't try to use anything from that tree.

It was just too much work trying to do inventory management. This requires building chests, storing items, knowing how to find said items when needed, knowing where you made this main base, etc, etc. Making more complex things requires the bots also know where to find materials on demand and influence their decisions on this. A human can think "oh, I need more paper to make X, I should make a trip to the swamp". The bot has to first learn where the swamp is, how to get there, then make a decision to start walking that way.

I bet if you put some crazy inventory mod with hundreds of slots, the bots would eventually stumble upon making more things lol.
b621204 24 Jan, 2022 @ 1:22am 
What's the furthest the ai has gotten climbing the tech tree?