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why
choose they better craft also i know this is a stretch but ai learning use neural networks or something so it would work with mods make it in settings too and you could give it a goal(what ever you think it should be able too do not a option in settings)and make it so it knows every thing it knows now but will sometimes craft something new if it helps it will craft it again if not it mite but not conformed it will and the previous's comments thing"Doshi who Nov 20 @ 5:50am
is it possible to save the clones after i leave the game?"
In the instant between picking it up and the next in-game tick, he's not wearing a backpack (it hasn't been registered yet), and there isn't one nearby, so he thinks "I'll make a new one". The first backpack he just picked up is in limbo.
This happens more often on fast PCs where the brain can run faster.
I think I can fix it by adding a delay after picking up a backpack until the game registers the backpack as actually equipped before letting the rest of the brain "figure it out"
Great mod, and is really fun to screw around with though
It was just too much work trying to do inventory management. This requires building chests, storing items, knowing how to find said items when needed, knowing where you made this main base, etc, etc. Making more complex things requires the bots also know where to find materials on demand and influence their decisions on this. A human can think "oh, I need more paper to make X, I should make a trip to the swamp". The bot has to first learn where the swamp is, how to get there, then make a decision to start walking that way.
I bet if you put some crazy inventory mod with hundreds of slots, the bots would eventually stumble upon making more things lol.